The KD Ratio!

The Monsterverse Saga Continues and MMORPG Futures Explored

April 03, 2024 The KD Ratio! Season 4 Episode 11
The Monsterverse Saga Continues and MMORPG Futures Explored
The KD Ratio!
More Info
The KD Ratio!
The Monsterverse Saga Continues and MMORPG Futures Explored
Apr 03, 2024 Season 4 Episode 11
The KD Ratio!

This was taken directly from our livestream over on YouTube. Come check us out!

The following summary was written by A.I.

Get ready to rumble with our monstrous breakdown of 'Godzilla vs. Kong', as Dylan and I tackle the thrills and roars of this epic face-off. We're not just talking mega monster battles; we're peeling back the layers of Kong's emotional arc and questioning the balance between beastly brawls and human drama. From the deafening roar of Godzilla in IMAX to the minute details of his overused atomic breath, we leave no stone unturned. Plus, we don't shy away from the hard-hitting discussions, like the future of the Monsterverse and Millie Bobby Brown's evolving Hollywood journey.

Strap in as we pivot from the silver screen to the digital realm, igniting the fires of speculation over the whispered promises of 'Guild Wars 3'. Nostalgia hits hard as we reminisce about the beloved 'Guild Wars' legacy and dream up our ideal future for this storied franchise. The gaming community's heartbeat quickens at the mere mention of returning to the world of Tyria, and we dissect what makes the Guild Wars series stand out in the crowded MMORPG landscape. Join us as we ponder the potential shifts in gameplay, engine, and narrative that could define the next chapter of Guild Wars.

Dive into the battleground of gaming economics and social dynamics where the lines between friendships, microtransactions, and the grind for glory blur. Our conversation takes a turn towards the psychological, connecting our understanding of gaslighting with the disorienting effects of in-game and real-life manipulation. As RL Grimes's latest collaboration sets the tone, we wrap up with an invitation to our community to engage and debate across all platforms. Remember, whether you're a titan clashing in an epic showdown or a gamer questing for legendary loot, it's all about the thrill of the battle and the stories we share.

If you enjoy our episode's content, come check us out on twitter @KDratiopodcast, YouTube as The KD Ratio Podcast! or on Instagram KDratiopodcast



Show Notes Transcript Chapter Markers

This was taken directly from our livestream over on YouTube. Come check us out!

The following summary was written by A.I.

Get ready to rumble with our monstrous breakdown of 'Godzilla vs. Kong', as Dylan and I tackle the thrills and roars of this epic face-off. We're not just talking mega monster battles; we're peeling back the layers of Kong's emotional arc and questioning the balance between beastly brawls and human drama. From the deafening roar of Godzilla in IMAX to the minute details of his overused atomic breath, we leave no stone unturned. Plus, we don't shy away from the hard-hitting discussions, like the future of the Monsterverse and Millie Bobby Brown's evolving Hollywood journey.

Strap in as we pivot from the silver screen to the digital realm, igniting the fires of speculation over the whispered promises of 'Guild Wars 3'. Nostalgia hits hard as we reminisce about the beloved 'Guild Wars' legacy and dream up our ideal future for this storied franchise. The gaming community's heartbeat quickens at the mere mention of returning to the world of Tyria, and we dissect what makes the Guild Wars series stand out in the crowded MMORPG landscape. Join us as we ponder the potential shifts in gameplay, engine, and narrative that could define the next chapter of Guild Wars.

Dive into the battleground of gaming economics and social dynamics where the lines between friendships, microtransactions, and the grind for glory blur. Our conversation takes a turn towards the psychological, connecting our understanding of gaslighting with the disorienting effects of in-game and real-life manipulation. As RL Grimes's latest collaboration sets the tone, we wrap up with an invitation to our community to engage and debate across all platforms. Remember, whether you're a titan clashing in an epic showdown or a gamer questing for legendary loot, it's all about the thrill of the battle and the stories we share.

If you enjoy our episode's content, come check us out on twitter @KDratiopodcast, YouTube as The KD Ratio Podcast! or on Instagram KDratiopodcast



Speaker 1:

3, 2, 1, we're live.

Speaker 2:

Hello, what up Dylan?

Speaker 1:

Not much. How about you, billy? Oh, I'm living the dream, baby, living the dream, just me and Dylan tonight. No, kyle.

Speaker 2:

Now I get actual focus.

Speaker 1:

Yeah, we actually centered the camera on us, Like look at how legendary we are. Last week was a good week, man. We had Godzilla, this Godzilla X Kong film come out and Dylan and I actually had a chance to go see it. Midnight release at 7 pm. You know how one does Midnight.

Speaker 2:

Yeah, I really enjoyed it. I'm a huge Kaiju giant monster fan and I love Godzilla and I had a lot of fun with this movie. I think it is definitely a silly movie that you kind of. You just need to go knowing that it's not going to be like, you're not going to think about it much, but the action in it was great and just the monster fights were so good. In my opinion. You get over. I believe it's over 50 minutes of monster screen time and Kong. It's kind of I would say it's more of a Kong-centered film For sure, in my opinion, with Godzilla making little cameos, but Kong really gets to show his personality off and then Godzilla's just being a beast and it was great.

Speaker 1:

What did you think of it? I loved it. I didn't expect to love it as much as I did, and I had a great time with it. It was so much fun. I wasn't actually put off that much by the story. I thought it didn't interrupt my enjoyment at all. What I will say is this movie and I think movies really should need to get back to this this movie made a statement in the first 15 minutes. Oh yeah, it came out firing and I was like this is going to be an insane film. I cannot wait to watch this. I'm so happy to be here.

Speaker 2:

And it starts you off in the action. It's like, boom, you're right there and um. I mean, the biggest complaint with all these, with all these godzilla movies from the um legendaries monster verse or um, is that they focus too much on the humans, and they're I still, they're getting better at it, but it's still too much in my opinion. Like, just do the whole movie, just do Kong and Godzilla. Like you showed in the movie Kong doesn't speak, yeah, but his time on the screen I didn't care. I was like because they were able to show his emotions and kind of like you know him with the little monkey and then how you'd walk up to the big monkeys, and it was like I didn't need anybody to talk for those scenes. And so I get that they want, for some reason, the actors to be in there to explain it, to have like a human plot. But I just I didn't need it I don't need it.

Speaker 1:

Honestly, the cgi was so it was spot on. It was. It was synonymous like the difference in detail between them and and what was real? I mean, it was just you couldn't even, you couldn't even notice the difference.

Speaker 1:

Um, the sound, the audio quality. I mean we saw it in imax. I think that should be mentioned because, yeah, that I mean it was just over the top, perfect in terms of, like, the visual and audio fidelity. Um, the fight scenes were terms of the visual and audio fidelity. The fight scenes were really great. I thought the audio cues were great. Godzilla's scream was. I felt like they really didn't showcase it. It was kind of muted a little bit. It was more like it's a roar and not the iconic.

Speaker 2:

Not the one from the previous movies. I mean it is, but it's kind of They've toned it down for some reason. I don't know why.

Speaker 1:

What's up? Something Cool Gaming.

Speaker 2:

I remember specifically like and I've told this story on the podcast before but when I went to go see the 2014 Godzilla the very first one from the Monsterverse when Godzilla roars in that movie, my pants shook Like that's how loud and how like they cranked that bitch up my pants shook for other reasons, yeah but this one it's kind of like in the background it was on.

Speaker 1:

It was like, muddled with more of like the other, maybe the music and the just like the growl effect. I don't know. It wasn't the iconic screech for me yeah, and so it didn't take away from it, it just I just noticed it. I was like, oh, that's interesting. Maybe they're trying to move away from that sound in this universe, or I hope not.

Speaker 2:

I think they're just trying to kind of. The one thing they're. My one nitpick about godzilla is they're kind of going a little bit too much in the opposite direction of. The complaints in the first film were like you know, we didn't see him enough and that when he did show up he didn't do enough. But now he does his atomic breath so often. It's like on rapid fire, it's like on rapid fire, and in the first movie that was a big it was saved.

Speaker 2:

It was sick seeing him. You're like, oh shit, he's got atomic breath right now um, well, let's just so.

Speaker 1:

Are we going to talk about the negatives, because I think overall, we definitely loved it yeah, I would recommend go watch. Yes, I guess let's get into the negatives.

Speaker 2:

Yeah, godzilla spends a whole movie charging up and like does absolutely nothing with that well, and the thing it's like I never felt like in the last fight I never felt like either of them were in danger. No, like if you go like you can go watch king of the monsters and you can watch the first godzilla and um, even kong, you can go watch those three other movies, even godzilla versus kong, all of those movies I felt like one of them was in danger, like oh man, they're gonna die. This is like what are they gonna do? This one I was like no, they got, they got this in the bag.

Speaker 1:

They're gonna fucking murder this little monkey yeah, they had an enslaved like godzilla version.

Speaker 2:

I don't know what godzilla?

Speaker 1:

yeah, ice godzilla shima, which was absolutely badass and I thought that was really cool. But I would have figured that she would have probably tried to help that godzilla and kong a little earlier than like until the shackle was broken. I felt like that was a little weird.

Speaker 2:

It was like it inflicted pain, but she couldn't have snapped on him and just froze his ass out, or yeah like support it and didn't go like so gung-ho into trying to fuck up godzilla or whatever well, and exactly you said, godzilla powered the whole film, like his plot point is powering up, like that's his whole changes color.

Speaker 1:

Yeah, like irradiating radiation, just like fully charged up and all he does is blast the like a stormtrooper misses everything. Yeah, it's well, let's talk about scar, the villain here.

Speaker 2:

At no point was I like over the top, impressed with his authority and strength I thought when he first showed up and him and kong fought, I thought that was a great introduction.

Speaker 1:

But then I slowly was like well, how is he gonna fight godzilla, mothra and kong when kong almost pretty much beats him one-on-one? Yeah and it's like when kong was pretty handicapped.

Speaker 2:

It would be different, I guess, in my opinion, if they had, if it had been scar as the leader and then maybe more warrior monkeys or something like that way it's a whole army of kongs, but no, it's literally just scar, like we. There are other evil kongs, but they don't fight godzilla at all. When godzilla joins the fight, it's just scar and shimu and that's it. Well, no, actually, no, there are in the zero gravity fight, but they get wiped out easy, yeah, and then, like the one, mothra just webs them to the rocks.

Speaker 1:

Yeah. And then the one Kong was going for like part of the army was going for baby Kong, yeah, and it made no sense. It was like what did he do to you? Yeah, he's like straight up just trying to fuck up this little baby. They had this intimate moment at the beginning of the movie where they kind of give a nod to each other, like yeah, he's, he's with me or whatever, and and you know, we're, we're gonna be protected and safe because he's really strong, or you know, kong is really strong and he was like okay, okay.

Speaker 1:

It was like oh okay, they're kind of buddies, whatever, there's an understanding. Then the next time you see him, he's fucking hunting down Baby Kong. You're like, oh okay, he betrayed him. I don't know what's happening here, but okay.

Speaker 2:

Yeah, but like you were saying, though, I didn't feel like there's any stakes going into the final fight that would make Kong or Godzilla Kong. He just got a robot arm and then he just kicked ass.

Speaker 1:

Fully upgraded.

Speaker 2:

Yeah, fully upgraded.

Speaker 1:

And then Godzilla he didn't need to upgrade.

Speaker 2:

He could have whooped their ass normally. Except his aim sucked this movie it did. But I think that's that's my complaint of using too much atomic breath. I think that needs to be used sparingly, because it is cool but it has to, and it's too op, but you can't just use it like it's a machine gun and Godzilla was.

Speaker 1:

Yeah, it was kind of wild. It was wild, but definitely overall I mean it was just one of those that you're just it's a spectacle. Yeah, it is a spectacle. I mean I loved.

Speaker 2:

There were so many good fights in it, like the very beginning one with Godzilla when he fights the crab thing in the town of. Is it Rome or Italy or something?

Speaker 1:

I think it is. Yeah, it's Rome, because it's like the Coliseum.

Speaker 2:

That's such a cool fight. And then the zero gravity fight in Middle. Earth is awesome In.

Speaker 1:

IMAX. I was getting like straight up VR like. Disney World style, like thrill ride vibes. I was like whoa, oh shit, disney World style thrill ride vibes.

Speaker 2:

I was like whoa shit.

Speaker 2:

I'm just in a theater and I'm feeling that the Rio de Janeiro fight is all right, it's a little bit like it's one monkey against three people and he's a skinny monkey, scar. But yeah, the other complaint I would would say is the people. I I just don't care for him and I know god, I know godzilla can have good, interesting characters, because godzilla minus one has like a really engaging story of the humans. I couldn't care less for these guys, especially they're making. My one issue is they're making jokes every scene.

Speaker 1:

It's like they're just trying to get one to land and it's like okay. And their purpose is to describe what Kong is thinking and doing.

Speaker 2:

Yeah, they're exposition machines.

Speaker 1:

I mean when a plot of A point of character development is the fact that she got a haircut, because you remember she was like fact that she got a haircut, because you remember she's like I'm like, oh, I got a shorter hair. Oh yeah, they mentioned like three or three times. You're like, okay, all right, but again, it didn't bother me, like it wasn't. Nothing took away. I felt like it was appropriately paced. I don't think I could, I don't think I would enjoy as much a movie of like full kong and godzilla.

Speaker 1:

I feel, like I would need some kind of commentary.

Speaker 2:

Yes, but I what I mean by that is like, right, Interesting people like have you seen Godzilla minus one?

Speaker 1:

Oh yeah.

Speaker 2:

Yeah, I did. You like his story.

Speaker 1:

Not really.

Speaker 2:

No, okay, well, I did. I thought it was interesting, um, but yeah, get me more intrigued than wacky scientist guy crazy podcast guy scientist and daughter guy.

Speaker 1:

The guy is like trapper, the foremost dentist who like replaces a tooth and then also just happens to have a fully functioning automatic, like atomic arm, to like fire up and you know, help kong out.

Speaker 1:

I was definitely lazy, but it was just like good, I don't want to hear, I don't want to waste any time collecting this, like just keeping the action, yeah. So I I appreciated that because I was like I don't need a 45 minute dedication to them going and then the shipping and logistics of getting that down there like no, I know well, like in my opinion.

Speaker 2:

It's already here great I did like um godzilla versus kong. I like those humans a little bit better, like you have alexander Skarsgård and then you still have the little girl, but I thought she was better without special powers when she was just like the girl that has a connection with Kong because they lived on the same island, rather than she has psychic powers, and so I like that crew and I thought that one was more cohesive than this one I felt like the little girl's character development was strange, because it opens the movie and she's like I don't belong anywhere, all my people are dead.

Speaker 1:

And then she finds her people and then, like her and her mom, have like one conversation yeah, like you're wherever you go, I go.

Speaker 2:

Okay, you know it's like a throwaway comment that a parent says, then they bring it back as an emotion and then it's like the next day they go down and they go and like experience all this.

Speaker 1:

She finds all her culture. She celebrated, like this fucking princess, that she's like the prophecy girl and she's like no, I want to go back to middle school with you and and it's like. I don't know about that. You're down here with Kong, who you have a huge connection with. Why?

Speaker 2:

And she kept asking he's lonely, I want to go visit. Yeah, the whole movie. And then she's like no, I want to go back to middle school, what, what? I don't know, man yeah.

Speaker 1:

And then like why was the podcast guy there To show the uh, to show that some things need to be kept secret? Because he never posted his videos, that's right, so don't, you don't need to film everything I don't know.

Speaker 2:

I don't know, he out of all the characters to bring back from Godzilla vs Kong, not him would have been my opinion. You don't need to bring back Millie Barg Brown either. Thank God, thank.

Speaker 1:

God, I think she's been oversaturated. I don't know, I'm not sold on her as an actress. Eleven was, I think, a fun character, but it was like Stranger Things popped up and then she just is in everything. I'm like, all right, I think a fun character, but it was like Stranger Things popped up and then she just is in everything and I'm like, all right, I don't know about this. So Godzilla or Kong.

Speaker 1:

Who do I prefer? Yeah, I feel like I'm a fan of Kong. I feel like Kong has just every advantage. He's so mobile and athletic and can move so fast, and I feel like Godzilla, I don't know what. I don't really know where his power and strength comes from.

Speaker 2:

Radiation.

Speaker 1:

Well, I get that, but like, functionally, just like if you look at the physiology, I'm putting my money on Kong every day of the week. If they're the same size, you know like one has mini arms. I know his arms keep continually getting bigger and longer.

Speaker 1:

Yeah, his arms are now like regular size, but like nothing like Kong and he certainly doesn't have the flexibility like Kong and I don't know, I mean Kong certainly can't swim like Godzilla can. But yeah, I'm taking Kong all day and I think Kong is fight scenes with kong I think are more fun to watch. I think it's they're, they're you can do more like creative shots versus godzilla's, like wrestle wrestle, wrestle charging. Oh man, oh, slight miss, okay, I'm gonna wrestle wrestle charging. Oh man, oh, it hit. Oh, you know, I don't know. That's kind of my, my feeling versus kong you can. I mean he was like wall running this one. He was like hopping around like you, like you couldn't really much more mobile.

Speaker 2:

Yeah, athletic I um, I think I think they could do that with godzilla, like not make him mobile, but I think they could make his fights more interesting, because if you go watch, like the first one, um, him doing the, the atomic breath down the throat, like that was new and that was so cool, and they haven't. Really it feels like they try and revisit it too much, like they're like oh, you remember this and it's like, okay, but show me like something else. Cool, right, because that was I do like how Godzilla fights, because he's a lot more, he's not as mobile, so he has to be very Tactical he has to hit hard.

Speaker 2:

Yeah, and that's what always makes it fun with his tail, when he just whacks people.

Speaker 1:

Yep, but again it's like there's only one real move with that, like tailspin, tailspin yeah, tailspin.

Speaker 2:

I was sad with the zero gravity. That was the perfect chance for them to do the tail slide meme dude yes where he kicked somebody. That would have been hilarious, I bet.

Speaker 1:

I bet it was on like I bet you they had it edited, yeah, twice and they're like it's too too on the tongue.

Speaker 2:

Yeah, but so supposedly the director, adam Wingard, is the guy who made this one, but he said that this one was definitely Kong's film, more Kong-focused. But if he gets the chance to do a sequel, it's going to be more Godzilla-focused version of this. So I'm down for that. Like I would love Godzilla needs version of this. So I'm down for that. Like I would love Godzilla needs a solo movie. I think I get that they're a good team together, but I kind of do miss their solo movies. Like I want it to just be Godzilla and just be Kong.

Speaker 1:

Godzilla is too reckless. I mean, he destroys so much public property.

Speaker 2:

Well, that whole last fight they were just destroying.

Speaker 1:

Rio Like Rio they were jumping around, rolling like. How many people died going through that you know Also, I like how the subtle mention like there's four titans on Earth at any time, like any given time Like six.

Speaker 2:

There's like six yeah.

Speaker 1:

Like Godzilla goes right towards the one that like is apparently the greatest energy source on planet earth okay, sure charges up, just sits in his bubble of energy, you know absorbing it, and like, okay, why didn't you stay in that?

Speaker 2:

I, I it's hard to find like the power cap yeah of these beings, but and I mean we're I hope they get can keep getting crazier, because we have we haven't even touched really on the aliens and like space godzilla, like there's a whole planet and they have names of, like they're like called zillion or zillions or something, zillions I don't know there's like a whole race of aliens that godzilla goes into. I don't know if we'll ever get there, but I do hope we at least get Space Godzilla. That'd be cool. Space Godzilla is a clone of Godzilla.

Speaker 1:

I was going to say is that, like Mecha Godzilla, mecha Godzilla.

Speaker 2:

Kind of he's an alien clone that has these huge crystals on his arm, on his shoulders, and he can fly.

Speaker 1:

Who built it? The alien race?

Speaker 2:

I think I don't know the full history, or is it just like?

Speaker 1:

a rich, scary guy trying to take over.

Speaker 2:

No, it's like the alien race got a hold of Godzilla's DNA and they make him and him or Destoroyah would be cool Like some big, big villain would be cool Like I loved Ghidorah, he was a cool villain. The three-headed golden dragon Scar didn't reach that level of coolness for me.

Speaker 1:

I feel like he could have been, but I felt like they did so much time, they spent so much time of Kong trying to find his people. That was a huge chunk in the beginning. And then they show him and he comes out and he's kind of like, oh, he's got some swag. Oh, he hits hard. But it was kind of clear until he cheated that he kong, was gonna win well, and the thing is is like you know that happens kong, kong loses.

Speaker 2:

Supposedly godzilla is charging up because he knows these monkeys are coming back right like he's like piss. He's like I'm gonna beat these guys up. One he fights scar. In the short moment they fight, godzilla obliterates him like he tries to throw his little whip.

Speaker 1:

Godzilla just catches it and breaks it and it's like dude didn't even, and it was like it took both kong and him to kill him the first time and it was like he didn't even have the slave ice. Yeah, I don't know what. I don't know. It was kind of weird. It was all over the place from that perspective.

Speaker 2:

But it's amazing how much visuals can carry a friend or just like good choreographed fights and good motion capture, like especially face wise for kong, like those scenes like you said, it's it's a lot of him looking for his family and those scenes they don't really um have people talking and like explaining his feelings and his thoughts, it's just his facial features and now he's expressing himself and I love those.

Speaker 1:

I thought those were great. Yeah, he's growling with the little monkey, little evil monkey, that's gonna be my.

Speaker 2:

That was probably my favorite part of the film, though and they start hucking him around. Yes, weapon because the trailers show this little monkey and you're like, oh, he's gonna be good, or you're like he's gonna be god's little baby. But then you learn that he's an evil little monkey and godzilla uses him a weapon well kong uses it or kong.

Speaker 1:

I mean yeah and it just shows you how durable these things, these guys are. He's just like whack, whack, that whack, whack throws him across, and then he's like and you're like oh shit, I feel immediately bad yeah.

Speaker 2:

But that was cool as hell, crazy man. I'm glad they aren't making it to PG-13 too. As far as the fights and the gruesomeness, like Godzilla, I think in the beginning we see a lot of blood Like doesn't he hold a monster above him and he rips him in half.

Speaker 1:

Scar is the homie, Malachi says.

Speaker 2:

Scar is the homie.

Speaker 1:

He had that lean man.

Speaker 2:

He did, walked out.

Speaker 1:

He had all the women.

Speaker 2:

All the women and he kept the slaves moving rocks back and forth.

Speaker 1:

He got lazy, he lost his objective.

Speaker 2:

Muscles were atrophying.

Speaker 1:

Did you ever look up and figure out what the heck the moving of rocks was to signal?

Speaker 2:

They were building a pyramid supposedly. That somehow I did not see.

Speaker 1:

Was it the volcano itself that they were building?

Speaker 2:

up they were trying to reach I don't know what they were. Online it just said they were building a pyramid and I was like, all right, I don't know.

Speaker 1:

This world looked incredibly unstable. I mean, kong found it not that long, and he's been down there for how long? It's the subdermal layer of the inner earth, so like they were in the subterranean, and then they go in the subterranean and then they go into the subterranean of Hollow Earth.

Speaker 1:

But in Hollow Earth. Kong could just look up and see the portals easily, but in subterranean you couldn't see that. But all they had to get was to where Kong was in Hollow Earth, and then they would have been able to go. Oh, that's where you get out.

Speaker 2:

Well, supposedly the crack didn't show up until recently and that's why that distress signal was coming out. It's because the EWI people knew that crack had happened. They were saying Godzilla come kill these monkeys.

Speaker 1:

I thought these people EWI. I thought these people had a connection to Kong. Now they got a connection to Godzilla.

Speaker 2:

They have a connection to the Titans Is there a reason.

Speaker 1:

They just a connection to Kong. Now they got a connection to Godzilla.

Speaker 2:

They have a connection to the Titans Is kind of what I understood. They just pray really hard, they got psychic abilities.

Speaker 1:

Malachi says no, no, no, no, they were moving rocks from one place to the next. They were. That's how you keep people busy.

Speaker 2:

This is the same strategy that the government takes.

Speaker 1:

Keep them under your thumb.

Speaker 2:

They're too tired to think. They're too tired to think.

Speaker 1:

They're too tired to run. What a wild movie, so good though I know.

Speaker 2:

It's doing good in the box office, so the hopes of us getting a sequel are pretty good. I would say it beat Dune.

Speaker 1:

Let's talk about that.

Speaker 2:

That's crazy to me.

Speaker 1:

Do you think Dune is affected negatively because dune 1 came out at home, because covet hit?

Speaker 2:

I couldn't watch it.

Speaker 1:

I guess you could watch it.

Speaker 2:

Maybe I don't know if theaters were open at that time well, tell me this I think dune is a niche like I don't think it has, and godzilla is not, not as much.

Speaker 2:

I think dune is a little more like it's a sequel it's a sequel and it's a niche of like you have to like. You know you have to see the first one and then also you have to like this type of science fiction versus godzilla is like godzilla's almost turning into like fast seven, you know, like you could just go with your family to see it. Totally You'd have fun, Dude. What if Vin Diesel just shows up and fucking? That would be hilarious Family drive. They had a crossover of Godzilla and Kong versus the Justice League. Oh boy Godzilla killed Superman for a little bit, temporarily.

Speaker 1:

With his breath yeah, okay, all right. Well, there you go.

Speaker 2:

So Godzilla wins, yeah I think it probably could.

Speaker 1:

So if I did watch Dune a couple days before I went and saw Dune 2, I would have been probably totally lost. At least the way I want to watch it, knowing everything and how it trickles, I would say Dune 2 was better than godzilla con that you've seen it right yeah, I know you with me, I would agree.

Speaker 2:

I think dune 2 is better, but also I I think that lends to that like I don't know if it'd be that way for everyone. Like I said, I think dune is a lot more niche and like if you can get into Dune, to where you're all about the planet Dune and you can get into the politics, it's a lot of politics. It's a lot of politics, but it's interesting when you can turn your brain to that, like Game of Thrones right, you can get into the political intrigue.

Speaker 2:

It's active listening versus passive listening, yeah, and so I don't think most people can get into dune like that. I think it takes a certain type of person versus. Godzilla, I think, has an easier barrier to entry I could see that.

Speaker 1:

I could definitely see that. I, yeah, I think dune for me still was more enjoyable, just because that story and I I get into really like those stories that have a lot of depth to them and yeah, interesting politics and stuff.

Speaker 2:

You know like shit comes from the lore is amazing, like I mean so amazing. The thing is is godzilla lore is cool, but in this monster verse film it's not. They're like they're they're giving us little drip feeds of like. Oh yeah, by the way, this eewee people that you've never heard of. They've been best friends with any of the titans and they basically are best.

Speaker 1:

You know they can talk to them, they send a signal and they got better technology okay yet they, yet their entire civilization perished at one tsunami.

Speaker 2:

Yeah, so it's like it was like wait huh, it's like if they were to go into. They have tons of monsters and cool lore in godzilla that I I know they're just scratching the surface of like they could go deep, we could.

Speaker 1:

We don't even have jet jaguar do we have an origins movie, like with the tight, like not godzilla, not kong, like an Origins with like the Titans and this? That would be kind of an interesting movie. And it may be it ends with you kind of like with it alluding to Godzilla and Kong or whatever, but like it sets up the EWI people, it sets up the Titans and who they are and what their connection to Earth is and why they're here. And are they aliens, are they not? That'd be kind of an interesting movie.

Speaker 2:

I would love that if it was like about got my brain juice flowing out, you could have the movie be like about.

Speaker 2:

It would be a little bit of godzilla's origin, along with kong of like shows, their parents and then how they died and then how they became, because godzilla, as far as we know, is the last of his kind and kong is well, he was until he found these, these other monkeys. But it would be cool to see the great war between the kongs and the godzillas that supposedly happened. That we learned about in godzilla versus kong is they were like they. There was a huge war and they all killed each other. I would love to see that. That would be cool.

Speaker 1:

Yeah, it would.

Speaker 2:

Imagine like hundreds of Godzillas versus hundreds of King Kongs On their own planet.

Speaker 1:

So it's like, built for it. You know perfect what would that civilization look like. What do they hunt? What do they eat? Yeah eat each other. Holy shit, I like that. Isn't the TV show like that? Isn't the TV show like that? Malachi-ass, is there a Godzilla TV show?

Speaker 2:

Yes, well, the TV show is more. It's called Monarch.

Speaker 2:

Oh, okay, yeah, yeah, I know that and it does kind of explore the origins, but it's more of like I don't know. It's more the origins of Monarch itself, the monster. I don't even know what they are, but they watch monsters. They're the people who know about Titans besides the EWIs. It's kind of more the origin of that. I only watched a couple episodes. I didn't finish it because it was alright. It was alright, it didn't hook me super fast was it the visuals or the storytelling?

Speaker 1:

storytelling yeah, that could bite you in the ass, and I was waiting for Kurt Russell.

Speaker 2:

He didn't show up yet who put on this production?

Speaker 1:

HBO Max you see, HBO has it figured out too. They got a winning model.

Speaker 2:

I mean I'll go watch it more probably. I just couldn't get into it yet. I'm pretty sure it was just about the origins of Monarch. Correct me if I'm wrong, malachi, if you watched it more of it, but I think it was just origins of Monarch. But I would love to see that ancient king kong versus godzilla fight.

Speaker 1:

That'd be cool that would be sick dude. Like unpower cap, like what if that? Like obviously we've seen godzilla and kong get both, get bigger and bigger and bigger and bigger. What if, like you just get bigger with age and the ancients are just even bigger? Well, that'd be cool that'd be crazy.

Speaker 2:

And this is the size of the planet. It's like they. What if you just get?

Speaker 1:

bigger with age and the ancients are just even bigger.

Speaker 2:

That'd be cool, that'd be crazy. This is the size of a planet.

Speaker 1:

It's like they jump off a planet and the fucking planet goes the other way, because they are so big, so big, they could even do it's on Apple TV, he said.

Speaker 2:

Oh, it is Apple TV which is weird.

Speaker 1:

Which is why it sucks then, Godzilla vs Kong.

Speaker 2:

Godzilla and Kong are HBO Properties. Maybe, Apple made a deal with HBO.

Speaker 1:

On Kong Legendary. I guess Legendary is who owns Kong.

Speaker 2:

And I think Legendary is a WB.

Speaker 1:

Maybe they're a primary shareholder in Apple TV or something.

Speaker 2:

There's always like incestuous all that weird stuff, he said he's never seen it yeah they could even have a human story of like cavemen if they want to add humans. I don't think you need to.

Speaker 1:

I feel like I always felt like with Transformers they should have done something similar they are.

Speaker 2:

That's the newest one that's going to come out. You're right, it's on.

Speaker 1:

Cybertron, cybertron, you're right.

Speaker 2:

I feel like it's about time People have been asking for forever.

Speaker 1:

Because to me it's kind of okay. But what, what, why?

Speaker 2:

um, there's an ancient war on my planet. Exactly, we lost.

Speaker 1:

Oh so we came here to fuck it all up. We're hiding here, so now we're gonna get no, I would love to see what the budget for this film is see okay, but I think I would love to see what the budget for this film is.

Speaker 2:

See okay. But I think it would probably be easier to justify to shareholders Cybertron movie than Godzilla, because Cybertron they already talk and I think shareholders are scared of movies where people don't talk.

Speaker 1:

I would think so. They made a Kong movie years ago where it was like it wasn't kong, it was that big gorilla king kong no with jack black no, no, no, no, it wasn't that. It was like uh, I'm gonna have to look it up kong school island no, it was nothing part of this universe. It was just a big gorilla and he was just. They had to hide him away. I don't remember the movie. If anyone in the chat remembers this movie.

Speaker 2:

It's not King Kong.

Speaker 1:

No, I don't think he went by King Kong at all. He went by Ben, or something like that.

Speaker 2:

Oh, that's not King Kong, then I know, that's what I'm saying. Okay.

Speaker 1:

But they made that movie and it followed him around and from what I remember, it's been decades, was it Ben?

Speaker 2:

It might have been, but I know what you're talking about now.

Speaker 1:

yeah, Because he was big and he was a gorilla but it wasn't Kong.

Speaker 2:

It wasn't Kong.

Speaker 1:

A little on the nose but and it followed him around there wasn't much talking. And then you remember another animal movie, the horse one, spirit. You remember that Rampage? No, it wasn't Rampage, I don't think. No, we'll look it up, I'll look it up here. But they made Spirit that had no talking and I don't think people liked that either. It was like one of those. Oh, that was really creative.

Speaker 2:

Now let's never talk about it again well see, I think was it mighty joe young. Yes, mighty joe, and it was like a simple name mighty joe um, before we get too far, I wanted to see if you've noticed. Did you notice? They've never called in this new kong godzilla. They've never called him King Kong.

Speaker 1:

You're right, they don't have the right. He's not a king.

Speaker 2:

No, they don't have. It's weird, I don't get it.

Speaker 1:

So you're saying this is Mighty Joe.

Speaker 2:

This is Kong. Oh, are they somehow getting away with that? They can call him Kong, but they can't call him King Kong, for some weird reason.

Speaker 1:

What about? Can they do the same with the Incredible Hulk, do they just?

Speaker 2:

reference him as the Incredible Hulk every single time. I don't know. Amazing Hulk.

Speaker 1:

It's weird, though right Harambe is something cool gaming says yeah, yeah. Harambe reincarnated.

Speaker 2:

Mighty Joe Young had a lot of talking.

Speaker 1:

It's been so damn long Because it had Bill Paxton, Charlize Theron. Yeah, they wouldn't waste those people. When did this come out? 1998, man, I remember that film. It was such a goofy. It was fun though. I liked it. Okay, transformers 7, I guess which is the Cybertron movie, I'm assuming?

Speaker 1:

I think yes $200 million budget, which actually today seems pretty conservative, considering that they've already had movies. The Revenge of the Fallen was $400 million. That was the budget. Yeah, we could have had a guest tonight, daniel, you want to come on over? How are we doing, daniel? Good to see you in the chat.

Speaker 1:

We're talking about movies and we're talking about transformers now, I guess getting an origin story and it'd be cool to bring that to the monster verse and just to set up the titans, because I think there is and maybe they want to play on that like because they they can go a lot more direction. But I feel like, at least for someone who's not even remotely studied into the monster, yeah the, the, the origins of the titan.

Speaker 1:

They make no sense to me. It's almost like, oh, a demon spawns on earth and then godzilla goes and kills it. Like that is my interpretation of it and I just kind of go along with it because it looks cool and I guess it doesn't really matter maybe there isn't dude. This monster verse is decades old. They have to have some kind of writing on this or some history I am.

Speaker 2:

I mean, you would hope yeah right, but maybe for like the the the monster verse origin story.

Speaker 1:

What if you know how they?

Speaker 2:

got into the E we have psychic kinetic communication. What if they did the monsters psychokinetic talk to each other?

Speaker 1:

And then there were subtitles.

Speaker 2:

No, it was like voiced by people. Follow me.

Speaker 1:

What if they gave Kong a little girl's voice? Hello, hey, want to be my friend.

Speaker 2:

That would be funny.

Speaker 1:

That would be so lame. Mothra would have to be like a Cate Blanchett or something crazy. You know what I mean. Like some powerful. Powerful saving woman OG you know that's played some badass characters. Then they'd have to have like a Godzilla could be like Darth Vader. You'd have to add some effects to Godzilla. I feel like, just because he, king Kong, doesn't feel like an alien, godzilla feels like an alien. So you'd have to add something there.

Speaker 2:

Yeah.

Speaker 1:

Kong could just be like the absolute epic Optimus Prime style voice.

Speaker 2:

You could have Kong be.

Speaker 1:

Ron Perlman would be perfect.

Speaker 2:

As who.

Speaker 1:

I'm assuming Kong.

Speaker 2:

As Kong or Christopher Judge, the guy that did Kratos.

Speaker 1:

Oh, perfect, right, Perfect Boy.

Speaker 2:

Yes, that'd be good. Yeah, and for Godzilla you need some type of modulator or some type of like to make him sound otherworldly. I've been smoking for 35 years and now this is my voice.

Speaker 1:

That would be horrible.

Speaker 2:

He's like come on, kong, we need to beat up the other guys.

Speaker 1:

Kong's like I have to talk like this now. Ron Perlman would be sick. Actually, I feel like Ron Perlman should be in more. He should. I feel like everything he does is so good. He's got this iconic look about him I don't know what it is. I feel like everything he does is so good and he's got like this iconic look about him. I don't know what it is. He just looks so masculine and and he, he was the one that did uh, hellboy, right, he was, he was hellboy like. Those are so good.

Speaker 2:

Um, well from what it's just from his. Maybe he doesn't want to do as much as he could, but and, from what I know, he is very biased to work with Guillermo del Toro.

Speaker 1:

Pacific.

Speaker 2:

Rim, Guillermo del Toro. All the Hellboys, Guillermo del Toro.

Speaker 1:

What was he in Pacific Rim?

Speaker 2:

He's the black market dealer.

Speaker 1:

Oh shit, you're right. Yeah, it's like a cameo almost. He's not really in that film.

Speaker 2:

He's quite a bit Well because they go to his bunker right to hide, and then he comes out and then he gives him some tips, like then he gets eaten. It's like, yeah, like 30 minutes, I guess, I don't know. You know, technically the uh pacific rim is owned by legendary, I would have figured it's the same fucking thing, monsterverse monsterverse, and what do they call those? Jaegers, that would be cool.

Speaker 1:

Although they can't Dude a Yeager versus Godzilla, come on.

Speaker 2:

Well, the Yeagers are too small, way too small. Godzilla's huge.

Speaker 1:

They're going to need triple piloted Yeagers to handle that much power that much brain load. Or just more badasses that can control. I don't really, I don't have faith in that to make another good Pacific Rim me neither, and I honestly think it's kind of a weird concept.

Speaker 2:

I love the concept the first film is, it's still like top film for me. But that second one ruined so much, so much good faith. The first one had, the first one had flavor. That's substance. You know, I don't know why guillermo's like nah, I don't want to do the second one, I'm gonna work on the way of water or whatever, didn't he? He won an award for that. For what? The way of water avatar?

Speaker 1:

no, he, he he made an avatar to a way of water isn't that the name of the movie?

Speaker 2:

it's probably called that, but um, there's a. There's a movie called the way of water, or the way let's see do you know the way?

Speaker 1:

how's everybody doing tonight in chat? What up kyle? The shape of water the shape of water.

Speaker 2:

Yes, and it's like this love story between tuning in.

Speaker 1:

You're tuning in guys. Give us a like on the stream. It really helps the algorithm.

Speaker 2:

Yes please do. It's a love story between the Black Lagoon monster and a girl Like a human.

Speaker 1:

Okay.

Speaker 2:

Like that's a movie and I think it won.

Speaker 1:

That's the same trope as Beauty and the Beast.

Speaker 2:

It is yeah.

Speaker 1:

It's been done. It's been perfected.

Speaker 2:

Let's see.

Speaker 1:

Why can't it be a? What about a boy and a beast?

Speaker 2:

It was nominated. I don't think it won, but it was nominated for Best Picture, best Actress, and so that's what Guillermo did, instead of Pacific Rim 2.

Speaker 1:

So who did too?

Speaker 2:

Some loser.

Speaker 1:

Some offbeat. Well, I'll tell you, I I thought both of them were watch it be adam wincard I thought both of them were fine. I, I didn't. I didn't walk away from either and go. That was amazing. It just there's no way that that version of Jaeger's, Because the problem too was that they were always out of money and they could never do anything. Really cool.

Speaker 2:

And it was always so desperate. Okay, I don't know, he did Spartacus and that's his claim to fame.

Speaker 1:

The TV series Spartacus.

Speaker 2:

Yeah, that's it.

Speaker 1:

Okay, all right, I couldn't get into Spartacus. I know some people who freaking loved it. Okay, all right, I couldn't get into Spartacus. I know some people who freaking loved it. I don't know, it was just, I don't know. I saw 300 and I felt like I was good. I don't know, I felt like the whole Jaeger thing. They were constantly on the verge of shutting down the Jaeger program. I want to see something fully funded, like Jaeger's, ready to go.

Speaker 2:

And invade their planet. That would have been dope Dude, that would be sick Going aggressive. Instead they made the second film, and now we're never getting there.

Speaker 1:

Well, now we know, there's like a hollow earth and then the subterranean. What about, like in the oceans? Like you know, that's literally the same concept as the Meg. Have you seen that? Where they go below the Marianas and there's big fish down there Big octopus, giant squid. We gotta go deep Hollow water.

Speaker 2:

What's going to be inside of the subterranean level of Hollow Earth?

Speaker 1:

Earthlayer. Yeah, Inception it's gonna be. Yeah, leonardo DiCaprio dreaming wow, I'm three levels deep man, where am I?

Speaker 2:

man, I'm excited, though. I'm so happy we're getting these movies, cause I just can't get enough giant monsters Like fighting. It's my favorite and I'm eating. Good, we got Godzilla minus one, we got this one.

Speaker 1:

And apparently, if Transformers Cybertron is only going to cost $200 million, maybe this stuff's finally getting cheaper. They don't have to spend half a billion dollars to make a two-hour film.

Speaker 2:

And it's going to gonna be watch them throw humans in. Somehow they'll be like we're gonna have time traveling main characters. That way we have our self-insert of humans for you it's so crazy how much money this thing, these things cost I know well, and then you look at, like you look at uh godzilla x kong right and with the budget for that was 135 million, I think the one we just watched was 135 I think that's what I read, yeah, well that's really awesome, because godzilla versus kong a couple years ago that was 400 million really yes, because I memed on it on the actual on our stream, because I was like do movies really cost this much?

Speaker 1:

like are we really spending this much for?

Speaker 2:

for just 135, yeah, 135 135.

Speaker 1:

Look at what the look at. Look at what the last one was not the minus one, but the the one 470 million yeah. So maybe, maybe we have had like some kind of breakthrough where we're finally getting a little cheaper. That's like half, less than half, that's like a third, and I feel like this was higher quality, was it, millie Bobby Brown? Millie Bobby Brown, we're going to pay you $170 million.

Speaker 2:

They were the ones that were like.

Speaker 1:

That's huge. You're telling me this movie that we just watched, this two-hour film, costs $135 million. Yeah, sign me the fuck up.

Speaker 2:

Well then you look at Godzilla Minus One $15 million and that one, yes, you can tell it's lower budget, but heck, it looks good. It still looks great and you can ignore it.

Speaker 1:

Something Cool. Gaming says dude. It's crazy how good the CGI is in the first few Transformers from like 20 years ago. Oh my God, we talk about it all the time. That was the first time CGI was always a thing, first time that I saw it where it was like oh my God, blew your pants off.

Speaker 2:

It was so good.

Speaker 1:

When you see that first transition of Optimus Prime and all the parts and the oil filter flips out and it's all transformed, you're like this is incredible, we're in the future.

Speaker 2:

And then it was followed by Iron man 2008, which has amazing practical and CGI. I'll go back and watch it and I can't tell the difference when they're using CGI and not. It's amazing.

Speaker 1:

That's 20 years ago, man. You yeah, it's amazing, that's 20 years ago, man. You're absolutely right, that's 20 years ago so it's.

Speaker 2:

It was probably metal was easier, huh, and that's why, like iron man and transformers looked it's good light on texture right versus shiny flesh oh dude, flesh like godzilla and kong yeah like. That's why godzilla, you know, and kong, and even pacific rim a little bit, all their fights are at nighttime because it's less diffusion of light, I think.

Speaker 1:

Light is the easiest thing, like you see in video games, like in Unreal Engine, how many every single update they're getting better with lighting better with lighting, better with lighting. It's so hard to do.

Speaker 2:

You go, look at Godzilla, King of the Monsters. All of his fights are obscured by some type of weather effect because it makes it easier on them. Now they must be getting to the point where it's.

Speaker 1:

That's insane. Why isn't more people talking about that, that that two-hour movie basically 100% CGI of top-notch CGI costs one-third of what the movie did a few years before that, and the studio must be like. Yeah, it worked. Proof of concept. Maybe this technology is getting, maybe AI helped with this, I don't know. I just feel like that's a significant difference. Yeah, dude, that's three. You said it was $470. $470. That's like $40 million dollar difference and it's already made opening weekend it's already cleared it's four.

Speaker 2:

Yeah it's already made its nut back. That's crazy. Imagine how long it took for godzilla versus kong to make its money back we're gonna start seeing some crazy shit.

Speaker 1:

I mean, if we that's getting down, this is like a triple, a production now there's like good director, decent cat like there was some heavy hitting. Casts on there um heavy hitting, heavy hit.

Speaker 2:

That's the right term.

Speaker 1:

I don't know some middle hitting middleweight maybe lightweight there's, one, middle there's. There's like that lady, the lady, the lady.

Speaker 2:

And then, other than that, they're like but the podcaster yeah, could have put us in there, man, we could have been in it we could have Viewers.

Speaker 1:

you guys didn't write in. That's your fault. Be sure to like and subscribe. Please Hit that bell.

Speaker 2:

notification Forward our podcast to Legendary and tell us we could be a better podcast than yeah, no, but like yeah, not some heavy hitters.

Speaker 1:

I don't know why. I mean, the dennis was pretty, I'm kidding he's a famous actor, right I didn't in his first movie. Um no but, like three. That's the difference of 300.

Speaker 2:

You can make this movie two more times well, I think I'm like I I'm really into um visual effects. Artists react with corridor digital on youtube and so I watch those videos a lot and just seeing the progress of of the technology is increasing and then I can only imagine like you have the movie avatar 2, right wave of water and the amount of money that they pour into that to come up with new technology.

Speaker 2:

I'm sure that gets shared easily with other companies which we benefit from because it makes it cheaper yes, like the water effects, they're always consulting groups yeah, the water effects, like what we have wedded, digital, we have, um, uh, industrial light and magic, those ilm those are the two that I know by name like cgi, big companies, and I'm sure they share they sure they probably do have stuff that's like this is only what we can offer to your film, um, but I'm sure, like water, physics and stuff like that, they're like, here you go, open source yeah, it's like it gets.

Speaker 1:

It just becomes known. Yeah, right, and now they have I mean they have like all these assets on kong at this point so they can repurpose them and godzilla and godzilla and mothra now and like now they can kind of rope that in and continue to make. I mean, I am blown away that you that this is 135 million dollars. I we're talking if that trend keeps up.

Speaker 2:

See, that would be good. Matthew McConaughey yeah, I would Matthew McConaughey in the next one. What?

Speaker 1:

if he voices Kong. Come on, Kong Kong is just like this hella chill beach bum and he's like alright, alright, alright.

Speaker 2:

He's kind of blonde now. He's kind of a blonde Kong.

Speaker 1:

Got a little hat on you know. Hey, Godzilla, I want to find Kong, a girlfriend man Just cheeked up in the hollow earth.

Speaker 2:

What about Godzilla? Godzilla got no family, nothing, bro Got nothing, and he's just angry spitting flames. Yeah, he's just angry all the time. He's like I need to beat another bitch up. That's his whole arc. That's his whole arc and somebody else for me to beat up, I guess.

Speaker 1:

Alright, alright alright, come on down, let's throw some fists.

Speaker 2:

Come on, godzilla.

Speaker 1:

Bro, just chill, come with me into the hollow earth, you'd be like Zilly Willy have nicknames for Godzilla Yo Z-Man. Now we good. Come down to Hollow Earth with me. Oh, you wanna fight If you got.

Speaker 2:

Matthew McConaughey as Kong. Who do you have as Godzilla in that?

Speaker 1:

duo Jackie Chan. Jackie Chan Is Godzilla. Lindsay Lohan oh no, lindsay.

Speaker 2:

Lohan, oh no, lindsay.

Speaker 1:

Lohan is Godzilla no.

Speaker 2:

No, please, no, I was thinking like you could have Forest Whitaker.

Speaker 1:

What about, like Stephen Hawking's, like text to speech?

Speaker 2:

That's Godzilla, godzilla. You have somebody totally like. You just have Dwight from the Office.

Speaker 1:

Dude, that would be so just average.

Speaker 2:

Right, you'd be like it would.

Speaker 1:

Yeah, I don't know. I don't know man.

Speaker 2:

Eddie Murphy. Malachi says Eddie Murphy.

Speaker 1:

That would be wild. Come on Trek, Is that Dr Dolittle Murphy is? That would be wild.

Speaker 2:

Come on, trek. Is that, dr Dolittle?

Speaker 1:

He talks to Godzilla too. Oh, lindsay Lohan is his girlfriend. Okay, so it's Kong's girlfriend. Okay, so like a Black Widow, hulk kind of thing, here she's getting pounded away, alright, alright, alright. Boom, boom, boom, boom, boom. So like a Black Widow.

Speaker 2:

Hulk kind of thing. Here you got Matthew.

Speaker 1:

McConaughey, he's getting pounded away. Alright, alright, alright.

Speaker 2:

Let's just make full-on porn. Okay With these movies now.

Speaker 1:

Oh shit. Well, you know we're coming up on the hour here, but I want to dive into Guild Wars 3.

Speaker 2:

Yes, let's talk about it.

Speaker 1:

Alright folks, obviously this is Gilmore. Yes, let's talk about it. All right folks, obviously this is a Gilmore's podcast. It's a mass effect podcast. We talk about the games that we love, the games that have captured us over the years of our lives. Um, nc soft is a parent company for arena net and they had a slip up at their shareholder meeting.

Speaker 1:

Oh just the worst. I mean up at their shareholder meeting, oh, just the worst. I mean arena has plagued with like the worst marketing ever, um ever, and they just subtly dropped the mention that like hey, they're working on get worse three and so now it's like spun into this whole thing and the forums are kind of going wild and it's split the audience of like oh great and oh no, sad for gilworth's two. Uh, I'm kind of in the camp of I. It doesn't really make sense for them to create a new, a new mmo, like a new mmo to compete with themselves well, so did they confirm it or is it still conjecture?

Speaker 2:

like did they eventually come out?

Speaker 1:

so that nc soft said, said that the statement which is ArenaNet is working on a Guild Wars 3. And ArenaNet says they always have stakes, you know, stokes in the fire or whatever.

Speaker 1:

And they're always like that's, but like but. Their comment was it was very corporate, like what we're really excited to hear about, we're still really excited to bring the next couple expansions to Guild Wars 2. So Guild Wars 2 has a committed to pipeline for the next few years, but we are coming up on the 20th anniversary of Guild Wars 1. And we know if you've been a fan of the series at all and I know of Something Cool Gaming I know you probably remember this era.

Speaker 1:

But they diverted like 300 developers from ArenaNet for like two years to go and work on a project this is Rytlock, rytlock Grimstone and then they abandoned it and no one ever knew what it was for and they said it was another title or whatever new IP or whatever. But everyone assumed it was like a Guild Wars 3. So here's my thoughts on it. I don't think they should come out with a Guild Wars 3 because it's ultimately just going to compete with their product. I think what they should do is come out with something new and fresh that kind of stands on its own.

Speaker 1:

No, it could be in the Guild Wars universe, but make it something like a prequel First-person shooter. No, it's going to be a fucking Diablo Immortal port to mobile gaming and just be Gamba Guild Wars 7. Yeah, that's what they need to do, but no, it would be cool. The universe for Guild Wars is amazing. I feel like it would be really cool to get a prequel to Guild Wars and have the origin stories of when the char and humans fought. And this is the char and uh they're evil um, not in guild wars 2.

Speaker 1:

You're, you're, they're your allies. There's like friction between them and the humans. Always there's like a it's like the turians yeah, exactly, and. But you kind of like come together to kill dragons turians literally.

Speaker 1:

So basically, you have um, the char, uh were always at war with the humans and they were trying to like encroach on their lands. And then that's what gilward's one is all about. Like the char and prophecies, at least the char break through the, find a way to break through the wall, the Great Northern Wall, and invade the Ascalon homelands and kill everybody. And so Ascalon is displaced and then all these Ascalonians are finding their home. So is that a PC exclusive game? Well, let's talk about that.

Speaker 1:

So Guild Wars was? It was an MMO that competed with World of Warcraft. It came out in 2005, and then 2006, and then 2007 as well. They had all their expansions done by then, and then they came out with Eye of the North in 2008, maybe, yeah, maybe 2008, 2009. I don't remember. And then Guild Wars 2 came out in 2012. So it was pretty quick when they launched these new games and Guild Wars 2, when it launched, competed directly with Guild Wars 2, came out in 2012. So it was pretty quick when they launched these new games and Guild Wars 2, when it launched, competed directly with Guild Wars 1. So let's talk about what like is it going to be a PC? There's no way in my mind that it's only going to be PC. There's zero chance.

Speaker 2:

Yeah.

Speaker 1:

You cannot launch a title these days and leave out that audience of console players.

Speaker 2:

And especially now with the ability of cross-play.

Speaker 1:

Yes, and that's what I was just going to say Back in the day when you had like you wouldn't want to create three instances of your game.

Speaker 2:

Yeah, that was hard enough already. You want a?

Speaker 1:

shared community experience. They did it with Diablo 4, which is not an MMO by any means, but Guild Wars 1 wasn't. Guild Wars 1, people would say, is not an MMO, it's an RPG. It's an online RPG Because everything is instance combat, Like you don't do anything together. It just doesn't happen. It's like there's no open world, there's just towns and hubs. Everything is instance. And so I'd like to see them go more towards that model and like maybe go with prequel towards that model and like maybe go with prequel and they kind of have some fun. But there's been a lot of discussion online, a lot of ideas of people talking of what is and what isn't going to be. Um, a lot of people who are saying like guild wars 2 combat is too difficult, which I would say it's not too there. It definitely has a high learning curve. But the problem is Guild Wars 2 is so bad at letting you know that you're bad at the game.

Speaker 2:

Oh, okay.

Speaker 1:

So bad, so the player base just sucks. Generally speaking, they're very casual because the game is built to be a game that you play for two hours a week. It's a very casual game. There's no gear grind, you never fall behind.

Speaker 2:

Like if I were to.

Speaker 1:

Just, I haven't bought the last couple expansions. If I bought these expansions I'd be right where everybody is. I could play the builds and do all this stuff, like there's no gear grind, it's all achievements, and just kind of getting immersed in the gameplay and stuff and that high fantasy. So I don't know what it'll look like. I think they need to kind of go totally creative or a remake of Guild Wars 1, which I don't know if I'm really Even jazzed about. All I know is, whatever they do, I'm going to play Because I love the philosophy of the studio. So far they've only made Two great games, so I imagine their third game is going to be great. I mean, they have a track record. They have a 20 year track record of making great games.

Speaker 2:

I imagine their third game is going to be great. They have a track record. They have a 20 year track record of making great games. You know who also did right? Blizzard.

Speaker 1:

Bioware how many games were good before they sucked Like five oh five?

Speaker 2:

So I got a couple more before they're going to, you'll be fine, I'm fine I'm fine, I'm curious, something cool gaming.

Speaker 1:

I know you're a huge gdub fan. I um, if you want to talk in the chat of what? Uh, if you're excited for it or not. The announcement hit me like crazy because there's been at the 15-year anniversary of Guild Wars 1, they came out with some new skills and some interesting stuff. They came out with a couple new skills and some tweaks and they had to add server capacity because so many people came flooding back in. Wow, wooden Potatoes is a content creator for Guild Wars just Guild Wars series and he did a video on an update where they increased the LOD, like how far you can see objects in the distance, and like a quarter of a million people watched that video, which he usually gets like 10,000, 12,000 views. Wow, a quarter of a million people watched that video. So, like there's so much energy and love around this game, people to this day say that game ruined them for certain things. The philosophy of that game there was no, it was just so fantastic well, it sounds like it's an old school type of developer of.

Speaker 2:

They make the game to be fun. Yep versus how can we monetize?

Speaker 1:

this and guild wars 2 is so different um from guild wars 1 that a lot of the guild wars 1 fan base was let down yeah, well, like you, I don't.

Speaker 1:

I don't know if you were let down, but you definitely like one more oh yeah, okay, I still dumped thousands of hours into two, but um, guild wars one, I think. I think objectively, in my opinion, what is a better game? Um, guild wars two, like, if you, if you look at the systems, you can't compare gameplay. Gameplay. Guild wars 2, I think, has the greatest gameplay of any game I've ever played. I will.

Speaker 1:

I will say that I think guild wars 2, hands down, has the best gameplay of any game I've ever played the systems and the combat, the animations, the fucking, the mechanics of it all. It is incredibly deep, incredibly interested and incredibly immersive. It is so intuitive not intuitive, but like, um, I guess, immersive, yeah, it's just immersive like there's an evade mechanic that you can dodge everything in the game and the timing is really tight, so it feels like it plays like a souls game almost, and then you get these large scale battles and stuff like that. But for me, the open and Guild Wars 2 does a good job of their open world. They do like cool events and stuff like that. But I'm not a, I don't really just like the, I'm not a big fan of like open world stuff.

Speaker 2:

I like really good instance open world can work, but the world has to be. I've always liked, if you're going to do open world, make it smaller but full of stuff, not massive.

Speaker 1:

Well, guild Wars 2 has a massive open world and it still has probably an active player base of 50,000 to 100,000 players. You'll see people regularly running through the world and but for me it's like when there's a world boss event or a large-scale event going on and you get 15, 20, 30 people all doing the event, your individual participation starts to fade. Like they have these. This event that I always think of, like it was it's to quaddle the sun list or something like that, and it's such a it was it's to quaddle the sunless or something like that, and it's such a cool event. It's this huge dragon bone dragon boss that lands into this ocean and shoots out the shock wave and you have to like, get these turrets to pin it down. And then you pin it down, you go and you do damage and you kill it, you and you get good loot and it was on like a three-hour timer or something like that.

Speaker 1:

And but it was such a big boss and such a large-scale world event that when you get to play the game and you're playing by yourself or with friends, your individual participation is just so muted Because you're like okay, I'm not really doing anything here. Muted because you're like, okay, I'm not really doing anything here. Um, you know, I'm like I could. I can do my perfectly clean rotation or I could spam one, and the success rate is going to be the same the same you know so something cool gaming.

Speaker 1:

Uh, I'm ready for reset, I get burnout, uh, uh, I got burnout, uh. After a game has bunch of expansions, mechanics and skills, d2 is the same example for me. Okay, I didn't know, you played Diablo 2. That's interesting, did you D2.? Oh, are you saying Destiny 2? I think you probably mean Destiny 2. Because I don't think you played Diablo yeah.

Speaker 2:

I can feel that burnt out. I agree, especially Destiny 2, the last expansion that I played, last light or whatever it was called. I forget already. That's how much impact it had on me right um.

Speaker 2:

It just felt like rinse, repeat it felt like rinse, repeat and it felt like lazy, not late. Yeah, just it needs something fresh, new fire, which I get. I get that something cool gaming. But do you think what do you think the biggest change for guild wars 3 would be like? What do you think they would? They would update. Besides, if they do console and cross play, what?

Speaker 1:

they what they need to do. Arenanet is amazing at introducing content. That's fun and they do a good job. But what they don't, what they fucking sucked at in Guild Wars 2 is yeah, he met Destiny 2. That's what I thought. What they sucked at is they would introduce this new concept and then they would abandon it and move on to something different. So they came out with a core game and then they would abandon it and like move on to something different. So they came out with a core game and then they were like all right, here's the game. We got dungeons. And then you're like oh cool, we're gonna get more dungeons. And then they came out with like aether blade, with like this elite path. That was like a really tough dungeon. You're like, oh cool, we're gonna get you know, more dungeons as time goes on. And there's like this living world dungeons, normal dungeons.

Speaker 2:

Yeah, dungeons, normal dungeons.

Speaker 1:

Yeah, abandoned the dungeons and then they came out with a thing called like fractals, which is the same fucking thing, but they have like a central hub.

Speaker 1:

And then they added this mechanic called agony, which you had to have a certain resistance so you couldn't do the highest tier fractals and it was like dungeons plus, it was a lot more difficult. And then they came out with Fractals and then they fucking completely like abandoned that and they went years without updating that and moved on to other systems and it was like okay. And then so like they don't introduce any new skills or anything during the base game and they introduce like the first expansion comes out and they come out with this new model Okay, hey, we're going to have new Elita specializations, and so you're like, oh cool, going to play the new Elita specializations. So it's like a new stat line in your class and you go and you play the class, and then they kind of like they actually stuck with that model. But then they introduced raids and then they never supported raids. Like they dropped like seven raid wings since like 2014,.

Speaker 1:

Right, so like they came out with four in like the first year or five in the first year wow, and then they just completely abandoned because they realized what percentage of player base because, again, combat in guild wars 2 is incredibly deep, but you can also kind of cheese it and uh and raids were such a high skill gap that, like a very small percentage of players ever did them, because it was very difficult to know you were bad and all the good players only wanted to play with other good players because they didn't have time to carry these pugs through it. So it was like this weird time where they would just come out with content and abandon it and then it just was silly. It'd probably be a whole new game. Guild Wars 1 and Guild Wars 2 are very different, so can't tell what 3 would be like. That's what Something Cool Gaming says. Yeah, I don't know.

Speaker 2:

I really don't know what it's going to be Third person over the shoulder.

Speaker 1:

Yeah, dude, if they came out with a shooter, that'd be crazy.

Speaker 2:

No, not a shooter, just melee combat like God of War.

Speaker 1:

That could work. I think, I mean they actually have like what's called. They have an action mode in guild wars where it turns the game into that which is really it's actually pretty cool.

Speaker 1:

Um, it turns it into like a, like a first person, uh, you know, like action. You know it's actually that's exactly the mode it is. It's kind of interesting but and some people like you'll all watch them stream, they play it in that and I'm like, oh my god, how the fuck do you do that? Um, because so much of it is like status effects on the ground and paying attention yeah, seeing what you have, yeah so I don't know.

Speaker 1:

I mean I could go in a million directions. All I know is I'm excited that arena net needs a new challenge. They've been kind of fizzizzling, I guess. Here's another thing, something cool gaming that we should talk about. Over the past few years they've had job openings, career openings on their website, and the hardcore fans are always checking the job posts to see what's going on. They've been hiring Unreal Engine devs for the last few years now.

Speaker 1:

So their next project is probably going to be, because they've been basically dragging this game engine. They're using the same game engine from guild wars 1, um, they just heavily modified it and so now they're abandoning that game engine and developing on unreal engine. So that's going to be a really fresh new experience. That'll be cool like cyberpunk, so it'll be interesting to see what they do.

Speaker 2:

I'm curious I'm I'm a little excited to at least give it a try, because I never played one or two. I've only known about it from billy and um, I think three would be would be a big enough deal for me to get it like, like to, to dive into it and try it out I don't think you would like gilworth's two that much.

Speaker 1:

The story is mid. Um, it wasn't like some people really simp over the story and then other die hard story fans are like it's pretty average. I would say it was average. It's like your typical hero and you're going and you're a commander of an army and you go and you save the day, you know, and that's essentially what you do, and you rally all these groups together and there you go. It's a typical story. Um, the, the story of like the dragons is actually pretty cool. Like they basically give the, like the dragons sort of give it the world energy, but then, like when you kill them, you release that energy into the world so it becomes like even more vibrant and so like there's like this balance of okay, but like the the dragons like store this energy. So like there's this like decision making that goes going on of like what side should we be on? Like what are we doing? Are we thinking about this?

Speaker 1:

and yeah and some of the dragons are really cool and the like. The fights are fucking insane. Like there's this fight called dragon stand and, uh, the boss, the, the campaign finishes and you like go inside of a dream and you like kill the, you kill the elder dragon. But, like, the real fight is this open world meta event and it's actually hell fun. It splits. It was, it's the first of its kind, it's called dragon stand and you need like a full map of people, so I think like probably a couple hundred players wow and there's three lanes and you have to split up the lanes and you have to progress each lane at the roughly the same time.

Speaker 1:

And then there's mechanics that you have to do in time together, so like people are communicating in chat window, triggers certain things and do about it, and it's like this all this might and then you get to this final battle on this. You're fighting this fucking floating dragon and there's all these different platforms that he's eating and destroying and you're flying to all these different platforms as with hundreds of people trying to kill this. It is such an epic battle, it's so much fun, so you might like that. You probably would like the combat a lot. The story would be mid, but like the whole social element of the game, um, it's not a game that you could really. You could solo the story and you could basically solo all the open world stuff where you're exploring around. But if you want to do any like the content in the game, um, it's all instant space and would require you to meet up with people.

Speaker 2:

Um story overhaul is what something cool gaming says.

Speaker 1:

Yeah definitely need a story overhaul.

Speaker 1:

The core was trash expansion trophies yeah I don't know that might be a typo, but uh, trophies, I don't know what that is. But yeah, the core game was so basic. But the expansions the one I'm talking about is the Heart of Thorns, which totally changed the game and set the tone but I mean, oh my god, ArenaNet has just I mean, they came out with guild halls abandoned those immediately and we only got two guild halls. In the first game there's like 40 guild halls. It's just crazy to me how much I just got a message from my old guild leader in Guild Wars 2 that they just killed Ceres, which is that fight that I was telling you.

Speaker 1:

They spent 53 hours progressing as a team. After watching the teams who had already did it, they're like the third team in North America to beat it. Congrats to them.

Speaker 2:

Anyway.

Speaker 1:

I love this series so much, I think you would like one better, because it is much more RPG. It is online RPG and it's much less online these days because you're not going to see hundreds of people running around. But yeah, if they ever come out with it, I will definitely beg you guys to play with me are there romance options? No, no, there's a lot of like romances going on, but you're pretty much a solo writer. Yeah, um, fuck, there's.

Speaker 1:

You can get, uh, buy wedding outfits and get married in the game oh I'm sure there's probably tons of stories of people getting married and then meeting in real life, and then people literally host weddings. Literally host weddings. Jeez, literally host weddings. There's like fireworks and stuff. Dude, role-playing is real in that game.

Speaker 2:

Yeah, well, yeah, I mean I'm definitely excited. I hope they're working on number three because I feel like at certain times in certain games it's like if they get too old it's harder for me to go back and play them versus if I played them when they came out's harder for me to go back and play them versus if I played them when they came out and I want to go back and revisit. That's easier, but like choosing an old game to play that's that's harder for me yeah, well, and like, again, they've gotten cookie cutter with their model at this point.

Speaker 1:

I mean, the game is 12 years old, guild's two and they. So every expansion now is like, okay, they come out with maybe a new fractal. They come out with, uh, three chapters, you know, of the story and then, uh, like a new map or two and and that's that, you know that's their expansion, and maybe some new mechanics, mechanics like new mount, whatever, um, but you know it's just like that's what it is now. That's the game.

Speaker 2:

Yep, it's not going to evolve beyond that.

Speaker 1:

Yeah, so that's why you need a Guild Wars 3, or whatever the hell they want to call it. I think calling it Guild Wars 3 would be a mistake.

Speaker 2:

So if we started Guild Wars 3, right me, you and Kyle would 3 be a good number for the team or would we want more people? So if we started Guild Wars 3, right me, you and Kyle would 3 be a good number for the team, or would we want more people? Like, would we want something cool Gaming like, what's the Five Five?

Speaker 1:

Guild Wars 1 was built around 8-man content, wow, and that made for a really interesting dynamic. They said themselves that that was too much. Yeah, I think so. It's tough to get that many people coordinate that many people, but back in the day, I mean, you would find dozens of people like waiting to get into a party, and so it was easy to form, but uh, that's a lot of people. So then, um, guild wars 2 is completely balanced around five man content, except for raids, which is 10 man content do you think they'll keep five or shorten it I?

Speaker 1:

think it's gonna be a five 100 not three no, you, you can do um. So gilbert's two. There's no like trinity of, like you know, tank damage and then you know, like mage, whatever and healer, so like everybody's expected to dodge and sustain on their own.

Speaker 1:

So like you, everything, like all dungeons, um, you could easily do with three people it just takes you a little longer to kill the stuff, but like in terms of self-sustain and stuff, yeah, you don't have like a traditional healer, um, like healing you, so you don't need that role. You just're just self-servant. Which is cool but it also makes people run really shitty builds, because they build defensive.

Speaker 1:

You're just like learn to dodge. Don't just face, fucking, tank everything. They're an elementalist. And they sit in water to him the whole time, just healing themselves. You're like, okay, let's not, you beat your ass, I'm in. You beat your ass. You bet your ass. I'm in what? You beat your ass, you bet your ass. Okay, I think that's what he meant to say. You bet your ass. I'm in on what a Guild Wars 3 is. I have like 7,000 hours in both games. I know I'm right there with you, dude, you bet your ass.

Speaker 2:

That took a while.

Speaker 1:

You beat my ass. I was like when did I beat your ass? 100% my ass. I was like when did I beat your ass? 100. I think he has more hours, which is interesting, so he I this is a whole interesting concept. He is about as casual as casual gets when it comes to like an online, like mmo experience. He, he would play. He plays the game like how I would imagine you and kyle would play, but because of how much content there is, he just stays involved and does all the stuff, oh, okay.

Speaker 1:

Because they're incredibly rich with like things to do. I mean just to do all the dungeons and stuff and like each dungeon has like four paths and there was like 16 dungeons on release or something like that. There was like 80 dungeons total to do. They release more. There's like geez, 20 different fractals, like 20 different fractals like which is like a dungeon plus tier. Like you could spend weeks just learning and playing the new content, like trying to figure out like when to dodge and stuff like that or what the mechanic is for this fight, and blah, blah, blah. Like it's incredibly rich, but he plays it so different than I do. Yeah, he has a ton of achievement points, way more than me. I have like the most basic stuff, but I went into like the more extreme versions of the content, which is like raids, and he played all like the open world stuff and and just kind of okay casually played the story and and got like all the the cool achievements and the mounts and what's like when.

Speaker 2:

That kind of reminds me of when I played destiny, when I had like my group right, um, it was funny because you could always see the difference in our skill set when you would look at the leaderboards. I uh, basic strike mission in destiny, which is you and your team versus cpus, I would dominate. The leaderboard meant most kills, most damage. Whatever we'd go play um any type of competitive like, um, you know, pvp, I was dead last.

Speaker 1:

I was dead last, middle I was you could tell.

Speaker 2:

And then they were on top so you could tell it's like that's where we specialized in. You know, it was interesting because it's like oh wow, so there's definitely a different skill set for each one. Oh yeah, and it's weird. It's weird when you realize that You're like huh.

Speaker 1:

Or what people value, or what they're like good at, naturally, and what they're trying to like focus on. Yeah, and that's the nice thing about five-man content is you can't just feed. Your role is more prominent in a five-man group than it is an eight-man group or a ten-man group. You're just that much more important.

Speaker 2:

Yeah.

Speaker 1:

Because there's regularly mechanics where you need to have three people up and they have to do things within a timely manner. There's a fractal, it's called Swamp, and you have to gather, like this, seed. There's three locations and once someone grabs the first seed, the other people have to grab the seed and you have to make your way back to deposit them with all within 30 seconds. All the while, if you touch like any of the roots or like the swamp, um, or there's traps all through the swamp they'll immobilize you and they'll fuck you up. So, like two people, like if you have a normal five-man group, two people are just standing there doing nothing, leeching, and then the three people are busting their ass to try and carry these seeds back. And, uh, it was just like the embarrassment you would get if you failed that mechanic, because then everybody has to go back out to the swamp Come on Billy and then do it and you're like oh fuck, You're like, all right, I'm sweating, here we go, here we go.

Speaker 1:

So I like that stuff where there's a learning curve, you can easily kind of straddle around how to do something. I always love instance combat, but yeah, it is fascinating to see how different something cool gaming and how we played both games.

Speaker 2:

Yeah.

Speaker 1:

Both games. I was a hardcore grinder farmer. I was always. I always had a shitload of money. Austin had no money ever because he was just farming skins, because he wanted all his characters to look really pretty, so he was constantly spending the amount of times I logged on. He's like dude, can I get a couple platinum? I need, uh, I need to get this new skin the amount. It was kind of so funny because we finally got back on and just to play here recently and he he literally cleared out his bank and he's like this is for all the years that you just like always hooked it up. He's like here you go take it all. Like I. I always was taking money from you because I didn't give a shit. Like we were best friends at the time, you know.

Speaker 2:

So we were like you don't care about cosmetics at all.

Speaker 1:

I could give a fuck. I just was hoarding cash you know, and uh, it was just so funny to see the dichotomy there because he was like altaholic, he had like every max level and he was trying to go through the campaign and stuff and I was like I'm going to grind this one character and be the best.

Speaker 2:

Into the bones. This is like the most ridiculous. Thing ever so do you think? In your opinion? Do you think Guild Wars went? Do you think it's like mainstream and let me explain what I mean by that. It's like I feel like balder's gate 3 took balder's gate and divinity and kind of put it in the mainstream eye. Do you think guild wars was ever in that or no? Does that make sense? If you talked to a gamer in the 2000s, if you talked to a gamer in the 2000s.

Speaker 1:

yes, they knew what Guild Wars was, but has it kind of receded. I feel like if you talk to a young gamer coming up now, they would have no idea what Guild Wars is and you know, as they wouldn't know, like Albion Online, elder Scrolls Online, black Desert Online.

Speaker 2:

A lot of onlines.

Speaker 1:

In those I never really yeah, um, but yeah, I feel like it's. You know, when you think of mmos, you think of wow and that's it yeah and like I don't think young people are playing, wow.

Speaker 1:

I think it's like that's something that you just aged into, uh. Or I mean you were either a part of that era and you're still subscribed now they still have like seven and a half million subscribers, crazy. Or uh mean you were either a part of that era and you're still subscribed now they still have like 7.5 million subscribers or you missed that boat. I don't think like if I talked to a 17 year old gamer and was like hey, I play Guild. Wars 2 or Guild Wars. They'd be like oh, I don't.

Speaker 2:

So maybe that's the benefit of coming out with 3 is kind of getting it, the console, getting it out in the mainstream eye again, of like Baldur's gate did, like that was huge. I mean, at one game of the year it was a big explosion of just of of um publicity for that game and for that type of game, like I'm oh, I can't wait. I know we're gonna get, uh, balder's gate clones, oh 100, like now we're gonna get a bunch of them. So and like with cyberpunk, cyberpunk did the same thing, um, so I I think I think three I hope it'll be like that because that, and then, especially on unreal, engine.

Speaker 1:

Now you've got something there, like you've got something with the visual fidelity, because gilbert's two has held up well.

Speaker 1:

I would say wow has held up really well because of its art style well, it's cartoonish, so you can get away with it art style has held up, because it's like that's its style, okay, but gilbert's two just visually, I think it's definitely looking a little aged more so in these last couple years, but it's still like you wouldn't play and go this looks like shit. Gilbert's one you'd be like, okay, what the fuck? But that's just so old, 20 years old. Uh, it runs on a shoe nowadays, um, but like yours too, you could absolutely, uh, you know it could still hold its own in the ring.

Speaker 1:

But now, on unreal engine and now all these titans of games are coming out, I, I think it's kind of right, I think it's prime, I think the market is primed. You do it if you have a successful launch and you hit on all three markets xbox, playstation, pc and you hit the ground running and you, you, you tap into a, a franchise as beloved as guild wars. I mean we're talking this thing launched. I mean like 7 million, 10 million people playing this game at launch. I mean a massive phenomenon. You might have something there. So, like I said the moment they announced it, I'm pre-ordering it. It's not even a question. This is something.

Speaker 2:

I'll break all my rules for what if they say if it's live service?

Speaker 1:

oh, it has to be live service live service with a battle pass honestly, I was thinking about this because some of the content creators came out. I don't think it works anymore in this day and age, uh-huh, but I honestly I might. For this type of game, I might prefer a subscription model. Hmm, and I'll tell you why. Guild Wars 2, I was never a fashion guy, but everything, all the cool fashion stuff was in the gem store. You had to buy real money.

Speaker 1:

Okay, and then also in the gem store. You could just bust out your credit card and buy infinite gold.

Speaker 1:

You just buy gold with your credit card, and I did that because I didn't want to grind. For I did the math and I was like, okay, I gotta spend 115 hours, you know, grinding this dungeon or I can spend ten dollars. Yeah, you know, I don't know what do I want to do here. So it's like that's so easy. I feel like that's alleviated if you just have a subscription. Now, the moment you add a subscription, you compete with wow and it's game over and you lose. So I don't think it works.

Speaker 2:

But I don't know, I don't mind a battle, pass battle pass would be fine, especially the thing I think that a lot of people like about battle passes is it's like a subscription, but it's a lot more condensed into like you don't have to, but if you do, you get these cool bonuses and it's for this short amount of time yeah like. It's not like you can like. If you aren't subscribed, you don't get to play at all. You know it's like wow, you need a subscription, right 100, yeah, 15 a month so it's been that way and that's that's to me that sucks.

Speaker 2:

I'm like no, I don't want to it.

Speaker 1:

It's a barrier to entry for you yeah like you're, you're, I, I'm same way. I'm not willing to even try it until it comes to game pass like that. I just am not paying that money, even though I totally get its value. It's like, oh, they're able to provide a shitload of content because of that, because Because, they keep getting money in. I'm gatekept away from that.

Speaker 2:

Especially I don't know with like, in regards to WoW and that type of subscription service, and I think why we're getting more of the Battle Pass type is the thing with WoW is I don't even know if I like the game and I'm going to have to subscribe. I don't even know if I like the game and I'm going to have to subscribe, like I don't even know if I'm going to like how it plays. I know they have free trials and stuff like that that happen, but I don't want to keep track of that. Like, oh, this weekend, you know, I don't know, and even then it's like I wouldn't. It's like, oh, maybe there's some other game that I already know I like, yeah.

Speaker 1:

I don't know what monetization model they're going to go with Loot boxes. I don't even know what I stand for anymore because I think it all sucks, but I get why it has to be. These games cost a lot of money to make. They just require a lot of time. And I just it's how greedy are you going to be? Um, you know, if if a game like gilbert's three costs 20 million to make let's say it costs, I don't know, is that even a low number? I feel like that's low right for an mmo. That I mean. The average timeline for an mmo to be built is, they say, seven years. That's how long it takes to develop that game. Comparing that to $135 million or $400 million for a two-hour film, it seems like a drop in the bucket. I don't know man. I don't know what monetization model I want. I just like the values that this studio is founded on and they haven't disappointed me. Yet They've made two banger games. Alright, boys, let's hope.

Speaker 2:

Number three is another banger.

Speaker 1:

Dude, I am literally. I might take like a month off work, lose my life.

Speaker 2:

We come in next the podcast, after the game comes out. You're like who are? You? Where am I? I haven't seen light in years.

Speaker 1:

I'm going to send my wife away, like, leave me, I need to go into my hole Because I'm still in contact with all my Guild Wars 2 buddies and I guarantee you that those dudes are take two weeks off minimum. They took two weeks off for heart of thorns, which was the first expansion of guild wars 2, when we didn't even know what it was going to be like and it fucking totally. The guild wars 2 was dying and then they came out there because they weren't going to do the expansions model. They didn't like that model and then they were like fuck it, we have to do something. Came out with Heart of Thorns and completely revamped and revitalized the game. It was one of my favorite expansions. I think I put that as my favorite expansion all the time. Those guys took two weeks off, going in blind. That's how hardcore these guys are.

Speaker 1:

That's hardcore, I'm telling you Put probably 200 hours in by the time they went back to work. It's a beautiful thing, Dylan Like think of the game that you've ever like the most time you've ever put in a game. They did that in two weeks and they're just getting started. My man, Like Asmongold, has 35,000 hours into World of Warcraft. 35,000 hours Like a lot of the top content creators 35,000 hours.

Speaker 1:

A lot of the top content creators in Guild Wars 2 have 25,000-30,000 hours. This is not an uncommon thing. Yeah, it's like seven hours of playtime, seven years of playtime. Sorry, that's 24-hour days days divide this by 365, so you get years four years so four years of of four years of your waking life that's in one game.

Speaker 2:

That's crazy. I mean, but's like, and it's even hard to wrap around, it's like you think like, oh yeah, four years he played a game like especially the content wise, but it's like, no, that's the amount of hours he put in. It's not, I played the game for four years. It's, I played the game consistently for four years, actively, actively.

Speaker 1:

Wow. Well, think about from your perspective of, like add up how much time you've played games in your whole life.

Speaker 2:

I bet you have probably 30,000 hours, you know. If you added every game you've ever played One game.

Speaker 1:

Think about how much you gain back in love and cherished memories. Hey Think about how many games you've forgotten you've ever played.

Speaker 2:

Definitely, that would never happen.

Speaker 1:

I prefer that model. I'm a quality over quantity guy.

Speaker 2:

True, it's insane. That's insane 35,000?.

Speaker 1:

I have probably roughly 7,000 hours across both games as well, both games, guild Wars 1 and 2. I have 3K hours in Guild Wars 2. So 10X what I put in, and then some 12X.

Speaker 2:

See, I could get into a game, I could know life, a game like that, but I have yet to find one that hooks me that hard, like because all the games that I get into I've exhausted all the content, like it's not that I get bored, it's that I've done everything like spider-man you won't exhaust yeah, well, exactly so.

Speaker 2:

It's like guild wars you won't exhaust it, right right. But like Spider-Man the games I'm into I exhaust them and then it's like I can't do anything else. So one day, maybe it'll be a single player game that has unexhaustible content.

Speaker 1:

Kyle says he'd rather play many games for a short period of time than one for an absurd amount of time 35,000 hours. Kyle, but as long as you enjoy what you're doing 35,000 hours.

Speaker 2:

Kyle 35,000.

Speaker 1:

Kyle always does this. Have you ever noticed this? Like the way he argues, at least when he's in a good mood and he's not snappy. He's not a snappy boy. But he does this like he'll make a statement like of what he'd rather do, and then he always softens the blow Like but you do what makes you happy.

Speaker 2:

But you know hey man, I know you. That's your opinion.

Speaker 1:

Yeah, exactly, he's like I'm just saying what I like to do. He always sobs at me. He's always looking out.

Speaker 2:

I always try to do that when I argue with you guys about Tally. I'm like but that's your opinion, you like Tally? Yeah, yeah, yeah.

Speaker 1:

But you do it to be an ass, I do well you guys gang up on me, you guys get so angry about it because just because I think I'm right doesn't mean you're wrong see but kyle's on vacation doing his that. He's doing that alpha class, that 18 000 alpha training is and this is part of the ego, right, kyle, are you down there doing that, are you? Are you on the beach holding the fucking sledgehammer.

Speaker 2:

Here's the thing. Kyle too me, and you often agree that billy is wrong.

Speaker 1:

Oh, yeah, yeah, and that doesn't. And there's no softening gaslight.

Speaker 2:

Yeah, yeah, we gaslight him into believing that he's wrong.

Speaker 1:

I'm gonna start everybody in the chat. Uh, start checking these clips. Uh, for uh kyle.

Speaker 2:

Um, he's down in that alpha training class trying to learn how to be a man, paid 18 grand I imagine, billy, when we're old one, one time me and kyle are gonna gaslight you so hard that it's like it breaks you, that you're like well, I guess, I guess so.

Speaker 1:

You did that with RL Grimes. I started to believe you. I started to inherit the malware. It worked. The gaslighting was so strong. Rl.

Speaker 2:

Grimes was your moment. It's like we convince you you murdered somebody that would be tough.

Speaker 1:

That would be an uphill battle.

Speaker 2:

I don't remember it, but it's like when we all have dementia.

Speaker 1:

You're like Dylan. Where can people find us?

Speaker 2:

people can find us on YouTube, instagram, spotify, any major podcast listening platform, as well as where we stream every Tuesday at 7pm on YouTube, right here, where you're watching us, hopefully. Please leave a comment, leave a like, subscribe. Come join our lives. We have a lot of fun talking to you guys. I mean, got to talk to Kyle here because he's out of town, but we had some other amazing people join as well.

Speaker 1:

We did. Thanks everybody and remember with a good KD you get the dub.

Speaker 2:

Bye guys.

Speaker 1:

Bye.

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Discussion on Potential Guild Wars 3
Future of Guild Wars Series
Guild Wars 1 and 2 Gameplay
Guild Wars 3 Speculation and Hopes
The Future of MMO Gaming
Gaslighting and Collaboration With RL Grimes