The KD Ratio!

From Deadpool's Banter to Wolverine's Claws

The KD Ratio! Season 4 Episode 13

This episode was pulled directly from our livestream over on YouTube. Come check us out!

The following description was written by A.I. 

Get ready to slice into the juicy details of the much-anticipated Deadpool and Wolverine film with our latest episode, complete with a Christoph Waltz impression to set the mood! Your ears won't believe the excitement as we dissect Hugh Jackman's return as Wolverine, speculate on the intriguing possibility of Loki and the TVA popping up, and share a nostalgic look back on past X-Men portrayals. Plus, don't miss our lively debate on the future of Marvel characters like Silver Surfer, and find out if we think Patrick Stewart will grace the screen again as Professor X.

If you're craving a blend of pop culture and laughter, you've hit the jackpot. This episode is not just about superheroes; we riff on Ryan Reynolds' comedic genius, Keegan-Michael Key's voice acting prowess, and those pesky studio chairs that could use an upgrade. We even throw our two cents in on the latest Transformers movie, dreaming out loud about a Cybertron-set saga. It's a rollercoaster of opinions and chuckles that'll have you looking at your furniture sideways.

But wait, there's more! As we power up our gaming consoles, we tackle the controversial world of autoplay in games and how it's reshaping player satisfaction. We'll weigh the pros and cons of console design influencing PC gaming and share our conflicted thoughts on the intersection of AI and game development. Wrapping up with a personal touch on how AI might challenge creative industries like art, we invite you to join the conversation on our livestreams where the real magic happens. Don't just be a listener; be part of the dialogue that's setting the entertainment world on fire!

If you enjoy our episode's content, come check us out on twitter @KDratiopodcast, YouTube as The KD Ratio Podcast! or on Instagram KDratiopodcast



Speaker 1:

and we are live Hentelman. How are we doing?

Speaker 2:

doing good. I was a really soft G.

Speaker 1:

Hentelman, that's my Christopher. Waltz that's Christoph Waltz, Christoph Waltz yeah that was terrible Hentelman in Inglourious Bastards that's still bad who cares? You know what reference I'm getting. No, you had to tell me you had to tell me.

Speaker 2:

You know it was great. Actually, I liked it. Thank you, it was the best.

Speaker 1:

Yeah, that's right, I thought.

Speaker 3:

Christoph Waltz was here with us actually.

Speaker 1:

You should be. Every time I think of a real strong accent, I think of him.

Speaker 2:

He a real strong accent.

Speaker 3:

I think of him he does such a good job. He's good with accent work. Does he ever do any other?

Speaker 1:

accents. Are you sure it's not you?

Speaker 2:

I'm positive it was this guy. Yeah, I'm like it not might have it was it might have been. I even checked mine. No, it's like, is that me?

Speaker 1:

I'm like we're just gonna I thought you like we're putting it over there. I'm like I'm just gonna ignore this, or uh anyway, so we've been watching some trailers. Let's dive right into our headline topic deadpool wolverine. What do we think?

Speaker 3:

I thought it looked great. Um, I'm excited to watch it. I love seeing hugh jackman as wolverine you know he was. He's made that role really his and just he's perfect for it and it's gonna be hard, if they ever do recast him, which I don't know with with how the trailer ends and who knows how this movie is gonna go. I don't know if they ever will recast him.

Speaker 2:

Maybe they're just gonna maybe he's just locked in for the long haul yeah, I don't know, but as if 20 plus years isn't the long haul, yeah but I'm excited for it.

Speaker 3:

I it looks like it's going to incorporate a lot of loki. I mean, we see the smoke beast, we see, um, a ton of stuff that look like the tva.

Speaker 2:

They're in the tva, so I'm really excited to see it they have, uh, the remains of giant man, which in the comics that was Hank Pym's version of Ant-Man that died there, and they've made that like a base or something, which is pretty weird.

Speaker 3:

I guess it's a comic reference and it's a town called Pym Falls. Pym Falls.

Speaker 1:

And it's like they built a city out of his body.

Speaker 2:

They built a city out of his body. They built a city out of his body Interesting, but they had other characters that were in the Fox X-Men series.

Speaker 3:

They had Azazel.

Speaker 2:

They had Lady Deathstrike, they had all these characters that were in these other movies, and they're bringing them back in, which is pretty wild. Can you imagine? You're not even a star. You're in a movie from like 20 years ago and they're like oh, can you come back and play that character again? You're like what.

Speaker 1:

I know Azazel was. I will pay you millions.

Speaker 2:

Only in first class right, I think he was just in first class.

Speaker 3:

And he like was barely in it, but they bring him back.

Speaker 2:

Lady Deathstrike was one of the main bad guys of X2, which came out in 2004 or something. I'm excited. I think this is like a Not that the X-Men really ever fell off, but the last couple of X-Men movies really weren't that great Apocalypse was. I actually kind of liked Apocalypse. People kind of talked down on that one. But I was not a fan of Dark Phoenix.

Speaker 2:

I felt like it was just poorly written and rushed and it's almost like they knew they were losing or like the merger was happening and they were like let's try and make a movie real quick yeah you know, that's what it felt like to me, but, um, I'm really excited to see how this goes because, uh, the trailer makes it look like a lot of fun yeah, um and kyle, you're big x-men fan, right? Like x-men is like my second or third favorite, like marvel, yeah I am not a big x-men fan.

Speaker 3:

I like wolverine but otherwise, like I never really got into x-men, um, I watched the, the cartoon as a kid but I never fully got into it. So I'm guessing you're the same, billy.

Speaker 1:

I just enjoy the movies. Yeah, that's as far as I follow it.

Speaker 2:

I mean we've talked about it on the podcast of X-Men First Class was one of the best superhero movies. I love that one In recent memory. Which one was that one? That's the one the origin story of Professor X and Magneto. Oh yes, james McAvoy. James McAvoy and Michael.

Speaker 1:

Fassbender. That was such a good movie. I did enjoy it. I thought it was going to be tough to revamp those characters because I think people had fallen in love so much with Professor X.

Speaker 3:

Patrick Stewart.

Speaker 1:

Patrick Stewart and Ian McKellen. It was like they were those and then they came out swinging big.

Speaker 2:

But they did a damn good job. They nailed it. Yeah, that was such a great.

Speaker 1:

That whole thing was so good.

Speaker 2:

I almost wish that they could figure out some way to keep them in it.

Speaker 3:

As at least Magneto and Professor X, If they're going to keep Hugh Jackman they might keep.

Speaker 2:

They can't. I mean, they can keep anyone at this point, yeah.

Speaker 3:

Because we saw, we gonna see they're hopping from world to world.

Speaker 2:

They could do whatever the hell they want, and reed richards isn't gonna be jim so they can change characters however they want apparently did you see the huge controversy around that no because they casted um. What is her name? Shala ball, who's like? Oh, a silver surfer she's the female version of silver surfer, but they casted a guy as noren rad as well. Well, so they're just going to have both, so it's not really as controversial as people make it Like of course.

Speaker 2:

They would make him a fucking woman, and I was like no, that character is actually in the comics. It's not like you know, but Galactus is going to be in it somehow too. Like, how do you do that movie-wise? Right off the rip, right off the rip. Galactus is just going to be we're talking one of the apex level threats in comics, and Galactus is going to be in the Fantastic Four movie.

Speaker 1:

Maybe he's on the. He's part of the board executive members of the TVA holding together the Time Warpers. Just a giant planet-sized.

Speaker 3:

His fingers in the meeting Loki's holding together.

Speaker 1:

Do you think tom hiddleston makes a cameo?

Speaker 3:

in deadpool yeah, holding all the time this would be the one where he might show up totally or thor otherwise I would say no in any other movie but this one or thor love banter between loki and deadpool loki could 100 show up.

Speaker 1:

That'd be pretty cool that would be such a good back and forth between those two apparently what's her name?

Speaker 2:

is gonna show up as electra jennifer garner what?

Speaker 3:

yeah, they're making daredevil ben affleck daredevil.

Speaker 2:

I like I don't think ben affleck's daredevil is gonna be it, but I think jennifer garner is gonna be in it as an electron the more you guys talk, the less excited I get about this, because it's just so much I mean, these are gonna be all gonna be watered down these are definitely gonna be like bit parts.

Speaker 1:

Well, like you think, like they're gonna do what they kind of did, where they we hop through all those different worlds and like doctor, strange, where they they're like going from place to place and you're just seeing all these different characters for like two seconds I think that place, wherever they are, with the 20th century fox you know giant statue that's crashed I bet all the characters exist there and so like she'll just be there walking around and they're like.

Speaker 3:

They have played off as like a joke or something like look, even you know, j even Jennifer Garner, or whatever.

Speaker 2:

Jennifer Garner, as Elektra is going to be in it. Like that's so red, that's not even like the good Elektra. They should have got the one from the TV show.

Speaker 3:

I know.

Speaker 2:

Cable's going to be in it.

Speaker 3:

Who as Cable Is it going to be? It's going to be Josh Brolin.

Speaker 2:

Still Patrick Stewart's going to be in it. Who as Cable Is it going to be? It's going to be Josh Rollins. Still Patrick Stewart's going to be in it as Professor X. He's going to be as Thanos and Cable Ray Park is going to be in it, as Toad Ray Park was Toad in the very first X-Men movie. This is wild. The guy that played Pyro the same actor he's going to be in it.

Speaker 3:

I heard that one. I wonder do you think they're going to bring the main X-Men Like Cyclops? Are we going to see? What's his name? The guy from he's in Sonic now, I think?

Speaker 2:

Who played Cyclops?

Speaker 3:

The main guy.

Speaker 2:

Oh, I don't think so. I know who you're talking about.

Speaker 3:

I can never remember his name.

Speaker 2:

Is he in Sonic, that guy?

Speaker 3:

I think, right, that's the same guy. Otherwise they look a lot alike.

Speaker 2:

It might be, I haven't seen.

Speaker 3:

Sonic Scott Summers.

Speaker 2:

Yeah, James Marsden.

Speaker 3:

Yeah, it is him and Sonic. Look how his career shot up, you know. Up up, up From Cyclops to Sonic.

Speaker 2:

That's the pinnacle. I heard there's something controversial going on with that guy. I don't know nearly enough about it to go into that now, but I think he won't be cast or something. Well okay.

Speaker 1:

At this point point you kind of need to have something controversial going on and be hired by disney. I feel like every person they hire has something to happen. Some pop off. Oh my god, do you?

Speaker 2:

think that this, other than just for like shits and giggles or oh, it's a fun time do you think that deadpool and wolverine will actually have any real lasting impacts on the mcu? I think so. Or or do you think it's just going to be played out like, oh, that was fun.

Speaker 1:

If it does, it'll be very interesting. I would love it because I think you can. I prefer the storytelling of a more mature movie done in a rated R sense, because you can have more fun with it. And I think, I don't know, I always lean towards rated R movies, so it would be weird for them to gatekeep. I don't know, I always lean towards rated R movies. It would be weird for them to gatekeep a crucial story point, though, behind a rated R film, because everything that they've sort of done is.

Speaker 1:

PG-13 and Deadpool's sort of been this thing I think you can do.

Speaker 2:

Deadpool PG-13. You would lose a little bit, but I think you could still make that successful and still be PG-13. I think you'd lose bit, but I think you could still make that successful and still be PG-13.

Speaker 3:

I think you'd lose a lot. I don't know if you'd lose a lot Like Avengers.

Speaker 1:

Well think of like Guardians, so you could do it in that sense where he's not the main. But I don't know if you could have a Deadpool movie and make it PG-13. At least the one that we see on film.

Speaker 2:

I think you could. But think about how the characters interact on Guardians of the Galaxy. It's kind of along the same vein, it's similar. You could still get away with a lot. Yeah, and I think that it's possible. But his solo movies will always be R. But I think if he's going to be featured, I think it's very easy to feature him in a PG-13 collab movie and it still represent like, yeah, that's Deadpool.

Speaker 1:

And I guarantee you he'll be like oh, I thought of a joke, but I can't say it.

Speaker 2:

He's going to have some fourth wall. Oh, there'll be some fourth wall where he'll say like what the? Buck or something and they'll look around and be like, remember the raiding kids or something like that.

Speaker 1:

That's for you 13-year-olds out there, like something just over the line somehow.

Speaker 2:

anyways, this is for all the 13-year-olds out there. They would not do that.

Speaker 3:

Here you go, but I think they'll. I mean, I don't think it'll be a drastic change to the MCU, but I think, like in this one they could have, they could explain away how the x-men show up. I think, like I think that would be a a small enough change in the mcu to where it'd be forgiven, like they could gate, keep it behind that r rating because fox's x-men they have a lot of really well-cast characters like it's almost a shame to think they'd have to recast all of them.

Speaker 2:

You know, like there's a lot of like we're talking about james mcavoy, michael fastbender, a lot of the og x-men, hugh jackman's about as perfectly cast as you can get well, especially you know personality james mcavoy and um, you just said his name michael fastback, fastbender.

Speaker 3:

They're aging up, so they're gonna fit the roles even better with time.

Speaker 2:

You know, like they, they started young yeah, like those characters are meant to be old. Yeah, they can like easily play those for another 20 years.

Speaker 3:

It's a little harder if you, if you want to have him as a you know, a core x-man. It's kind of hard with hugh jackman now because he's kind of stuck with the old man logan yeah, look now. But but he's still rocking, it still is, he's still jacked well and it's perfect the suit means he doesn't have to fucking kill his body trying to you know where. He dehydrates himself for three days or whatever to get the the abs because he's got the Wolverine suit on.

Speaker 2:

I also read that he is more clothed. Normally he's running around with his shirt off, you know.

Speaker 3:

Yeah.

Speaker 2:

Because he has skin cancer. Oh, and so he. Yeah, he's not exposing himself as much to the sun.

Speaker 1:

Jesus, jesus Okay.

Speaker 2:

Yeah, I'm pretty sure that's as knowledge that's been out for a while. Am I? Maybe I'm making that shit up? Maybe you both reacted like what I don't remember hearing it.

Speaker 1:

Yeah, that's great. I mean, I wonder what level of skin cancer?

Speaker 3:

maybe I shouldn't think that you just got to get like removed and you're you're, you're gonna mean either way it's still cancer but I don't know like the severity of, but I almost feel like I read somewhere that he had skin cancer interesting or has he's had over the years. Has had several basal cell carcinomas removed that's non-cancerous right, basal.

Speaker 1:

So or is?

Speaker 3:

that it's. It's carcinoma, so it's I think it's skin cancer okay but he says that he like urges fans to wear sunscreen and oh yeah.

Speaker 1:

Well, he's like a pinnacle of health yeah he really is like he he focused on. I remember I've seen this interview. It was so interesting. It was like one of his former students because he used to be like a pe teacher or something right, or like a fitness class teacher at a high school or something or some school and uh, which is interesting, it's like a gym teacher yeah, are you talking about the video where he ran an old student?

Speaker 1:

yeah, and the student's interviewing him and the student had no idea that he was going to recognize him and the whole interview is botched because he's like are you taking your fitness journey seriously? And like he's interviewing the person interviewing him and it's like this, it's like a total teacher move and it's like really genuine and awesome.

Speaker 2:

It's really cool he kind of hit the scene a little bit older than normal, like he was already like in his 30s before he really like really hit the scene, at least in America, because he's an Australian actor. He was doing I don't want to say average Joe, but he was doing stuff like that before he made his first big debut. I almost feel like X-Men is what really brought him into the X-Men, the original film him into the, so he's so x-men.

Speaker 3:

The original film was 2000, he's 55, so he was wolverine so he'd been like right at 30 yeah, yeah.

Speaker 2:

So I mean that's and he looks almost the exact same age I know it's crazy like he hasn't aged.

Speaker 3:

but yeah, I'm looking forward to the film and I um, I'm totally down for it to be like silly, you know, like just very fourth wall breaky and I I have that expectation set already so I'm not going to be let down like She-Hulk and I think they'll handle it better.

Speaker 1:

Well, their fourth wall breaks are always done in a tasteful way, Tacked yeah, and generally it's only maybe one or two a movie Like it's not. They don't lean on that to be the comedy.

Speaker 2:

With She-Hulk. It was just like we're about to blow your fucking mind look at this insanity. We're geniuses.

Speaker 3:

She's crawling out of your Disney Plus menu. What?

Speaker 1:

she's crawling into Mulan. Oh my god it's an advertisement for Disney Plus. Mulan's in the MCU. What's her power level?

Speaker 2:

It was weird, but they do it better in Deadpool 100%. I'll be excited to catch this one on day one. This is the first Marvel movie that I've been hyped about in a while. When's the last time I Spider-Man. I don't know when's the last time I even have gone to the movies to see a Marvel film Spider-Man. I think it was with you guys. It was not Spider-Man, it was, after that, thor.

Speaker 1:

Love and Thunder.

Speaker 2:

I think Thor, Love and Thunder was the last time I actually went to the movies to watch everything else I caught later. You haven't seen the last couple movies.

Speaker 1:

huh, I've lost. You don't really need to, you can skip them. You can skip them. I fell off. What's funny is your expectations are so minimum but the setting for this movie is so deeply impactful. With the TVA they're moving through timelines and universes. This is probably a movie that's probably going to have a ton of implications into what can and can't be done, but, like our expectations is, it's just going to be handled in a silly way. But the only way this movie makes sense is if you've sort of built up your Marvel knowledge, which it's just kind of funny to see where we're at.

Speaker 2:

I think that you can enjoy it without understanding what's going on, though, too.

Speaker 3:

Yeah.

Speaker 2:

I think that's one of those movies. Well, just like.

Speaker 3:

Deadpool 1 and 2. I mean, there's references and stuff, but you like, my parents like it and they don't know. They just know Deadpool's Ryan Reynolds.

Speaker 2:

He's just funny, while he likes Ryan Reynolds, who's the same person in every movie.

Speaker 3:

And he's Deadpool.

Speaker 1:

Oh, that's the Mint Mobile guy.

Speaker 2:

I just saw a trailer with Ryan Reynolds where he was playing this character with his imaginary Imaginary. Yeah, like all these imaginary friends.

Speaker 1:

Oh, yes, or like ifs.

Speaker 2:

I saw the trailer for it and I was so confused.

Speaker 1:

I was like what is this? It's like him trying to do a serious role.

Speaker 3:

Yeah, I don't know, potential spoiler, but I'm calling it now. He's an if.

Speaker 2:

He's not Like the end of Sixth Sense, yeah, end of the movie.

Speaker 3:

He's an if. I feel it in my bones watching that trailer. It ends the exact same way as Sixth Sense. They don't know that there is.

Speaker 2:

Well, he enlists the help of this little girl, and I'm like little girl's- the new.

Speaker 3:

Why does? Why does he need help?

Speaker 2:

because he's maybe I don't think that's what I'm gonna be like.

Speaker 3:

I got steven corral see but it's got probably keegan-michael key. He's in all. He's in all the voice acting movies, Dude he's just living the dream man.

Speaker 2:

He probably makes a ton of money off of all these roles. I know.

Speaker 3:

Toad. He's in the new Transformers that we just watched and then he's in.

Speaker 2:

I'm pretty sure he's in If he plays all these side characters, but he's a really good character actor. He could just turn into anything. Dude, this chair sucks. I'm like trying. This is like a month, maybe more, I've been putting up with this. It's not padding. I'm trying to get comfortable here and I'm sitting on this little tiny chair.

Speaker 1:

We need to go back to the Goodwill.

Speaker 2:

Apparently.

Speaker 1:

We'll find one for you Is a $4 chair within our budget.

Speaker 2:

I don't think so. I mean, if we're using the Katie Rea Show's budget. It's definitely not. We'll have to take a look.

Speaker 1:

We'll have to check some funds.

Speaker 3:

Make sure our books line up.

Speaker 2:

If we get just one person on our Patreon, we can afford a chair.

Speaker 3:

Our non-existent Patreon.

Speaker 2:

We don't have one. Don't look it up. Don't waste your time. Don Don't waste your time, don't even waste your time.

Speaker 3:

Speaking of Transformers, we watched the trailer. What do you guys think? Transformers 1.

Speaker 1:

They're taking a different art style approach with these Transformers. It's much more. It reminds me much more like the toys, what they looked like back in the day, um I don't know about that I'm talking like the original toys, not the ones that like were based off the movies even then, I don't, I don't think so.

Speaker 3:

I think it looks more cartoonish, more more modern cartoon, because if you go back watch the old emoji, film cartoon. Yeah, if you watch the old transformer cartoons, they have sharp edges and they, they look like a machine. They look like a machine. Yeah, they don't have. They've really uh personified them yeah, and I feel the vibe it gives me is did you guys watch um the new ninja turtles movie, mutant mayhem?

Speaker 2:

mutant mayhem, kind of give me that, it gives me that vibe I get that vibe off the trailer.

Speaker 3:

I'm probably not gonna see it at all. Ever, ever, I have no desire. Um, but you know I was expecting a g1 of the uh, what we saw in bumumblebee of Cybertron, where it's like the art style of the new movies.

Speaker 2:

Yeah, but they decided that I was getting the humor and everything. It was giving me Lego movie vibes too. Yeah, almost. I don't know if that makes sense, but it just felt like it was. I don't know. I think that it might be good, good, but I don't think that I'm the target audience and I think they're aware of that you know, oh, definitely, yeah, I wish, uh, I, just I, I a part of me.

Speaker 1:

I just saw the, the most recent one with the transformers, with like the apes and the dinosaurs.

Speaker 2:

The Beast Wars or whatever it's called.

Speaker 1:

And that got me excited. It was just a fun movie and it reminded me of why I like those movies, because it's like Godzilla and Kong.

Speaker 3:

It's just freaking awesome to watch you just turn off your brain.

Speaker 1:

Yeah, and I wish we got something of that setting and that style on. Cybertron, because it would be interesting to kind of go there and check that out. Now it almost seems like it's just kind of like gimmicky and quirky it doesn't really necessarily feel like you're on like an alien planet, just because it's so, because it is such a cartoon with the technology needed to render that in that way like is it too expensive?

Speaker 2:

like maybe that's what it is. I mean, that is a lot to.

Speaker 1:

Yeah, but transformers is such an iconic brand. You're too.

Speaker 2:

I don't know they'd have the budget to do that if they wanted to. They pixar pixar fight it, disney, fight it. I don't even know the animations as good as like pixar, true, no?

Speaker 1:

definitely not't we what was was the new Godzilla Kong movie. It was only 180 million or something. Yeah, we were, because we were astonished right Astonished by that so let's say that, like they've been able to reuse these assets whatever and use AI and whatever other tooling that they can to produce a movie, I feel like if they spent that's this level of quality movie, if they did Transformers On Cybertron for $180 million, I think they'd at least Break even.

Speaker 3:

All the fans. The older fans of Transformers want To show Cybertron.

Speaker 1:

And that's the thing too. Everybody wants to Get the kid audience. Who's really spending the money On this shit? I don't know if I see that many damn kids See, and that's the thing too, is like everybody wants to like. Oh you know, we've got to get the kid audience and stuff like that.

Speaker 3:

Who's really spending the money on this shit? I don't know if I see that many damn kids in Marvel films.

Speaker 1:

You know, like it's guys our age. Yeah, it's dudes our age. It's not really women. You know probably 20% women, but it's dudes our age. You know what I mean? I don't know. It's probably because you could sell the other things Toys. Are people really buying toys like that anymore? Kids, not the way I bought toys when I was a kid. It was like an event. Yeah, we would have a spread Toys R Us. Now kids want a Nintendo Switch.

Speaker 2:

There's so many toys toys. When I was a kid, you know like it was like an event. Yeah, we would have a spread toys r us. Now kids want a nintendo, like there's so many toys yeah, we had a chest of toys.

Speaker 1:

Yeah, we had a chest too I don't know if, if that really happens, it's like no. Look at my, look at my steam library. Look at my look at my uh how many games I have for the nintendo switch.

Speaker 1:

Look, I got a new smartphone. Um, oh, my god, my godson, um, who's five years old. He had a, uh, he had this like ripped off like game boy thing that had emulated like a thousand. It was not in english any of it, was all all like japanese or something and it would look like a game boy and it had every single like og nintendo game ever.

Speaker 1:

Wow like pokemon and it was like you just go back and it was like probably a 25, 30 thing on amazon just, but it worked so well and it was like I was like I kind of want that product.

Speaker 1:

It was so cool, like I wish, but yeah, anyway, don't no copy strike this, but uh it was like man coming out don't say nintendo it was like yeah, it was like it had like a thousand games on or something and it looked and felt like exactly like the og game boy uh, gaming in your hands. I had the game boy color. Did you ever have like a ds? Or I had the Game Boy Color. Did you ever have a DS? I had the Game Boy Advance. Yeah, that's what my brother had.

Speaker 2:

I had a Game Boy Color, then I had a Game Boy.

Speaker 1:

Advance, was it the purple one?

Speaker 2:

Game Boy Color. Mine was the clear purple one.

Speaker 1:

That's what I had.

Speaker 2:

Yeah, and then I had a Game Boy Advance which was a clear teal one. Mine was white.

Speaker 1:

And then I had a uh game boy advance sp.

Speaker 2:

That was like, also teal, it wasn't clear. It's the one that kind of looked like a mini laptop really yeah, game boy advance sp then did you get a nintendo ds? Everyone had it, I'd never got a nintendo ds. That's when I stopped that one.

Speaker 1:

Oh yeah, yeah yeah, okay, I had one. I think I had one of these too yeah, you did.

Speaker 2:

We played pokemon on it. Yeah, um, but then game boy advance sp was the last handheld nintendo system I got up until I got the switch, because then by then I transitioned primarily away from handheld gaming and I was mostly console gaming did you ever play psp?

Speaker 1:

yeah, ever yeah, I did not own a PSP.

Speaker 2:

I beat Daxter on it like three times.

Speaker 1:

The PSP has some good games the games on the disc. That was so cool.

Speaker 2:

It did. I remember I beat Metal Gear Solid on that game too. I think it was called Snake Eater, was it that one? Or Peace Walker, I think it was Peace Walker yeah. But yeah, I played all the Tony Hawk games on my PSP. You played?

Speaker 1:

Clank.

Speaker 2:

Yeah, I played Daxter and Clank. Both the sidekicks got their own games on the PSP.

Speaker 3:

I don't know why we don't have Jack and Daxter. That makes me so sad how it's just done.

Speaker 2:

Is Jack and Daxter Naughty Dog.

Speaker 1:

Yes, they're on to last of us gritty, dark stories now re remaster of the remastered remasters. God I'm so over I.

Speaker 2:

I kind of I miss how a lot of gaming companies don't make fun, frivolous games like that anymore.

Speaker 3:

And fun platformers.

Speaker 1:

I think it's moved to the indie.

Speaker 2:

I think it's moved to the indie markets.

Speaker 1:

AAA is just going to do that I was thinking about this. I wonder if a lot of our disdain Think about it. What is the cultural phenomenon? What's the cultural phenomenal phenomenon? Like a tv show. Right now, there isn't one shogun. Come on man, not in america. I've heard a bunch of stuff about shogun I'm talking, I'm talking you're sure it's an american. It's an american program fx it doesn't matter't matter, I'm talking. You call up your grandma, she's watching it she's watching Shogun? No, she's not, I'm talking Game of Thrones.

Speaker 2:

I'm talking Game of Thrones. Last time we had that was probably Game of Thrones, I guess. Stranger Things, stranger Things.

Speaker 1:

Maybe I think it's fallen off in the last few seasons or whatever. But the argument I'm making is is wrong, is wrong? No, the argument I'm making I think it is do you think that that, like elden ring, I think, would probably be the last game that was like that too, maybe power?

Speaker 3:

world for the baldur's gate. Oh, I don't know, do you think so? Yes, baldur's Gate exploded and everybody was playing it, everybody. It was all over Reddit it was. It won the Game of the Year award from a. Nobody knew who Larian was. We did, did Elden?

Speaker 1:

Ring peak higher than Baldur's Gate, though, Because in my opinion it did.

Speaker 3:

Maybe to you personally, I think to some people it did. Maybe to you personally, I think to some people it's opposite.

Speaker 1:

I think but what was your experience, because obviously you're way into Baldur's Gate. What was your experience? I think Elden Ring peaked way harder than Baldur's Gate.

Speaker 3:

Elden Ring peaked harder for me, but Baldur's Gate felt like a reawakening of a reawakening of an old version of dylan. Oh my god you didn't even play it.

Speaker 1:

No, that's what I mean, that's what I tried. What the fuck are you even saying in that, like it made?

Speaker 3:

a reawakening of dylan when I played it was a sexual awakening.

Speaker 2:

What? Because that's all. The game is no, it's softcore softcore porn.

Speaker 3:

Um no, when I played it was a sexual awakening. What?

Speaker 2:

because that's all the game is no, it's soft core porn.

Speaker 3:

Um no, when I started, when I finally baldur's gate clicked because I don't know why it didn't click, but it eventually clicked when I was playing it. I had a flashback to playing mass effect as a kid, like that's how it made me feel yeah, I had that same vibe elden ring was something separate.

Speaker 3:

I never played a game like elden ring, I mean like I played dark souls, but on the level of elden ring, like the, the amount of you know, exploration and and innovation on the game was wild ballers gate. There's not much innovation, but it's. It's a really well put together.

Speaker 2:

See.

Speaker 3:

So if we're looking at just the numbers, like just the numbers, which is all that matters to me, not talking about like cultural impact and like longevity.

Speaker 2:

But if we're looking at just the stats on PC Elden Ring, its highest peak was about 150,000 more players than Baldur's Gate 3. So if you're looking at it like that, elden Ring peaked higher.

Speaker 1:

Elden Ring peaked at just shy of a million right.

Speaker 2:

Yeah, and Baldur's Gate was like 800,000. Baldur's Gate peaked at like 800,000.

Speaker 1:

Which I don't know if you could really judge Baldur's Gate 3 on peak players, I don't think you can, I'm just saying that's you know. It'd be interesting to see game play times. I almost would say maybe Baldur's Gate has probably a higher average play time per download. I think it has more replayability.

Speaker 2:

Yeah, definitely which is hard to say because Elden Ring but the only people that play Elden Ring a lot are like challenge run players speed runners Most people play through it, beat it and they're done.

Speaker 1:

But here's the point that I'm making. Is there such a selection out there here's the point I'm making Is there such a selection out there that that cultural phenomenon to reach that you get only one every three or four years, versus where we used to get almost multiple of those a year? Like I think back to our childhood and I know I'm way wrong and probably saying this, but it felt like there was really maybe five to ten games that came out a year, like I know, like when you the only way you could buy a game you go to the display case and you've got maybe 15, 20 options and some of those are, you know, a year or two old and so, like you, you really only had that many.

Speaker 1:

That was it like what you were being fed, that was like your exposure and you didn't have like a marketplace to go to to buy all these variety games or nothing? I don't. I mean, when did gamestop first start popping up? It wasn't during. It was the ps3 era that I think. I remember going to gamestop.

Speaker 2:

I don't remember gamestop being around ps2 like 2002, 2004 it probably started ps2, I don't remember, maybe and, but then it exploded right um so like indie games were very niche and accept inaccessible you didn't have a pc right yeah, and even then, like if you had a pc, you didn't really know how to even navigate to where you'd find these steam you're downloading drake web-based games were pretty much the indie games back then web that's a very good point actually.

Speaker 1:

Yeah, adobe. So like you had a much more focused, like I guess, amount of things that coming at you, right, and even when it comes to tv, you you didn't have what was streaming, you didn't have this huge library. It was like this is what was on and it would be one show that dominated that time slot. It was like american idol or fucking whatever's going on in hdr yeah, er, whatever like that's, whatever survives very narrow.

Speaker 1:

Now you have such a spread that it's that these like cultural phenomenon, like where everybody gets juiced up over this. I think it's just spread so thin that you just don't get them as often.

Speaker 2:

In video games and in television there's the best content we've ever had, but also the most content we've ever had, and so that leaves like there's also just as many good things. For every good game, there's five bad ones.

Speaker 1:

Same thing, with TV.

Speaker 2:

For every good television show there's five bad ones, and it saturates everything.

Speaker 3:

And I think it's also created a market where some companies, both tv and game, they want to just put out a game like they don't to do it, they don't, yeah, just to do it. They don't want it to be good, they just want to put it out, um, like, look at suicide squad um, hey, that game awakened something in me reawakened.

Speaker 2:

Reawakened kyle a certain disdain.

Speaker 1:

Yeah, I just think that there's like I just there's stuff that I am really like tuned into and dialed into and paying attention to, that then releases. You're like I didn't even hear about this game. Or oh my god, that just came out and I I haven't heard anything about it in a month. And you're like, man, I I spend so much of my focus and attention on this space and yet I didn't even hear about it. It's like that didn't happen back in the day, right?

Speaker 3:

yeah, you know well, yeah, it's because there was a much more focused market and we were fed what, like the game had to be good if they wanted you to buy it, otherwise you weren't going to buy it because.

Speaker 1:

Because you had to wait for it on G4 to get to the review.

Speaker 3:

Yeah, X-Play. You'd watch Adam Sessler and Morgan Webb talk about it Exactly. But yeah, I definitely think it's changed, Billy, your question was has it changed? I think so. Was that your question?

Speaker 2:

Was that the question? No, I think so was that your question?

Speaker 1:

was that the question I think I was just making a point of? Like how difficult it is to reach that peak um, and why I feel like it happens less often, which I think translates to people thinking like oh game's bad, oh tv bad lately and I don't know if it is it's just.

Speaker 1:

It's. There's just so much, and with how broad it is now you can target a really niche audience. You can make a game for this specific amount of people and that's that, instead of trying to attack every single gamer ever. I'd be interested. What do you guys?

Speaker 3:

think about Because the Witcher Season 1, was it a big deal or it wasn't a?

Speaker 1:

big deal.

Speaker 3:

It wasn't like Stranger. Things, but it was. It was a pretty big deal, or like it wasn't a big deal on netflix, stranger things, but it was it was a pretty big deal because I knew a lot of people that aren't gamers that watched it and talked about and it drove sales up from witcher 3 no, not like fallout.

Speaker 1:

Are you trying to get it like no? No, I'm saying the show.

Speaker 3:

Looking back on it, it wasn't. It was good, but it wasn't that good season Not season one.

Speaker 2:

But that's the one that peaked the highest.

Speaker 3:

Yeah, and so it's like that show wasn't good. Why was it a cultural? Why did it? Have that explosion. I guess that's the power.

Speaker 1:

Henry Cavill has the Witcher branding. Honestly, what I remember is season one was received horribly.

Speaker 3:

Yeah, it was all weirdly ordered Exactly.

Speaker 1:

It felt like Firefly.

Speaker 2:

It was received, not great from people that knew about it, but people that had no idea about the games or the books or the source material. It was received. Okay, it got you to play it, dylan.

Speaker 3:

Yeah, I mean. What's funny is so the show to explain. My experience. Watching the show confused me so much, and the lore confused me, that it caused me to look it up. And then, by looking it up, that's how I fell in love with the lore and the game.

Speaker 2:

I know you played that game like four years after it had already come out.

Speaker 3:

So because the show didn't do a good job. That's what caused me to like. I was like. I looked up and was like, oh, wow, that could have been cool. What the? And then all of a sudden I'm like wow, this game is so cool.

Speaker 2:

Have you caught? I mean, now that we brought it up, have you caught the fallout series yet?

Speaker 3:

I caught it like it's a disease. Have you caught it? No, but I've been hearing a lot of terrible to get over. I've been hearing people say it's really good.

Speaker 2:

I've been hearing that too, and everyone I know that knows anything about fallout says it's really great. I don't think it's transcended fallout as, like audience members, that's not like the normal person. The normal person, it's like normal people watch it, they don't catch it but I haven't watched it yet and I've been thinking about it, but uh, I don't know. We'll see.

Speaker 3:

I it's definitely high on my list um x-men 97 is also high up there. I have a lot I've been. Balder's gate has sucked a lot of my time balder's gate.

Speaker 2:

Um well, you're where I was about six months ago yeah, I am in deep, I was trying to was trying to tell you too. I was like this game is so good and you're like I just don't have a character that I like they don't play well.

Speaker 3:

But now look at me.

Speaker 2:

And now you've played it probably more than I have.

Speaker 3:

I have probably 90. 90. At least more than 90 hours.

Speaker 2:

Oh yeah, You're not on my level, yet I have 200 hours in it, which is small compared to some people.

Speaker 3:

Yeah, but Fallout, that looks good. There was another show that came out too, Wasn't there Shogun?

Speaker 2:

I've heard a lot of good things about Shogun. Shogun.

Speaker 3:

Yeah, billy said, nobody's ever heard of it in America though.

Speaker 2:

It's an American TV show.

Speaker 1:

Sorry, my enormous penis got in the way.

Speaker 2:

Oh, is that what happened? What up?

Speaker 1:

Daniel, what's up? Everybody in the chat Give us a like. It helps out the algorithm. So they tell me.

Speaker 2:

Who's they? I think there's got to be a significant amount of likes before that does anything for us. I don't know. Let's not sell ourselves.

Speaker 1:

Let's call our connection at YouTube.

Speaker 2:

Oh wait.

Speaker 3:

Yeah, our personal agent, we have.

Speaker 1:

Gentlemen, gentlemen, gentlemen.

Speaker 3:

So the other topic we had we wanted to talk about is the playstation autoplay my favorite thing now to to explain it yeah, gaming to explain it to kind of you know any viewers that might not know what it is power company's best friend.

Speaker 3:

Yeah, playstation. Well, so I didn't read the article fully, but autoplay has existed for a while, mostly mobile games, and it's really big in like the Korea market with Korean mobile games and Korean online games. But it allows you to not actively be playing the game, for it to play, so that you can grind out boring-ass missions and, like you know, like a gacha game, like if anybody's ever played Genshin Like it allows you just to do your dailies without even having to play the game. So you can just like turn on autoplay and then you go do the dishes or you cook dinner and the game plays for you.

Speaker 2:

I hate that, yeah, I hate it so much.

Speaker 3:

I understood it for mobile games because it's like they wanted it to kind of design it as like you can do it while you're on the go, while you're on the move, yeah okay. But now coming into the console when it's like that's what you're supposed to do when you, when you play a game, you're engaged with it, I hate it it.

Speaker 2:

That's indicative of an addiction. You're not even enjoying it. You're just like, oh, I've got to get this done and then they can do other things. I don't know, that's not gaming to me. There might be a. I can see how this would be if you're an MMO player and you're like oh, like, oh god, this is just like the most boring content, but I need to do this, um, and ultimately it's going to be rewarding if I get it done. I can see how that might be appealing to that type of gamer, um, but that's not the type of gamer I am. So I don't think that this, not that. I think like you can develop this and you can have this and that's cool as a tool, but it's not something I don't like I would ever utilize as a gamer.

Speaker 1:

I just don't appreciate game design that is centered around any autoplay features and I can give an example of this in a second. But when you design gameplay around autoplay, then what you're saying is basically you don't even value that gameplay itself. Why'd you develop it then Exactly? And whatever currency or rewards you're getting, it's even more devalued because it's just on autoplay. I really hate this design. Throne and Liberty, which is a Korean MMO that's slated to come out later this year in the us um, had autoplay features built into it, built into an mmo. It was like a same kind of thing. I don't know if it was like a daily system, but it was some kind of currency that you can earn on an autoplay feature, and the idea was you could just like farm this while you sleep. I don't understand. I don't understand that sort of mindset or game design in the slightest um. It's very weird to me that you would design a system to basically affect and effectively bought in your game. Um. Any game like I don't know.

Speaker 2:

Just it devalues the game as a whole, because it's like you don't trust your own gameplay to be valuable enough to keep people enticed to play it on the daily I just, I don't know what you benefit from and and I hate this modern take on currency and rewards.

Speaker 1:

Um, I think I was talking with dylan a little bit about this, but I've played multiple games now and I'm I have like a. I played a beta of a game that I can't really talk about until the nda or whatever the hell the agreement is up or whatever.

Speaker 3:

But, um, gta6, exactly, guys, but I'm coming after you right now, right, but I played this game and it.

Speaker 1:

what frustrates me is when I have 15 different panels to go and claim my rewards in. Yeah, that's not fun for me. I don't have the brain chemistry to like when I see the flashy thing on screen like, oh, I did something. I feel rewarded when I actually accomplish something through gameplay.

Speaker 2:

Yeah.

Speaker 1:

Going through four different, five different, six different panels to collect all my rewards and click them and, ooh, I got this. Ooh, I got this. I hate that design. I feel like it's a very mobile design and it's bleeding into PC games and it's bleeding into console games. I don't like it, man. I really don't like it. I want my rewards to feel valuable. Want I want my rewards to feel valuable. I want my loot to feel valuable. Um, when I first haven't felt like that in a long time on a surface level.

Speaker 2:

When I read autoplay like I, I didn't even like look into it and I thought it was like any game. They were gonna like patent the technology where it just plays for you, you know, like just pass its way. Yeah, like you just put on autoplay mode, auto achievement, they were going to patent a technology where it just plays for you.

Speaker 1:

Grand Theft Auto Just pass its way.

Speaker 2:

Yeah, like you just put it on autoplay mode, auto achievement, and they actually had that in not until Dawn. But the other one that just came out about the werewolves, what is the name of that game? Quarry, yeah, the Quarry. They actually had a mode where you can put it on autoplay for you. No, well, that game, so it's. That game is very cinematic, it's very choice driven it's basically a movie yeah, you play the movie and it like so you could just experience so like they had a mode where you can.

Speaker 2:

You can say this character's smart, this character's dumb, you could set their level of confidence and then you hit go and the computer will play it out depending on what you preset it as. Or you could be like I want every character to make the best choice possible, or I want this character to make poor choices, and it'll play out however you set it up and then that way you just watch and it essentially turns into like a, a movie, an eight hour five to eight hour movie.

Speaker 2:

Um, and that's what I thought, that that's a long ass movie yeah, I mean, that's not something that I would do, I'd rather play it, you know, on the boat. Yeah but um, that's what I thought when, uh, when I first read autoplay, I thought they were just gonna put an autoplay mode on every game. Can you imagine?

Speaker 1:

well, I've seen, I just have seen this. I don't like this idea that, like, every game has to do everything. Um, and I I see this with UI design. When a game is made for PC and console, it's very obviously dominated by console inspiration and when I see that I feel disenfranchised, I guess, as a PC player, I'm like, okay, well, this was very clearly designed for that and I just feel like this is a port.

Speaker 2:

Not an Elden Ring, and I feel.

Speaker 1:

Elden Ring is designed for a console. Elden Ring is ring is pretty bad bro.

Speaker 1:

There's a lot of keybinds but you put up with it, but I put up with it because the game was that good, um, but it also like they actually really there's not like a lot of in-game menus, like there's not, there's not a lot of uh services I guess that go or systems in the game. It's like just the game. The gameplay is the game right. Yeah, with the elden ring um, versus, like this autoplay stuff. It just screams like you said you get it for mobile. It screams a mobile feature. Do not put that in a fucking game that you're gonna sell me on pc. Don't put that in a game that is like a competitive online experience.

Speaker 2:

Or even worse. Isn't Sony trying to patent it? Yeah, they did.

Speaker 3:

Sony, they did patent it.

Speaker 1:

Consoles what is that they patented the term, or what is they patented?

Speaker 2:

the technology.

Speaker 1:

They patented the technology to just autoplay shit. Okay.

Speaker 2:

I bet you they just patent the like term auto play.

Speaker 1:

Yeah, here's the sad thing let's see, let's get real for a moment before you go into your your comment here.

Speaker 3:

Well, it's this little side tangent. I I'm pretty sure it's sony. But they like to patent weird stuff, like a while ago a story was released where they actually have a patent for a TV that it'll play an ad and the ad only turns off when you stand up and say whatever it wants you to say that's terrible, but I mean, I don't know if they'd ever make that yet.

Speaker 1:

It's like this patent's cheap. Well, let's just have a realistic conversation. Xbox is dead. I think they're pretty much done. I'd be shocked to see if they come out with any future hardware for that.

Speaker 2:

Although they did just come out with an X-Men 97 Xbox.

Speaker 1:

Cool. You threw a fucking decal on a machine. God bless you, damn. Four in a row, five in a row. We got five. God bless you, damn. Four in a row Five in a row.

Speaker 3:

We got it. Yeah, we got five. Here we go. The leprechaun's trying to come after him, that's right.

Speaker 2:

I literally was allergic to you shutting it down so quick he hates X-Men 97 as we learned.

Speaker 1:

No, I was turned off by it. I didn't hate it, but anyway. So the he became flaccid from watching it. That's it. I think Xbox is dead. So the reality is there is no more console war. It's really like Xbox and PC. They've been one and the same for many years to be honest.

Speaker 1:

Like any Xbox game, you can play on your PC and it's been that way for years. So they've pretty much moved on from that model. So this is what you guys have as console gamers. This is what you're going to be up against. This is going to be influencing game design. They want you logged in. They want you using their systems. It's going to get a lot. I don want you logged in. They want you using their systems. I, it's gonna get a lot. I don't think it's gonna get better. They don't have the competition anymore, so now they can kind of turn that shit up on max. But what is encouraging is I've seen a lot of like more neutral, postured conversation coming from playstation to say like about exclusives on the platform. So that's interesting. Well, n's going to always be Nintendo.

Speaker 3:

I have no hopes on that.

Speaker 1:

They can kind of just live in their own world. To be honest, and I don't know why it's okay, but it just sort of is because their games just feel so dramatically different than anything else it's Nintendo. Yeah, it's just that's Nintendo, right, but I don't know if this is going to get better, as you guys are console players. I don't know. I think you're going to see a lot of these types of features.

Speaker 3:

Here's my argument that I don't think it'll. I think the same as what we were talking about about the market is expanding and really good games are. There's a bunch of them, but it's kind of hard to find them and there's also really bad games. I think it's going to stay like that. I think it's just going to keep expanding, because I don't think PlayStation will get rid of how they do exclusives.

Speaker 3:

Because, what is going to incentivize you to buy their system that, like, that's all they have, especially now that Xbox is kind of saying like like well, you know, we're just gonna want to do our thing with pc playstation. Their incentive now is well, if you want to play this cool game, we got you got to buy a playstation yeah, and they're.

Speaker 2:

They'll probably eventually release it to pc before like a year later. Yeah, so or?

Speaker 3:

more. I don't think they would make this cool game a grind fest. I think they'll keep that strong. I hope they keep that strong first party.

Speaker 1:

The more games on the fringe that are that grindy mess.

Speaker 2:

I do think that even if Sony and Xbox, if they released everything they've ever made immediately to PC, at the exact same time to their own consoles, I still think there's a huge market that wouldn't play on PC, they would still play on console.

Speaker 3:

I'd be one. I've always been a console boy.

Speaker 2:

as I've said before, I don't know if I would be one, but I have a hard time playing on mouse and keyboard, so I would at least plug in a controller.

Speaker 1:

Well, I'm just reading through this article that's talking about their autoplay game mode and it says sony patents a new technology that could enable an autoplay mode in playstation games, potentially allowing players to skip some gameplay segments. So imagine you play a game like elden ring right and your, your system, learns from you and you're like okay, this is the farm I want to do, this is the path I've got to find these enemies, kill them and then the rest of the race, people would farm that end game farm.

Speaker 3:

And then wake up and you're level 150.

Speaker 1:

Or like some of the early games, I don't know.

Speaker 2:

You can literally farm anything if it's 24-7.

Speaker 1:

But here's the thing this is console side. From what I understand, this is console side, so it's not like God of War has this built in. No, no, this is just organic in God of War. Is there a leveling system in God of War, or you just are?

Speaker 3:

There is, but it's loot based.

Speaker 1:

So you have to progress.

Speaker 3:

I mean, you do level up with XP too.

Speaker 1:

So imagine any game that's like your traditional roguelite or fucking RPG.

Speaker 3:

Baldur's Gate.

Speaker 1:

Yeah, exactly. Imagine going into the first quest in Act 1 as level 10 in Baldur's Gate. That'd be fucking dope, oh dope.

Speaker 2:

Now he's hyped. That'd be dope, That'd be so fucking good.

Speaker 3:

Rad.

Speaker 2:

I'm like having a full-on allergy attack right now. I don't know. This is like I'm like. This is why people think that I'm like I'm on drugs when they watch me, because I'm like constantly itching myself and like it's like I'm all crazy over here.

Speaker 3:

So it's the autoplay. Huh, you're allergic to. That's how stupid this is. You're allergic to. That's how stupid this is You're allergic to corporate greed.

Speaker 2:

I'm Johnny. I hate corpos. You know what's funny is inadvertently.

Speaker 1:

This could actually inspire better game design from companies. To avoid that. This is like a thing.

Speaker 2:

Right.

Speaker 1:

Like. Instead of incentivizing games to be built on this idea that like, oh, you've got to level up and explore the world, or I mean like that's fine, but like if there's any repetitive tasks or things that just generally suck in games, this feature could, honestly put, it could have actually a benefit of making game designers think more clearly about like how do we keep our players engaged?

Speaker 2:

fresh, yeah, our fresh experience they're gonna follow like the dark souls 2 route, and you can't farm anything more than 10 deaths, because then they just disappear that's interesting.

Speaker 1:

Well, you know. What's interesting too is is it will this be cloud-based or is this local, like does the does it learn from you playing the game, or is it cloud-based? So it's taking what? Because every game's online now yeah it's taking what everybody, like all the millions of players, is collecting all that data, the best video game and it's like ever hey, would you just like to watch a cinematic version of god of war?

Speaker 1:

here's like, no, here's lobos, or whoever the best player is going through. Uh, god of war, and you can just enjoy the combat and gameplay and, and you know, enjoy the footage, oh boy I, I hate that oh boy, I hate that hey, man, it's ai one, um, that reminded me of something it.

Speaker 3:

Is there anything you guys wanted to say about this before I move on to another topic? Yeah, okay, so I was watching. I watched these like news channels. Um you, good game news channels. Yeah, how's your?

Speaker 1:

allergy attack, my skin feels like it's on fire right now.

Speaker 3:

It came out of nowhere oh, no your eyes, it's okay well they, we got a chat. What do you do when autoplay wins the game for you? How do you celebrate that?

Speaker 1:

Everybody gets a participation trophy.

Speaker 2:

It's like when you watch a good movie, At the end you clap.

Speaker 1:

You're like, yay, wow, look what I did. I'm so important.

Speaker 2:

This is incredible.

Speaker 1:

Let's go out for cookies and ice cream.

Speaker 3:

I hate that. The idea of that is not gaming at all.

Speaker 1:

Elden Ring easy mode.

Speaker 3:

Easy mode.

Speaker 1:

That's kind of like this one feature. I mean, if you think about it.

Speaker 2:

it's kind of like watching a football game You're not playing football.

Speaker 1:

You're just watching it.

Speaker 2:

But it's not the same because it's AI. If you're watching someone play and beat a game, you know the outcome, versus if you watch, like a football game, you don't know what's going to happen. You're you're enthralled because anything could happen. You want certain players, so it is different. I guess it's more like just watching a movie a long movie.

Speaker 1:

Do you like the idea of this? So this quarry game that plays it for you, is that a cool thing to you like?

Speaker 2:

it's cool to have, but for that game specifically, I don't see that ever being something I'd be interested in in a game like Spider-Man. What if it's?

Speaker 1:

something that, if you turn it on, you avoid your achievements it does. Does that matter it?

Speaker 2:

does. I don't think you get achievements if you do it in that mode.

Speaker 1:

Do achievements even matter to people? Yes, do they Hugely.

Speaker 2:

Sometimes even matter to people. Yes, do they hugely. Sometimes it's for shits and giggles though. You play through the game like, oh, that was fun, and then you'll set it and be like I wonder what would happen if I'm set to where every character makes the worst choice and then it's just fun to watch because everyone's dying and like they're all being like stupid and stuff. So it's.

Speaker 3:

It's like for the memes almost at some point yeah, or like people who aren't good at games that might like that. Maybe they don't want to, because the thing with Untel, dawn and the Quarry is you're watching a movie and then it says move your left stick, and you have to move it and then move your right stick, the gameplay is QuickTime events. It's all QuickTime.

Speaker 2:

It's not enthralling.

Speaker 1:

It's not God of War, so that's easy to program in there. Then, exactly, here's the decision path. Yeah, it's, I don't. I see it as just like another. Think about how popular like streaming is. If people could run on their local machine and decide things like that and it interrupted at any given time, I think people wouldn't mind playing games that like are sort of auto playing themselves to to sort of experience the game. But it's like total dad mode, engaged right where you're like I don't even want to learn how to get good at this game, just do it for me or you turn it on like you can't be this boss you've tried a couple times.

Speaker 3:

Let me. You want to watch what?

Speaker 1:

to watch what the community has done. Oh, wow, look. Oh, I didn't know you could make that move. Okay, cool, I'm going to incorporate that. Now.

Speaker 2:

I know I'd rather just watch a let's Play online or something.

Speaker 1:

I see it as a lot of negatives. I see it has probably some positives, but at the end of the day, I think it's just another way of people experiencing a game it feels gimmicky, though I don't think that you can have this feature.

Speaker 2:

I don't think that like, if there's a choice, why not? You know not something I'll take advantage of, but it's not. What I would worry about is if people design their game around that feature if they're like oh there's this thing. You could never achieve on your own. You have to use this autoplay grind.

Speaker 3:

Get it for at least five hours.

Speaker 2:

That's when I'm like no, fuck that you know, while we mine bitcoin in the back. If it's just an option, you know like in uh.

Speaker 1:

See, that's so. I'll give you a good example. In uh lies of p, there's a currency that you farm, um, that is only generated during in-game playtime, and you have to go back to this tree to collect the item and then it refreshes, and so, like every 15 minutes, you get an item at this tree. It grows like a fruit, and then it grows up until like 12 fruits and then it caps out. So you have to come back to this tree and constantly collect it. It's such a fucking stupid and annoying mechanic. It's not gameplay, it's just lame, it's just lame.

Speaker 1:

I do not like You're not farming anything. It's not valuable. You just have to remember I've been playing for a little bit. Better go collect my fruit and you go back and click a button and it's not next to the spawn. You gotta go up the stairs, you gotta go outside, you gotta talk to the guy. You gotta collect it and it's like um it's like for infusing your weapons, for like upgrades.

Speaker 3:

Does it immerse you? No, it's the. It's not.

Speaker 1:

Feel like, not at all it makes it feel like growing the tree is like a job and I don't like that.

Speaker 3:

And so again, like what you're saying, now you auto play that feature where it's just like oh you're, you know, I'm gonna leave my thing on all night, every 20 minutes collect this, this currency or whatever yeah um, that's not gameplay for me yeah, it's uninteresting to go, to go to my side design um, I was watching this thing and something that game companies are working on is having ai uh npcs to where you can talk to them yeah, I've seen this and it generates real-time conversations, yeah, real-time conversations and like they have a built-in knowledge base and like there's like murder mystery games and stuff, where you like go in a hotel and you're like you know where were you on this night, and then they kind of tell you and it's I don't know what to think about that.

Speaker 2:

This is why actors were striking against AI, though, too.

Speaker 1:

Well, it's coming. I've already seen that. I've seen that tech demo too, and it works pretty damn good. It works really good, you think about the responses that you get from ChatGPT If they just program a voice to that?

Speaker 2:

That sounds authentic and not like TikTok.

Speaker 1:

I'm okay with it, as long as they never do anything like that with kids or a character that is presumably underage, because people are going to abuse that and it's going to be. It's going to get very weird yeah, very weird. You know what I mean.

Speaker 3:

I don't because I'm with kyle of, like the, the voice actors. I don't I don't necessarily want that coming into npcs. I would be fine if it's like a tutorial system, like if if it's teaching you the game and for some reason you don't understand something and you can ask chat gpt to explain it to you, that'd be perfect.

Speaker 2:

Like that'd be amazing like if there's like a character, uh like withers in the game, like well, I mean not you know or like, uh, just like a real life, like a Siri type character in the game that you could talk to and it could give you, but as far as like all NPCs- and characters, or like your thing in Destiny that follows you around. Yeah, like your ghost, that would be kind of interesting.

Speaker 1:

I don't mind it. I mean, I think you still, as a game design company, you still have to build into your characters who they are and they should be set lines. It shouldn't just be all open-ended, but it would be interesting. You guys love Baldur's Gate because of the choice of freedom. Yeah.

Speaker 3:

Could you imagine, if all those?

Speaker 1:

characters were.

Speaker 3:

AI, and conversations with them were endless. I don't know if I would like that.

Speaker 1:

Or not endless. Just like, instead of four or five options, you have a hundred and it doesn't require a bunch of overhead and they could just say, hey, here's these paths.

Speaker 2:

I mean also then how it'd have to work. Do you have to just type your questions to every?

Speaker 3:

character, or you would have your own mic, the one I saw.

Speaker 1:

They had a mic listens to your mic yeah, you can actually talk what if you're stuck in the year 2009?

Speaker 3:

you just have a bluetooth well, if you're stuck in 2009, I don't think it's called technology.

Speaker 1:

No, you could if you have a micro, as long as it could translate your voice.

Speaker 3:

It sounds like those old quality like hello hi hates you, these mics are too good.

Speaker 2:

I can't even do it. I can't even make it sound bad, I can't even make it sound bad.

Speaker 1:

What the hell.

Speaker 2:

How were they so bad back then?

Speaker 3:

I don't know, and they just they peaked, they're like it constantly sounded like you were eating it.

Speaker 2:

Yeah, like there was another world.

Speaker 3:

It didn't help that our voices were a couple octaves higher, probably probably did help it probably made it more clear.

Speaker 1:

I think the lower your voice it's harder to pick up.

Speaker 2:

Hey guys, hey, I'm gonna play halo 3 for reference.

Speaker 1:

I never sounded like that.

Speaker 2:

I don't know if I ever sounded like that, I mean that's a california thing.

Speaker 3:

Do, do your best impression of how you sounded then, hey guys.

Speaker 2:

Yeah, you got higher as you got older Yo. What up Yo the cinnamon challenge the cinnamon challenge.

Speaker 1:

What's up, guys? I don't know. Dave, here To the face to the face Nostalgia.

Speaker 3:

Man good, old times Good old times. Now we have AI invading the gaming space.

Speaker 1:

I don't mind AI invading this space. I want it to be used tactfully, which it will work itself out, because the best companies will emerge. The best game designed games will win out. It's just the foundation of capitalism and it works. Capitalism just works. It just works. It just works. As Todd Howard said, the best games will win out. People will play the best games. So it just needs to be done in a thoughtful manner. Will play the best games, and so it just needs to be done in a thoughtful manner. And what I want to see is I want to take, I want to see games like a gta6, instead of taking 15 years, maybe it takes seven years and doesn't cost a billion and a half dollars so we can get more versions of. I'm not saying I don't even like gta, but you, but you compare it to that is the game for like. It's like the Star Citizen that actually gets shipped.

Speaker 3:

Right. So like imagine this Kyle Red Dead. You know how Arthur can greet and antagonize people. What if, instead of only a set amount of lines, that's where they incorporated it.

Speaker 2:

You could say whatever you want, you could keep talking to them and the ai would like either would, it would remember

Speaker 3:

you and it would build up and, like you, could build a history with that one.

Speaker 2:

Imagine the bugs like because it's a game, inevitably you'll have bugs. There's going to be like characters that'll start with one voice and then totally swap halfway through. Talking to you and like I, I could see that happening is it gonna be the voice from tiktok?

Speaker 3:

how do you know I would?

Speaker 2:

hope that they wouldn't release it like that no, but I'm not even so.

Speaker 1:

We're you guys are all thinking about from the interaction side, but ai can help so much from the background stuff too like yeah, absolutely building worlds. I, I, I am so blown away by the stuff that's you can create in minutes.

Speaker 3:

Today, we just watched a video go ahead. Well, on a previous episode we talked about that. Ai, you know the pictures. Yeah, the pictures. Will that look real?

Speaker 1:

they're doing like real, like 3d generated stuff in real time. I watched a clip today and it was like someone was walking around on a road, okay, and then they like chose an option to spawn in. This was all like being generated regularly. They said they commanded it to spawn in, like this porsche 911 with a certain year or whatever, and it just like rendered in and it was rendered in perfectly, with all the lighting effects and stuff like that, and it's just like. Man, you can create that on demand now. You don't have to like sit there and spend hundreds upon hundreds of hours of of heavy. Here's the like. The thing that is so hard to to think about with game development and I think we can get lost in it is a huge part of game development is developing the art assets. If you can take that away, think about like, then all those people lose their jobs.

Speaker 1:

Well, okay, all right. Then there's always that argument right and poor.

Speaker 2:

Then get another job.

Speaker 1:

Poor horseback, whatever the hell those things were called. You get in this side. Yeah, I mean, come on, I don't even know what you're saying. You get on the back of a fucking horse carriage ride.

Speaker 2:

Oh, sorry for the horse carriage driver, horse back. What are all those poor horses that he'll pull around?

Speaker 1:

Yeah, anyway, I hate that argument so much.

Speaker 2:

That's because you're not an artist.

Speaker 1:

It goes to anything. It goes to any fucking world.

Speaker 2:

Anyway, jobs will be displaced. You're not an artist. You wouldn't understand Creating.

Speaker 1:

the art is so tough Part of it is like imagine being a game designer and you have no artistic ability, but you have this strategic vision of what your game should look like and feel like. Miyazaki does a great job of translating that to his team and I still don't even know how he got a game like Elm Ring to go across everything. But imagine being a game designer. You could literally speak something into existence, come up with five or six different reference models and give that to your art team and say, hey, create something off of this Like this is what it should look like. My God, what a starting point compared to nothing. Having starting from nothing.

Speaker 2:

Yeah, AI, I mean, I don't think it's even an argument. Ai will 100% make lots of things tremendously easier.

Speaker 1:

Yeah.

Speaker 2:

You know. All other arguments aside, that's a fact. You know is what it is, but you know If you're an artist like me If you're an artist like Dylan and I. Where am I going to sell my shit now? I'm going to sell it and see no one's going to believe I actually did it anymore.

Speaker 1:

Deviantart, deviantart.

Speaker 2:

I can't collect commissions anymore because people are going to think it's fake. They're going to say no, ai did this. We do this all the time.

Speaker 1:

I have a pretty big following If you're new to the channel here, this is what happens every episode. They come up with some way to spite me. Spite, spite, smite, yeah, smite.

Speaker 3:

Well, dylan, where can people find us? They can find us on YouTube, instagram, spotify, any major podcast listening platform as well as we stream Every Tuesday at 7pm Pacific time right here On YouTube. Hopefully you're watching us now or you're watching a playback, but we do it live. Fuck it, we do it live.

Speaker 1:

And then, yeah, we'll do it live.

Speaker 3:

And then, yeah, you can leave a like, comment, subscribe and even come in chat when we're live and we like to talk to you guys, or just come, or just come.

Speaker 1:

Do not come to my house, please don't.

Speaker 2:

Please don't.

Speaker 3:

But yeah, remember guys, with a good KD you get the dub.