The KD Ratio!

The Virtual Odyssey of Skill, Memory, and Progress

February 07, 2024 The KD Ratio! Season 4 Episode 5
The Virtual Odyssey of Skill, Memory, and Progress
The KD Ratio!
More Info
The KD Ratio!
The Virtual Odyssey of Skill, Memory, and Progress
Feb 07, 2024 Season 4 Episode 5
The KD Ratio!

We pulled this episode directly from our livestream over on YouTube. Come check us out! 

The following description was written by A.I.

Ever wonder how a no-summon, no-hit, blindfolded, dance pad-only speedrun of Elden Ring would even begin? Hold onto your controllers, because we're unpacking an epic viewer accomplishment that redefines gaming skill. From the nostalgia of cherished gaming stores to the dizzying heights of content galore on YouTube and Netflix, we take a trip down memory lane and ponder the impact of media's evolving landscape on our gaming and viewing habits. Alongside, we invite you along for our personal Super Bowl shenanigans, with a side of life's humor as we whimsically consider if we're all just characters in a grand live service game.

Fasten your virtual seatbelt as we zoom into the future of gaming, where layoffs in tech meet the uncertainty and excitement of AI's role in development. No crystal ball needed—we're discussing how innovation thrives in an industry enamored with its past, and what technological leaps from Guitar Hero to cross-play tell us about what's next. Not one to shy away from the tough topics, this episode doesn't leave out the gritty details, from the financial implications of the growing tech labor pool to the warmth of sharing nostalgic games with the next generation.

We close the joystick journey with a heart-to-heart on the social dynamics of gaming, from raiding in Destiny 2 to the challenge of hitting that elusive 100% game completion. The psychology behind mobile gaming purchases, the ethics of spending, and the shared experiences of introducing kids to our pixelated past are all on the table. So, whether you're a seasoned veteran or a curious newbie to the world of gaming, join us for a candid and entertaining exploration of our digital playground.

If you enjoy our episode's content, come check us out on twitter @KDratiopodcast, YouTube as The KD Ratio Podcast! or on Instagram KDratiopodcast



Show Notes Transcript Chapter Markers

We pulled this episode directly from our livestream over on YouTube. Come check us out! 

The following description was written by A.I.

Ever wonder how a no-summon, no-hit, blindfolded, dance pad-only speedrun of Elden Ring would even begin? Hold onto your controllers, because we're unpacking an epic viewer accomplishment that redefines gaming skill. From the nostalgia of cherished gaming stores to the dizzying heights of content galore on YouTube and Netflix, we take a trip down memory lane and ponder the impact of media's evolving landscape on our gaming and viewing habits. Alongside, we invite you along for our personal Super Bowl shenanigans, with a side of life's humor as we whimsically consider if we're all just characters in a grand live service game.

Fasten your virtual seatbelt as we zoom into the future of gaming, where layoffs in tech meet the uncertainty and excitement of AI's role in development. No crystal ball needed—we're discussing how innovation thrives in an industry enamored with its past, and what technological leaps from Guitar Hero to cross-play tell us about what's next. Not one to shy away from the tough topics, this episode doesn't leave out the gritty details, from the financial implications of the growing tech labor pool to the warmth of sharing nostalgic games with the next generation.

We close the joystick journey with a heart-to-heart on the social dynamics of gaming, from raiding in Destiny 2 to the challenge of hitting that elusive 100% game completion. The psychology behind mobile gaming purchases, the ethics of spending, and the shared experiences of introducing kids to our pixelated past are all on the table. So, whether you're a seasoned veteran or a curious newbie to the world of gaming, join us for a candid and entertaining exploration of our digital playground.

If you enjoy our episode's content, come check us out on twitter @KDratiopodcast, YouTube as The KD Ratio Podcast! or on Instagram KDratiopodcast



Speaker 1:

I'm not sure. Bada bing, bada boom, we are live oh.

Speaker 2:

Oh Wait, wasn't there somebody that's usually there?

Speaker 1:

Well, it's food's here, but he's not. What could it be? Where is the young mad lad? It's Super Bowl week, or Super, super, superb owl. You can't use that word right, you have to use superb owl. Are we live? Are we juicy? Are we sexy?

Speaker 2:

Are we looking good?

Speaker 3:

We are live and we're good.

Speaker 1:

I'm feeling good. We got something cool gaming in the chat. What's up, my man? Congratulations on your Elden Ring playthrough. No summons, no hit, blindfolded dance, dance, revolution, jump pad only Run.

Speaker 2:

Plus, it was a speed run.

Speaker 1:

Yeah, it was a speed run. I mean it was just literally the most incredible thing I've ever seen. Sub 22nd, he did it in 18 seconds. Yeah, he jumped hard on that jump pad. Oh yeah, it was. He beat Elden Ring. He did it no summons, no ashes, no nothing. It was impressive as hell, didn't target farm anything, got some builds up, tried a bunch of different weapons and kind of. He didn't end up like I don't really think he struggled that hard against any boss either Tried a. Melania seemed to go pretty smoothly. I mean he spent maybe an hour or two on her. Malekith, I think, was his hardest fight, malekith, which was interesting because he struggled with the first. I think I talked about this last week.

Speaker 2:

He struggled with the first phase, not really the second phase the beast.

Speaker 1:

Yeah. Which was so foreign to me because that was such a straightforward part of the fight. It just goes to show everybody like, depending on what weapon you're using and how you've played the game, you might struggle with different things. I think he was struggling with how fast and aggressive he was Same with, like the Elden Lord himself, that fight, the second phase in particular.

Speaker 1:

Where he just moves around, but he ended up using this like I don't know. Is it the Briar weapon when you kind of like throw it and then the blade spins? Yeah, as it sticks in air and spins.

Speaker 1:

Dude, this thing fucked up, elden Beast. I mean I was watching the play, like Elden Beast, anybody, any boss that like, would finish their combo on it. I mean he would get off like 7k crits with that one attack, which on base game is insane, like that's a third of their HP bar and I always thought that weapon looked cool, you know, because he'd throw it and it kind of floats out there.

Speaker 1:

It looks like there's a significant lead-up time to getting it off and it was definitely like frustrating to watch at some points because it was like he's going to smack you Because he was so into using that, because it's it probably you know, as you use it, it feels so good to just watch their health bar get nuked Get greedy, but it was like oh my god, please, just like.

Speaker 1:

You have normal attacks too. You know, like, use your fucking normal attacks. But you know he didn't listen to me and didn't need to. He beat the damn game with something I've never done, so considering how much effort I put into it, but nonetheless we've exhausted the Elder Ring discussion. I don't know.

Speaker 3:

I think, we could talk about it for Dude.

Speaker 1:

I got on with a coworker this week. I'm not even kidding. He's like hey, remember that game? You told me to pick up Elder Ring. Yeah, I checked it out like a month and a half ago and I beat it. It was like the greatest game I've ever played. I'm like, well, we're talking about it now. It was like 30 minutes, 25 minutes goes by, and it was like, yeah, we dove into it Headfirst, it was awesome, it was so much fun, so yep, but anyway, superb. Alweak, Do you do any historical plans? Do you have anything that you do?

Speaker 2:

No, I mean now that the 49ers are in it, we probably do something with my dad.

Speaker 1:

Mm-hmm.

Speaker 2:

Because he's a big 49er fan.

Speaker 1:

so yeah, same here. I grew up a lifelong Niners fan, big-time football fan. Bang bang Niner Gang, bang bang Niner Gang baby. I absolutely love football. That's by far my favorite sport. Second most to watch is golf. Don't know how they're related at all.

Speaker 1:

I'm not a basketball guy. I definitely don't like baseball. I love going to the games, but I won't watch it on TV, which is opposite for football. I love watching football on TV and going to the games incredible atmosphere, it's a lot of fun, but it's just you can't. The best view is on your couch at home.

Speaker 2:

Yeah it's just the reality. You have to look through all these people and you're like, all right.

Speaker 1:

Yep. So we're hosting a big old party. It's going to be fun, All my family's coming over. We're decorating the house Niners colors, streamers.

Speaker 2:

Nice.

Speaker 1:

Streamers. We're going to have nacho bar.

Speaker 2:

Nacho bar.

Speaker 1:

Chili Put chili.

Speaker 2:

Cornbread Put chili.

Speaker 1:

Chili.

Speaker 2:

Chili.

Speaker 1:

Chili, no, just chili. Cornbread, just all the fixings. Man, it's going to be all good, nice, delicious. I can't wait. So yeah, that's my routine, especially when the Niners are in. Usually we just get together and have like a little thing, but now it's our team. I watched my team lose twice in my life 2012 and then 2019. I'm hoping that changes this time around in the Super Bowl. So fingers crossed. But today we are talking about live service.

Speaker 2:

Yes.

Speaker 1:

Is your life a live service. Do you have a problem? Call this number?

Speaker 2:

Yes, it is actually, if you think about it, I get releases of content into my mind.

Speaker 1:

Yeah, Every day, Jesus has a new DLC that you download right, the battle pass and then you experience it right. And then every day, your character gets a little older and maybe not as in good shape, and tweaks their back more often.

Speaker 2:

That's the reverse battle pass.

Speaker 1:

And you can only have one character you don't have, like you can't run any alts.

Speaker 2:

It's a lifelong account.

Speaker 1:

It's a lifelong account and you know, I feel like we're moving into that world where, like, we're going to have like life achievements, like in a virtual space, where, like people can just go in and see, like your achievements, like, oh wow, this guy's accumulated a million dollars, or, like you know, he hit the, he, oh, he hit a, he has the lucky title because he hit a lottery one, or something like that. Like you know, I feel like we're walking to that, to some version of that world, at least for some group of people, especially with this new Apple Pro vision. Have you seen this thing?

Speaker 2:

That's crazy, the people that are like driving their cars.

Speaker 1:

I think those are. Those have to be memes, you know, do you think some of those are real?

Speaker 2:

I've seen a lot of them and I thought like there's no way there's.

Speaker 1:

There's this is real.

Speaker 1:

They're. They're sitting there like driving down the freeway and then they like, oh look, the cops pulled me over and I just don't know what to believe on the internet anymore. I see that shit and I'm like, uh, hey, victory, we're looking for our third. But his food's here, but he is not. So we don't know, maybe he's with you watching a movie or something. Forgot about us, I don't know. But yeah. So I wanted to bring up this concept.

Speaker 1:

I was thinking about this the other day and I wonder how much of this has to do with like you know, people are biased towards like media content, whether it's like movies, film, tv or video game content, and I wonder how much it has to do with distribution, and what I mean by that is right now we have more avenues of distribution to us than ever before. Um, you know, back in the day, video games you went to the store, you went to the one cabinet that had your console. I mean, pc gaming will leave that off the side, because that's sort of always been kind of its own thing. It's like the Wild Wild West, before really steam came along. You just go to websites and download executable files and pray it works. Um, but you would go to the store like Walmart or GameStop or whatever, and you would go to the section of the cabinet that had, okay, playstation 2 games or whatever, and you'd stand there and you had, at best, 14 games, 15 games, you know, like a couple rows, you know, of games or whatever.

Speaker 2:

I think more than 14, 15.

Speaker 1:

I think there was like how many duplicates were there, though there was always like three or four Call of Duty. There was always like three or four battlefields. At the time I'd say 30.

Speaker 1:

And then the whole bottom bin was just the console itself, right, like there was. But my point is there was a handful yeah, that was what you had accessible to you, basically anything that had released within the last 18 months. Um, same thing with film right, like you would go to the movie theater you didn't really have a place to go and like watch trailers, you just saw it on TV. Um, you could go to Blockbuster or something like that and like see the selection, and there was like a couple hundred movies there, but the distribution channels were very linear, focused, right, focused, and my, my, I'm wondering, like TV, like we can use that same example with TV when you want.

Speaker 1:

Like I don't know about you, but when I was a kid it was like, oh, cool, tuesdays, that's fringe night, we watch fringe on Tuesday, yeah, wednesdays, oh, that's house, okay, we watch. How you know what I mean. Like it was like that, it was, that was the, that was, those were, those were your entertainment avenues, right, and so that's sort of how you watch these shows. That's how you got experienced to like media. It was like that whole night was dedicated to that one thing and you kind of were like ready for it, for, like you know, if it comes on eight, you were getting ready for it at like seven, 40, you know, um, so it was very. You got all your food, you, because you had everything ready, you got your bowl, ice cream, whatever. You already finished dinner, cleaned up, did your homework, whatever, but like your selection was thin. Now, holy shit, there's a million I have between YouTube, which has billions of hours of content and literally infinite almost.

Speaker 1:

I mean there's no such thing as almost infinite but like boundless content on there. Um, essentially boundless content on platforms like Amazon Prime, netflix, whatever. I mean like more content that you could ever fill your time with, and those are just like. There's just a couple. There's probably what 40, 50 streaming apps at this point. Yeah, all with their own content, all with their own hubs. And so I'm wondering if, like this bias that we're seeing, where a lot of people are judging negatively of, like you know, they're seeing what's happening in Diablo or these other live service games, where they're all kind of trending to neutral or even poor quality from like an outsider's, observant, like from an observer perspective, yeah, I wonder if that's just because there is so much distribution that, like, we still have the same quality. You just have to go and find them. There's just more of the shit on the fringe that you have access and are exposed to.

Speaker 2:

Yeah, I mean I would say kind of tying into that that like now, with the ease of access to everything, I think you run into video game companies that are trying to capture like the big game you know, like, because I mean I think they saw a lot of those sales with like Elden Ring was one of them, and just before streaming and before downloading the game, you know not on disk you'd have those midnight releases at like GameStop and you know. And then that was the thing, like you had to preorder it, because the reason you preorders were made was because they only ship so many to the store and so if you didn't preorder it, you didn't get a copy?

Speaker 2:

Yeah, but now there's like no use to preordering it, besides pre downloading it and giving them a better idea of how many people are navigating with the disk. Yeah, so I think that does tie into like just the, the avenue from which we do get our media. Now it definitely shapes what they're thinking when they go into to producing it and also just our accessibility to crappy ones.

Speaker 1:

Well, let me ask you this how many games a year? This is kind of you know, obviously we're younger at the time, but, like in 2015, how many games a year do you think you bought? And do you have to give me a number, just like is it more or less than what you buy now? I would say for me it's significantly. It was significantly less like I purchased more games now.

Speaker 2:

I would almost say it's. It was more for me just because I Well, first off, I abused the heck out of the game. Stop return a policy. I and I knew the manager that you were flagged in the system.

Speaker 2:

No, the manager hooked me up. He knew I could beat a game within the seven days, the seven-day return period. So I beat it, return it, get a new game. Beat that one, return it, get a new one and Pretty much, rented a game you know every single time. And so I do think I went through more games In 2015, then I do now, because now I'm, I'm, I have an acquired taste and I know what I want.

Speaker 2:

I know what's gonna be good. Back when I was a kid I didn't know. You know I was very. I was much more adventurous with games Because it was kind of like the wild west. You didn't know unless you had game informer and, like you, knew this specific issue About this certain game. There's no way you could look up if it was good or not. You could ask a game stop employee hey, is this game any good?

Speaker 1:

Yeah, you got the monthly game informer. Yeah that's how you would know otherwise you had.

Speaker 2:

Now, if I just look it up, can look up millions of reviews on one game and I can be like, yeah, this one sucks, I'm not gonna buy it. So I think I think I bought more when I was younger interesting.

Speaker 1:

No, it's, it's it. I buy that the. Probably the dollar amount is similar, probably it's more now, but the volume of games that I buy is more because it's just too accessible to not you know, like with steam and steam sales and the way that the whole machine is built around, like staying notified, you know, and figuring it out. So Our third is a ride, but he's in hair and makeup right now, so give him a minute getting prepped.

Speaker 2:

I.

Speaker 3:

Was giving shit last time I ate on camera, so I'm just gonna check it out real quick, good, yeah, I just it.

Speaker 1:

There's like a whole machine built around it and I just feel like I Think it's very easy to go into like the negative. I think obviously Game studios are trying to make as much money as they can, clearly, but I feel like To judge. I still think that there's a lot of amazing games going on.

Speaker 1:

Oh yeah like I think some of the greatest games that have ever come out have been in recent years. Like Elden Ring would be one of them. Right, like you can't discredit that, and I get that like a lot of the larger studios, you know, or maybe milking their titles, but when is this never not been the fucking case? Madden and FIFA have always been the same types of games Like, that's just they've just found a better way to monetize it. Okay, if you want to continue to play that game like and spend money on it, you're spending money because you enjoy it or you hate yourself and you just Do that or whatever, but like nobody's forcing you to do any of that.

Speaker 2:

What I do think maybe there's. There has been a little bit of a shift in as far as back In like 2015,. You know these games, the big developers, you trusted them, you had faith in them because they they delivered games you know that you knew were good, and Now it's so much the case that they're actually the ones that are doing worse and so you're turning more to like indie, to more principled studios like from software, and from software is not indie, but it's, it's not.

Speaker 1:

It's not it's not blizzard.

Speaker 2:

Yeah, and it's not blizzard. So I think there is a shift in that way. I think maybe those companies has always been kind of shady, but I think in the environment they were in all those years ago they had to produce good games to survive because the your distribution right, like if it wasn't selling, then that was that right. You couldn't afford to put out a bad game.

Speaker 2:

Yeah now they, they can afford to put out a bad game because they have. They have one live service game. That's making billions of dollars a day you know just going on.

Speaker 1:

Yeah, and I don't even know if it's like a really a shift, I think I think literally these companies, that the people who play Madden stuff, I get like I have a brother-in-law who literally hates himself every single time a new Madden comes out because he spends like Probably a hundred dollars a month on this game, like he will buy cards, roll for the cards. It's a whole gotcha system, uh-huh, and he like he just he hates himself but he plays it and he gets enjoying that. So I just feel like they know that target audience and they found a way to monetize it and it's, for better or worse, like it's not illegal what they're doing. They've just found a way to make money on it like anything else, yep. So I just, you know, I don't really like hate him for it. I just I'm never going to be a part of that market, so I can't really. So I'm not really bothered by it. I do get bothered by when it it targets kids, which in some of these cases they do that, but yeah.

Speaker 2:

Yeah, jamie says fortnight, fortnight, yeah.

Speaker 3:

Jamie's young like fortnight Young.

Speaker 1:

Jamie, actually I think you picked up a little bit on the mic, but the yeah, we got Kyle in the chat. It's kind of funny. Look how many cars have come out in the last ten years alone. Yeah, I mean they just rinse, recycle and then like, look at let's look at those quality of cards, their remakes, a lot of the maps are Repurposed. They're not even like, they're not even inspired, true new works and it's it's just easy for these studios to monetize that IP. They it's so culturally identifiable that they could just monetize on it.

Speaker 1:

And yeah, I think, like the, what's more interesting is these layoffs. And I, I, I, I, I. Tech labor has been very expensive for a very long time and I think what we're seeing right now is companies taking advantage of sort of resetting that a little bit and Kind of provide like doing layoffs, trying to force down the cost of labor because now the labor pool is Larger and then they can rehire these senior devs or whatever at a lower price point. Because I've seen some of these like developers at these studios and I mean some of them are making like a million dollars a year. Now I'm not saying that that's not worth it or whatever. They're not valued at that or whatever, but if companies can lower that salary requirement by a couple hundred thousand for Hundreds of developers across the board, like this is saving them millions of dollars. So it's also I think we're at this like weird inflection point to with like AI helping with the development of games. Welcome, thanks. Thanks, you can. So glad you could join us.

Speaker 3:

We're worried about you bud, I don't want to talk about it. This is the worst dream in my life. I've been on the road for an hour and a half.

Speaker 1:

Oh god, I know that shit sucks, though we won't Um good. I just, I feel like we're at this weird inflection point. I don't know. I Don't know what do you think development goes? Do you think we see the rehashings of a lot of IPs, I mean like Baldur's Gate, like it's Baldur's Gate 3. This is not like a new concept. Elden Ring is sort of a iteration on a Founded kind of model. Right, it's not. They didn't reinvent the wheel.

Speaker 1:

Do you think there's still opportunity to reinvent the wheel inside a gaming or do you feel like a lot of the major tropes in the game, a lot of the major tropes have been sort of played out and it's really just Kojima is attempting it.

Speaker 3:

I Don't know if he's been like super successful, but he's trying with this with like the whole film like movie idea like death stranding.

Speaker 2:

And because he's what it's a delivery game, and then now.

Speaker 1:

This next one has with peel.

Speaker 2:

No, that's, that's OD. Okay, the death stranding is the delivery one, and. But they released like the trailer for the second game and so the first. It just looks weird. There's a guy with an electric guitar, yeah.

Speaker 3:

I don't. I think that's how I felt when they were first advertising the first one, though, too Like that first clip where you go inside his like mouth and then that like baby comes out or whatever the camera. So that that's just. But, weirdness aside, kojima is attempting to reinvent the wheel, but I mean it's gaming has been around, I mean since the 70s really, but like these genres that have been like that are dominating, have been dominating for like at least 20 years right I mean.

Speaker 1:

RPGs. Still, I'm forming, yeah.

Speaker 3:

I don't know if Mario has evolved in like graphics do in graphics but it's always just been a side-scrolling platformer. Yeah.

Speaker 2:

I Don't know, I don't. I mean, I don't want to say no, they'll never innovate and come up with a new genre. But I can't, and I am not the one who's gonna do it. I can't imagine what it would even be.

Speaker 1:

I think the technology for me, I don't know, I think it's just gonna be like. I think that curve of like Rate of change, of like what we're seeing, like for me, like the things that were disruptive, or maybe like guitar hero right, we never really had a game like that before which guitar. For like three years. Totally unique experience, right.

Speaker 3:

Maybe a little longer, like the hype of guitar he was like maybe like five years.

Speaker 1:

But yeah, cuz like it was guitar here. How many guitar heroes did they come out with?

Speaker 3:

Oh, there's a million.

Speaker 1:

I was gonna say, wasn't there like a lot?

Speaker 3:

of one, two and three were like the big ones, and then I got played out on a spare of Smith version Metallica DJ hero, mm-hmm. So then like band hero band hero which is like rock band, which was a, which was a spin-off or a variation of guitar hero and then like cross play.

Speaker 1:

That I feel like that was a big. It didn't really change anything from a gameplay experience, but it like offered a whole different experience cross play.

Speaker 2:

Crossplay, yeah, cross play where you could play.

Speaker 3:

Like what game is this?

Speaker 1:

I've never I was like no, and then like Battle Royale, I was like the probably the more recent one that I could think of. So, like, I think it's gonna be like this slow Pays to change just out, as it's always been. Like innovation just doesn't like all of a sudden hit and I'm like, oh, here's this whole new idea. I think what we do see kind of changing quickly is the technology that we interface with to play these games. I think that's going to advance and with Apple getting into the game with this vision pro, I've watched a lot of content on this stuff and I've been impressed with sort of Trying to predict and and some of the tech users that I watch in respect of where they see this kind of product evolving to no, I Think, I think where this is, I don't I'm gonna say this I don't think it's gonna be as fast, but like I feel like this is kind of like the the first, I'll say this, the first like iPod before we get to like the iPhone.

Speaker 3:

Right, Uh-huh, are you gonna do one of those people on the subway?

Speaker 1:

I don't think it's like that. No, I won't.

Speaker 3:

I won't be a first adopter.

Speaker 1:

Already we're talking about that. I don't know. Do you think any of that is real? I feel like that's all staged content, like especially the average. Not advertised, but like just dumbass tech talkers trying to like. Yeah yeah, like that thing that you sent over over.

Speaker 3:

Yes, dude, I went down. So perfect, I went down to rabbit hole with that guy. He's actually really funny.

Speaker 1:

So perfect. I loved it so much Um.

Speaker 2:

I thought of a innovative game idea. You guys ready. We better copyright this first first, shut, close your ears.

Speaker 1:

We don't need first person shooters.

Speaker 3:

Yes, no, first person football.

Speaker 1:

That where you actually feel like you actually are football.

Speaker 3:

I feel like I would get sick playing no like.

Speaker 2:

Call of Duty, not VR. Just like Call of Duty first person. But you, you you're playing football. Has it ever been done? I don't know Is it worth it to try Entrepreneur, entrepreneur, entrepreneur. But like that's a crazy idea. You know it's gonna be something like that.

Speaker 1:

Well, that's what I'm saying. Like this technology, like I think it's, there'll be some kind of new technology.

Speaker 3:

First person figure skating game. Oh it's a goat simulator in first person.

Speaker 2:

I think that already exists, probably a mod for it. Yeah.

Speaker 3:

Hey, there's a first person, elden remod. Any good, it looks fine, but it just does not seem like the kind of game that I'd be able to imagine fighting the Elden Beast You're like fire giant. You really couldn't be fire giant. Now he's big. Now he's big. Yeah, we got it.

Speaker 1:

We changed the FOV. Now he's huge.

Speaker 3:

Do we need to reinvent the wheel in gaming, though, or do we just need to have a really good version of something already exists? That's what I'm saying. Yeah, like does the wheel need to be reinvented.

Speaker 1:

I think there's still like. Elden ring is one of the greatest experiences to be had and it it's just a rehashing of a lot of like core principles from their other games, but it's a phenomenal experience. I totally agree. We don't need it.

Speaker 3:

Kyle brings up a good point too. I think we as gamers expect more, but want the same.

Speaker 1:

Oh, that is a hundred percent evident with how people spend money. Yeah, yeah, like every year, like I was just talking about, my brother a lot says I will never buy another man and he spends probably a hundred dollars a month, like buying the cards to gamble, the only game that I I got out of.

Speaker 3:

That was that I was a victim to is probably called the.

Speaker 1:

Really, for a while I was buying every single one, the battle passes and stuff, or. Oh, I see, just like, at least you're getting like a whole game like I'm done.

Speaker 3:

And then I and I'm like, well, this looks okay. I'm like I'm done. Now I'm really done.

Speaker 1:

Have you ever played like any of the mobile games where they have like, like any of like the kitchen ones where you can get like? No, I've never played a kitchen mobile game. Have you ever played any of the ones like have you ever spent money on a mobile game, like for in-game items?

Speaker 3:

No, I'm really good about that Okay.

Speaker 1:

The only, only those are the worst.

Speaker 3:

I have bought a few games like for a flat rate and then I never spent like nice, I bought that for 10 bucks, but like that's, I'm just not a huge mobile gamer. You know like if I play a mobile game it's like just a pretty like a brain teaser or puzzle or something. I'm not like the kind of person that's gonna sit there and play.

Speaker 2:

I'd rather play a game game, then yeah, you know. Yeah, I'm in between there. I Need it to be hands-off enough to where I can just AFK. Okay, just AFK, yeah, afk, like that. But then I also I need something, some substance, and I will spend money on it.

Speaker 1:

I have never. I Don't even know if I've ever bought an app. Like you paid for an app. I used to jailbreak my phones way back in the day and then like, get the access to like the free app store and download all the apps. I remember I I sorted the app. I did that from my first. It was like the iPhone 3GS, I think no and I downloaded like the illegal app store and I jailbroken. I thought I was so cool and I would jailbreak other people's phones. Did you charge them?

Speaker 2:

No, just like you'd charge them for your free.

Speaker 3:

Your movies you'd pirate to the whole underground selling them out.

Speaker 1:

We. But like we, I've downloaded that like that. I forget how it worked, but you had, like the app store. That was basically literally a copy of the app store, but you just downloaded for free and I sorted by price and I downloaded like every thousand dollar app and there was this one app. It was like there's a thousand dollars. It was like this will hack any security web camera you download. It was just like live streams of like public live cam web cameras around the world and so you would like watch. You would just like Well, dude, this is like.

Speaker 1:

Now that I'm thinking about it, that's kind of like wild that that was even on a phone, because this is like 2008, and I was like watching like live streams of like Times Square. You know the. I'm happy. I mean, I spent like five minutes doing it because I was like proof of concept, like I just Did not spend a thousand dollars to get this. But yeah, I, yeah, I don't. I refuse to do mobile games, but my mobile games are the worst in that, in that sense where they get you hooked Absolutely and then they get you to spend money and they make it super easy to, because your cards already loaded into your phone, so you just press one by, that's it 20 bucks.

Speaker 1:

There you go. That's one thing I'm gonna be. Really I don't know how I'm gonna teach my kids because, like I feel like the three of us are pretty good at Like you guys dabble a little bit in cosmetics, but you really, I think you guys have, like you only buy cosmetics for games that I think you really love. Yeah, like you won't just go in and like I gotta fucking have it. Like you kind of are very picky and choose.

Speaker 3:

I buy tons of cosmetics for Roblox.

Speaker 1:

I was like this is news breaking it all the time but we have, like I Don't know how I'm an apparent that one day you know of like what, what about like? There's this this is youtuber Linus Linus tech tips yeah, one of the larger channels, and he has this whole thing is not because us but no, not, not quite.

Speaker 1:

But he has this whole like framework that he operates from, like teaching his kids. He's like, can you use whatever you just bought in the real world? Okay, no, then you can't, you, you shouldn't spend money on it. And I'm like, okay, that's kind of an interesting framework. But then it's like, with that Example, would you ever buy a game? Then in the first place, like that's kind of a weird.

Speaker 3:

Yeah, I feel like it's almost contorted. What's the real world? Yeah, cuz you can game in the real world, but like what is?

Speaker 2:

let me go gamble then, dad is a.

Speaker 3:

Is a child gonna think about it that hard though?

Speaker 1:

Well, I mean, if he's asking for my credit card, and then I ask him that Question can use this in the real world, the good news is if I, me, as a young kid, went to my mom or dad and said, hey, can I have 20 bucks for this, which I don't think I ever freaking did but let's say I did, you know, for an in-game, but they didn't even have in-game shops. But if I did, they would have no fucking idea what I was talking about.

Speaker 3:

You know what I mean, yeah.

Speaker 1:

I think for us, if our kids are talking about video games, we're gonna be like what, what is this? This is an axe skin you don't need an axe skin.

Speaker 2:

I would say my criteria just spitball and would be something like how many hours we put in this game, like, and then okay, if, like, if they haven't put a lot, I'd be like, come back to me when you put like 20 hours in you have to write me a one-page argumentative.

Speaker 1:

Argumentative, I like this thought I like this thought what do you value your time at right? And then they say you know, I value my time at X, whatever. And it's like okay, that's what I'm you're allowed like. So you, you value your time at $1 an hour. Let's say, all right, I expect you to do chores every week. Your chores are gonna constitute five hours a week. I'm gonna give you a $5 allowance, right? And then you get to apply that to like your in-game idea. Like if the game costs you 60 bucks and you have 60 hours in the game, or 65 hours in the game, then you can buy the $5 skin.

Speaker 1:

Yeah, right I don't know, it seems, I don't know, I'll probably do some nuance thing like that. That's a good idea. Nah gotta start with those classics. Start your kids off strong with Pokemon. Yeah, I don't. Is that the first game you introduced to your kids? Pokemon, it's very approachable.

Speaker 3:

I'm a good one yeah and it teaches them about choice Right off the rip. It teaches them about living with consequences.

Speaker 2:

Teaches about animal fighting.

Speaker 3:

Teaching about yeah, abuse.

Speaker 2:

What's the?

Speaker 3:

Of not choosing the one you want. Oh, your start.

Speaker 2:

Haven't you seen those videos?

Speaker 3:

Yeah, and you have to sacrifice the first Pokemon.

Speaker 2:

Yeah, I was like I don't have to put it down.

Speaker 1:

Pokemon doesn't have microtransactions, that yeah. Pokemon go did or does what is the first game, do you nice, of the old.

Speaker 3:

Republic, the very first game that a child will play is not gonna be on a phone. Anyways, like Pokemon, go at least my kid, because they're not gonna have a phone like that.

Speaker 2:

I mean that's not gonna be an iPad baby first game I ever remember playing and beating no, no, no.

Speaker 1:

Or just which game are you gonna like introduce your kid?

Speaker 2:

play. I'm not make your kid, but like they're gonna look at Star Wars, like yeah, this is ugly oh.

Speaker 1:

Oh, go does. Yeah, I know, go has a ton of shit you can purchase, you know I don't, I Don't know, it's not.

Speaker 3:

I don't think that Gaming to me isn't something that you should Like force like you're gonna like this game.

Speaker 2:

Yeah, you need to play what?

Speaker 3:

What you're interested in one button.

Speaker 2:

I Mean it would change too based on the times. I feel like you know, because I would like to imagine eventually I Would have my kid play outer wilds, just cuz that's a I don't know, it's the art style doesn't expire and it's like it's cool.

Speaker 1:

I'd lock my kid. I'd lock my kid in the room and say you don't come out. And to beat Elton ring, they're they. Therefore they die.

Speaker 3:

I starved to death. You get arrested here and spent the rest of your life in prison it was justified.

Speaker 1:

They weren't strong enough evolution.

Speaker 3:

Failed Are succeeded. That's my own. Spartan test right, instead of like this crazy, like ritual, like I think I another reason why I would be afraid to introduce them to a game that I love Would be if they didn't like it as much as me. Like I can't imagine being like are you gonna play Mass Effect for the first time? And they're like dad, this is lame.

Speaker 2:

I like Did you imagine really. Guild Wars. You're like come check this out. And they're like this is ass.

Speaker 1:

And you're like dad, I need more than five pixels. Oh, I'm sorry.

Speaker 3:

That'd be like you know, like your dad going to you and be like, oh, let's check out pitfall. It's the best game ever made.

Speaker 1:

Guess, I've ever played pong like I don't even know. Yeah, I don't know it.

Speaker 2:

I do think. I think you can still do that, though, because I think like do 95 do 95 is a good one.

Speaker 3:

Yeah it's approachable.

Speaker 1:

I think we're running out of modern.

Speaker 2:

With those old games, though, and like, just try and imagine yourself like the first game I ever played with my dad that got me into gaming was Super Mario Bros. I can go back and play that game and I mean me and him never beat it, because it, I don't know, we just didn't. But I can still go back and enjoy it, and I Accept that the graphics are that bad. It's not like.

Speaker 3:

Mario's. The graphics aren't even like a thing that you worry about. Yeah, games, though, I don't know.

Speaker 1:

Are you guys the same way as me? Like you like, when you first pick it up You're like, oh yeah, that looks dated or feels dated. I kind of like click past that, like in a while.

Speaker 3:

Yeah, it doesn't take me long.

Speaker 1:

Yeah, over that as long as it's a good game exactly no, 100%, or that it isn't so bad where it's like obnoxious and it kind of takes you out of it, right, then that can be. That could be like like in terms of like it's so clunky to use and so like bad that Takes you out of like yeah, immersion.

Speaker 3:

So I I would make, not make first game. I remember Watching my dad play.

Speaker 3:

That got me into game was the Descent series, like the space fighter pilot oh game series and is what a game called this descent free space, and he used to play like he had a whole rig with a joystick and everything and I would watch him play that for like hours and I remember at the end of every mission on one of them You'd have to like escape the asteroid before it exploded. And I remember thinking, oh my god, this is so cool and I think that's what got me into sci-fi, like that, at least as far as gaming goes. Yeah, I also remember my dad. My dad used to love like when he gets into something he gets super into it. And I remember I had this Dexter's laboratory game and it was like it was just a game.

Speaker 3:

I think I had that same one On the Game Boy Advance is Dexter, and like you had to dee dee, like clone yourself and you have to capture all these dee dees or whatever. My dad played that more than I did. What? Yeah, he started playing it and he got so into it that like he like 100% of that Game Boy game and I remember like I would be like that I want to play my Game Boy, and he'd be like no, you're already past your time for today.

Speaker 1:

You're a lot of it. Oh God, that's a dad move right there. I think what I want to do is I definitely want to introduce like my kids to gaming and I want to do it in the right way. I want to have make it fun and not like this like hyper. I don't want them to just get like right into competitive side because if they're my kid, they're probably going to just fuel themselves into the competitive side.

Speaker 2:

What if they're like super uncompetitive?

Speaker 1:

Then they're not mine and I have to talk to my wife Like I kind of want to introduce in like a fun way I'll host like LAN events, like that would be like a lot of fun to get friends and have like a LAN party, Dad LAN is stupid, shut up.

Speaker 2:

You're not my son.

Speaker 1:

Or daughter, I guess, I don't know.

Speaker 2:

We can play by neural implant now or something like that.

Speaker 1:

Dude yeah, like there's a whole avenue that we didn't even explore. You know what game?

Speaker 3:

series I was super into, as well as the Tony Hawk series. Oh, god, I played this shit out of Tony Hawk and those games I can still go back and have a lot of fun with.

Speaker 2:

What was absolutely. What was the game you bought? Like the first game. You remember buying a game guide for.

Speaker 3:

Oh, I remember mine.

Speaker 1:

Dude, I don't even a Battlefield 3. Maybe that's the only one I remember. Game guide for Battlefield 3?

Speaker 3:

That's not even that old. It's like 10 years ago I know.

Speaker 1:

I don't. I don't know if I ever really bought game. Guys, wait till your kids hook you on games. That that's gonna be the greatest joy of my like. I've already talked to my wife about redoing the living room. So I have multiple kind of like. I think how you, how your in-laws have it, I have the multiple screens. Yeah, I love that concept so much. I've already talked to her about like I want that you know, at least two 75 inch TVs next to each other and I want to wire up her computer to go to the living room too, because it's it works so great for mine. And I'm like I already have all these crazy ideas in my wife's like.

Speaker 3:

Stop, just like you need help you know what the game art. The game very first game I ever bought a game guide for was Super Smash Bros Melee on the GameCube. Oh circa 2001.

Speaker 2:

I think Pokemon Soul Silver or just Silver I think it was the original was called. That was the first one I had the guide for.

Speaker 1:

Was that like a pocket guide? It was like a smaller book. No, it was a big it was.

Speaker 3:

It was a big book and you had to go through it and just I only bought the Smash Bros Melee game guy because I wanted to find out how to get all the secret characters Me too.

Speaker 2:

Where is I was?

Speaker 3:

like how do I unlock these? And it was like you didn't really use the Internet for that kind of thing. No, you couldn't. Like there was. The Internet was so minimal back then that, like Game Guy, was the only way to figure it out.

Speaker 2:

Remember the Game Fat message boards? Yeah, you can find a walk through every now and then if I'm playing an older game.

Speaker 3:

I'll look something up and I'll see, like when I'm like damn, this is taking me back.

Speaker 1:

Dude, I'm playing like I go. I'm playing, obviously, gil Wars one right now and I'm literally like Googling shit and it's like forums from 05. Oh, I'll read it. I'm like that doesn't even work anymore, but okay.

Speaker 3:

Yeah, millennial ghosts talking about game cheat books, do you remember?

Speaker 1:

this, yes, shark. What were they called the where they sharks?

Speaker 2:

Well, they had the shark card shark, which was, and then they had Game Shark, and then because the shark card you could put into like your console and it had preloaded yeah, like hacks.

Speaker 1:

Okay, so I had so target, our local target had a Game Shark that was chain bolted to like their video game section and you could walk in. It was a book that you could flip through and my brother and I we would go in there and we would go in there for, like, we played this. It was like a 007 game, do you remember?

Speaker 3:

the night? No, it wasn't golden I.

Speaker 1:

it was later than that. It started with an S, I think, and I have like a silver car on the cover and it was. It was a freaking tough game. I don't know why we struggle with it, but we can never we can ever really beat it. I can't remember like super I don't think it was super.

Speaker 1:

I don't know what it was, sniper, I don't know but super sniper and it was kind of like a 007 type thing, but you you're like a car driver or whatever. But there was like a couple parts in that game that were really tough and they were timed. And I remember we went in there and we had we brought in our like notepad, like our little notebook, and we were writing down all the cheek Game shark on our little notes so that we could take it home that we didn't have to buy it.

Speaker 3:

I remember you buy the yeah, the books from like GameStop or what have you. I remember buying a.

Speaker 2:

didn't Scholastic sell them to yeah?

Speaker 3:

I'm buying the big, not like a Bible. I like my fire sounds similar.

Speaker 2:

It was familiar to me.

Speaker 1:

I'm talking about like driver.

Speaker 3:

You remember?

Speaker 1:

the driver series. No, I'm going to. I'll look it up when, when one of you guys start going off on something else. But it was I remember, like do you remember that how it was chained on to like the.

Speaker 3:

Yeah, no, I remember because we were going together and it'd be like we're like what game?

Speaker 1:

Oh, we got. They got the, the cheats for this game and we, like I don't know, you couldn't even take a picture of it. No, we didn't write everything down, you know, like I don't know if you guys like for me, the longest time I thought that they were not cheat codes, that were like built into the game. I thought it was like, literally, you were hacking the game Like I don't know. When I learned that like, oh, this is, they put this in the game. Well, cheat codes aren't even a thing anymore.

Speaker 3:

I know it's been sad, it's just fun, you know it's just fun.

Speaker 1:

Why did they get rid of the?

Speaker 2:

only thing we have that's kind of similar and even then it's it's going away, is like Naughty Dog. They'll add, like the filters, or they add. I still remember, and I it sucks that they don't do it anymore. But uncharted to Kyle. Do you remember the fat Nathan Drake? That was fun.

Speaker 3:

And he still moved the same.

Speaker 2:

But like you know, thick and so I miss cheat codes and I don't. I don't get why they stopped. Maybe because they thought they could turn them into micro transactions.

Speaker 3:

Oh yeah, having too much fun. Now that I don't know the purists. Imagine if there was like cheat codes in a game like Elden Ring. Oh. God never hear the end of it.

Speaker 2:

Oh, you use that cheat code to beat this boss.

Speaker 3:

Did you even play?

Speaker 2:

the game.

Speaker 3:

I didn't know you sucked, you didn't get good. Yeah, big head cheats. Oh, it was hilarious, especially in there's a and Tony Hawks one of the pros skaters. Like pros skater three or four, there's a big head mode that if you failed your, if you weren't doing tricks, your head would just keep expanding and if you like fell or you weren't doing enough tricks, they have an explode and the person who kept their head intact the longest wins.

Speaker 3:

Oh, that's cool yeah just like games used to be designed around split screen and that kind of like. Some games still exist, but like I miss being able to like just have friends over and I'll just playing together on one game, you know, like you can't even Do that anymore really.

Speaker 2:

I know, didn't Marvel Ultimate Alliance didn't that had cheat codes, right, spy Hunter.

Speaker 3:

Sorry to cut you off, but yes, marvel. Ultimate Alliance had cheat codes as well.

Speaker 2:

I remember playing that multiplayer split screen and I'd be like, OK, let's enter the code Spy Hunter. No, oh, I was like what the game?

Speaker 3:

Yeah, the game Billy was talking about was spy hunter. I remember this game too actually.

Speaker 1:

I don't even know why we buy. I remember my dad this is so war. My dad like bought the game. He's like just rated T, is it? You think this is all right for these boys? I was like it's like like completely.

Speaker 2:

I remember having that conversation.

Speaker 1:

You're like eight years old. You're like all shy. You're like please, worker.

Speaker 3:

Just let me buy a game. I remember when, when Battlefield 3 came out, they didn't want to sell it to me because I was 16. Oh my God, billy, who is like 18 at the time he went up and he's like I'm his dad and fucking bought it. And the guy was like you sold it to him, he's just going to give it to him. And then the other guy was like I don't give a shit. He was like looking at the other guy, like dude, calm down.

Speaker 1:

It's not that big a deal, battlefield 3.

Speaker 3:

It's not drugs. I'm like, what are you, oh man.

Speaker 2:

Remember, I remember having to like try and convince my mom to buy me Grand Theft Auto and I was like it's, you know, a game where you just do.

Speaker 3:

I remember I had to convince my mom to let me buy Mass Effect the first one, and so that I bought that and like it was after it already come out then you you said you bought it on like the ps store, right, or something yeah, so I was already older, it was like 2009, so I was like 14 but I had to convince her to buy it.

Speaker 3:

Let me buy it. And she's like, all right, fine. So I bought it and then, you know, obviously I fell in love with the game and then she walked in on me playing it with the Leara sex scene, like literally it's such a tame game, but literally like the one scene where you got like a side-angle profile of this naked alien and she walks and she's like what are you playing? And I was like no, it's not, it looks like that you play game for eight hours.

Speaker 1:

There's a 15 second like nude scene. Somebody's walking in at that exact.

Speaker 3:

I just I shuttered to think how my mother would react to like, like cyberpunk or Balder's game, like when, how those games are now like.

Speaker 2:

Could you imagine just during the? And the Johnny sex scene in cyberpunk is unskippable.

Speaker 3:

You have to what it's first person, first, first experience, and you can't do anything.

Speaker 1:

It's unskippable it's on you.

Speaker 3:

You have to like angle the camera to try and look away, but it doesn't quite work.

Speaker 2:

There's noise, there's Keanu going oh shit, that's why. I swear it's. I can't. It's part of the story.

Speaker 1:

It's essential to the plot we aren't even gonna talk about hard line yeah, that battlefield sucked.

Speaker 3:

Battlefield hardline for was okay. Battlefield three was the peak for me. That game was so good, got 99 problems but battlefield.

Speaker 1:

But battlefield three was a battle for 2042, that was 90 98 100%. I wonder how much impact like video games have kind of become like a very social thing, right, like young kids are doing it with their friends because it's cross-play and you have everybody has headsets. Right, nobody had headsets. But even even like the ps3 days, like when monorwrafer 2 was coming out, like well, monorwrafer 2 history right, there was a lot of headsets.

Speaker 2:

I mean free with your Xbox 360.

Speaker 3:

I say, but they were Bluetooth headsets that didn't do anything except allow you to speak to somebody. It wasn't like turtle beaches, like the shit, like oh my god, you can hear game audio in the headset and I don't think like every kid had them.

Speaker 1:

But now it's like if you own a console, you have a headset.

Speaker 3:

I had a shitty Bluetooth earpiece that allowed me to talk on, yeah, the one that came with it. Yeah, and you couldn't even hear game audio in it. You could only communicate online.

Speaker 2:

Guys are the weirdos that listen to your game audio through your headset.

Speaker 1:

You are yes, you're an alien. How, how can you use a?

Speaker 3:

nice and listen to the game audio on the TV. What's wrong with you?

Speaker 2:

because I have the one ear headsets, yeah okay, well, you know what?

Speaker 3:

you're a fool because let's hang up on him for a change, because this is so wrong, we're united.

Speaker 1:

This is such a dumb idea, you guys.

Speaker 3:

Clearly it's no background noise yeah, and then you crank the TV so we hear, I hear all of your shit especially when you're playing persona and they'll have the same tag lines every attack persona and I'm like god damn it, I don't hear any of this shit but see like your headset.

Speaker 1:

My okay, so money goes. When you bought the ps3, the headset that came with it came with it, right? Yeah, it was a literally like you were a truck driver with a little mouth piece like this and, like I'll said, it was only for in-game chat voice calm, yeah it did not play on millennial ghost is roasting Dylan right now. I know.

Speaker 2:

I was a truck, one ear headset what do you live in? Yes, so bad but see, I felt like back then, especially with how they came out like back then you had no choice.

Speaker 3:

Now you're making a choice.

Speaker 2:

I never knew. The choice changed.

Speaker 1:

Nobody told me and like the cheap headsets like you can go and buy like the entry level turtle beaches at like Walmart or whatever. I think you're like 25, 30 bucks and they're great like they're. They're pretty comfortable and have pretty decent Mike.

Speaker 3:

Like the that didn't exist.

Speaker 2:

The headset that I used for like four years straight I had like the best sound quality and like the the best audio quality, like when I speak into, it was like $14 and it was amazing and it finally just started to blow out a little bit in the right year, see, but I think there was a lot of communication because I remember remember that's like back in the Xbox 360, that's one the, the, you know all the memes about the little kids playing modern warfare and Halo came out well, what I'm saying is like it's grown, like it wasn't there and it's like it's grown up for sure.

Speaker 1:

That, like I'm just saying, like there's a trend for sure, like modern. For two, everybody was on comms, remember there was no lobbies.

Speaker 3:

I mean, there was lobbies. There's no private chat rooms or anything and like. So if you wanted to talk to your friend, you had to talk to everybody in the lobby with you there was, and it was like it was such a different toxic environment you couldn't hand like gamers now. I've sounded like a, like you know, a boomer, but like you're speaking the truth.

Speaker 1:

But like gamers now are soft compared what we had to endure back in those days but I guess the point that I was going building towards was I was driving around and I don't know. I've noticed this over time. Maybe you guys can like agree with this. I feel like there's this is sound weird. There's less graffiti, like.

Speaker 2:

I mean out in the world, like I remember being young and I felt like there was graffiti.

Speaker 3:

It's all these soft ass criminals. Not graffiti anymore. I think, I think video games.

Speaker 1:

I think literally like there's such a it's like why would I want to go out there like draw on shit when I could just go like snipes and fool for tonight? Or like I honestly feel like I don't know, that's just my. I think there's like more people stay good side and playing video games than out there, you know, drawing on.

Speaker 2:

I feel like it's the same I don't know.

Speaker 1:

Yeah to me.

Speaker 2:

I mean, I think, I guess less. I think, our town is gentrified and that's maybe the reason why we don't have much graffiti, but, like out where I live, we have those trains that pass by. About 90% of them are always yeah, but how?

Speaker 1:

yeah, probably like 90s, yeah, like those trains, probably they don't ever they look new.

Speaker 3:

I don't believe you. I don't think those cars they have like zero they probably have zero budgets like you're just a little bit of liar people even graffiti like the.

Speaker 2:

There's a near my house, there's like an old, destroyed concrete thing. They graffiti that and that. That is new like.

Speaker 1:

What are the? What's the graph out in the middle of nowhere?

Speaker 3:

no, like tax, a fan of 1956 like tax okay, once is like war what is it good for straight?

Speaker 2:

up war war no, it legit, does just say war.

Speaker 3:

I'll point it out to you guys war.

Speaker 2:

It just is war. At least that's what I think it says.

Speaker 3:

I don't know someone just driving on the freeway in the middle of nowhere, it is like that's a fine piece of concrete. Let me go tag it up, this is a sure as how you are you. This is why you're defending it, because you're the one that's out there like. How have they not noticed? All of my markings are on town?

Speaker 2:

I've been working so hard on this, really ashamed that you guys are my friends. You don't know my artistic side.

Speaker 3:

I don't know, man, I would love to see what you could graffiti remember infamous second son.

Speaker 2:

Yeah, whole gameplay mechanic around graffiti there's a whole in spider-man yes, there's a whole game. You take the controller and you shake.

Speaker 3:

You got to like, pretend it's a can like and like you could like, because of the, the fancy motion controls in it. You could like feel the you know the thing in the canister ball and you got to like motion to do it and I remember when that was I was like what the fuck?

Speaker 2:

am I doing right now? This is not fun. I want. Why am I not spider-man? Why am I?

Speaker 1:

am I doing this? Remember in never in war zone where you could spray paint like you on the wall and look like they were, you know, shooting down to you. We would go camp in a bunker and spray paint us everywhere.

Speaker 2:

Remember our inane spray painting war zone just all over while we waited in the bunker yeah, love that Kyle your boomer yeah, well, what are you gonna do for our?

Speaker 1:

one of the old GTA games have tagging as collectible mechanic. Oh, I guarantee it probably yeah, it sounds like collect all the colors.

Speaker 3:

I was a rainbow.

Speaker 1:

We had to go lay a level up. Like Gwent, you go like competing against other tigers like battle it out.

Speaker 3:

And the Tony Hawk games like towards, like the end of that series, like underground to an American waistline.

Speaker 2:

You could graffiti in those games and you could like design when your graffiti looked like didn't when, like you'd, you'd skate up, you press against a wall and you'd like stamp it. There was like one move.

Speaker 3:

You do that but you can get off your board and straight up, just tag like, leave your little mark and skate away like you had to tag other gangs graffiti.

Speaker 1:

Oh yeah, that's gameplay that I just am so not interested and I would never play game that I would never collect that. No, I don't think so. I don't think so either. I don't think you would.

Speaker 2:

I'm not, you know, I don't think you're gonna know what's interesting. Yeah, I don't think you're good enough. You're not a sleeper.

Speaker 1:

I'm not an old boomer I did not. I used to never be like an achievement based guy and I I still identify with that like, oh, I'm not really achieving it, like I'm all about the late, like the later. The last few games I've gone for achievements like platinum, delvin ring I pretty much.

Speaker 2:

I don't think I've ever did everything in Diablo and to add on to that really real quick, I think they are getting better at making platinum, platinum, platinuming completing a hundred percent games more excess. I agree, like because Spider-Man, that was the first. It's a good point, kind of. I think that was the first game I ever platinumed and that one's just fun to do, like you. There's not a point where you get bored doing the collectibles and there's none of those stupid multiplayer. I hate multiplayer achievements in games there.

Speaker 3:

I hate you know that was the reason why in Mass Effect, up until the legendary edition, I never got the absolute best ending, because I never requires it required you to play the multiplayer back in the day to get the war assets and I'd never cared enough about that, ending specifically to do that.

Speaker 2:

In the legendary edition they got rid of that, but I hate when games force you to and then, especially when that game, then the servers get shut down and so now you're just, you can never platinum that game when you go sas, what was the first game?

Speaker 1:

you 100% it, including achievements. God gonna pin that question yours is spider-mando.

Speaker 2:

I'm gonna think on it, make sure.

Speaker 3:

I don't know what.

Speaker 1:

I would be honestly, it was a recent one might be. It takes to really, although we didn't know, because you ever requires you to play both characters. I Legitimately don't know what my first game was ever.

Speaker 3:

I've never been a completionist.

Speaker 1:

I Almost did red dead too. Is that, is that a big deal like is red dead to?

Speaker 3:

The reason that she didn't is because there's certain animals that you to like, have to kill. Not kill, but like, like. Discover Warma, and you can't get back to Gorma after you leave it, and she hasn't like what stuck for me, because on red dead was the stupid like gambler eight.

Speaker 2:

Yeah it requires you to win three poker hands in a row, while doubling down each one, and, like the probability of that was insane, like you couldn't know, it was blackjack three blackjack hands in a row where you double down. You have to win each one and if you lose, one starts over. You have to do three in a row, and it was so I I know the first game that I hundred percented.

Speaker 3:

It was a weird one. It's not not even in my top ten favorite games, but I hundred percent of the sassan's Creed brotherhood.

Speaker 2:

Okay.

Speaker 3:

I don't know why, but for some reason with that game I just got really into it for a short period of time and I hundred percent of that one.

Speaker 2:

I think before spider-man, I think, I think it was last of us one. Really the original release. Okay because I was mad that my achievements didn't transfer over when they did, like the remaster, because I beat it on. I beat it on the hardest difficulty and I think that was the last thing I needed To get it, and so I was proud of it and then the remaster came out.

Speaker 3:

I was like but I know night's all Republic. This was pre-achievement era, but I've definitely done absolutely everything there is to do in that game, every variation Possible. But this is like back before achievements or a thing.

Speaker 2:

Yeah, what about you, billy? I?

Speaker 1:

Honestly I still don't think I've actually hundred. I like have a hundred percented Eldering because I'd never did Ronnie Ending, because I walked right over it and thought the pencil.

Speaker 3:

I didn't even see the it was on the floor, the random blue.

Speaker 1:

I was not, I just my heart was a hundred eighty Beats per minute. After beating Elden Beats, I'm not looking at this obscure. The only time you ever see a blue sub and sign, I think, in the game is like when you that moment yeah, I think twice about it.

Speaker 3:

It didn't even like take in the arena. Every time I beat a boss, I always look around the arena before I do anything because I'm always like what if there's secrets?

Speaker 1:

It takes you to Radigon's arena, and then there's like the yeah, I don't know, I didn't handville. So we had a couple in here metroid zero mission, borderlands one, I Don't know.

Speaker 3:

I've really only played one game in my whole life, so I mean, that's like you're only one game, there's in your whole like real.

Speaker 1:

I like Like long enough to a hundred percent it you have multiple games.

Speaker 3:

They have multiple hundreds of hours depending on the game. You can a hundred percent, really quick.

Speaker 1:

Yeah, if you're, if you're solely grinding for the edge, that's right Like, and that's not really how I play games like the Witcher. I did not.

Speaker 2:

I'm which would be hard.

Speaker 3:

Yeah, I didn't hundred so much here. I played through it multiple times, but I didn't?

Speaker 1:

what's the hundred percent in that one? We're probably to collect, like you probably all the different, all Glenn.

Speaker 2:

Yep, all the armors probably armors, you probably have to collect the fur from, like every fucking the armor one is especially hard because I believe you have to upgrade them to Grandmaster like shit, that's a lot of farming. Yeah, like at least three of them, if I remember correctly.

Speaker 1:

That was the first thing I got really close to hundred percent.

Speaker 3:

In Skyrim there was one. I didn't hundred percent Because it required me to level up something that I didn't care to put that kind of time into.

Speaker 1:

I've never been a hundred percent.

Speaker 3:

Or I'd never been my focus. Yeah, it happened, it happened. But that's why I've never started a game with the intention of I'm gonna do everything like. I just want to enjoy it.

Speaker 2:

Yeah, spider-man or goes to Tsushima. Both those games I got a hundred percent and I wasn't even like I that wasn't my mission, but like by the time I beat the game and I looked at my achievements it's like, oh wow, I need one more Okay and it's like, might as well Just do that, and it's fun oh.

Speaker 3:

I totally forgot a hundred percent it. Um little big Planet 3 it was. It was a free game that I was given and I want to say I was given it after that huge Sony hack when, like you, couldn't play online that was a month, Sorry and they gave you like a choice of like. Oh, you know we're sorry you couldn't play online for like a month. Here's three.

Speaker 1:

Was it one of the other choice play?

Speaker 3:

side. It was like no Planet side was always free to play. I think okay, but it was um. It was infamous Little big Planet 3 and like one other game. But I chose little big Planet 3 and I played through that. I beat it and I hundred percent without even realizing Um, but it was. It's not a game I've ever played since or any other game.

Speaker 3:

I don't, I don't know. I think playstation. They have a little bit of an identity crisis on who they want as their mascot and I think astro bought, I think is like A good choice for them to stick with. Is astro, astro's playhouse? I think is what that game's so good, that was a lot of fun actually is the game that came with the playstation. Oh, it's fun little platformer.

Speaker 2:

They made dreams that was their last thing. Dream that was a game where, like, you could develop your own game in the game, when you dream, didn't you dream of your dreams?

Speaker 3:

Yeah, forderlands won duke newcom 3d, regular and anniversary edition destiny and destiny won.

Speaker 1:

God destiny won, that would probably be pretty tough. To a hundred percent, I would imagine there's a shitload of like random you probably have to collect. All the well did exotics exist in destiny one, yeah, so you probably had to collect all those right yeah to do all the you know level each three classes. You probably had to do all the raids and all the raid dungeons, exotic raid stuff.

Speaker 1:

What was that process like millenio goes, because that would 100% a game like that probably takes you a couple hundred hours, I would imagine especially when you're waiting on random drops. You're not like guaranteed drops, see I? I think you nailed it on the. You got the. You hit the nail on the head with the idea that Games have been made more fun 200 percent, I think. Growing up we had a lot of games where it was like collect like 500 acorns and we have.

Speaker 3:

There's no map and there's no way to know where they are and you're just like I'm never fucking.

Speaker 1:

Do I remember why I?

Speaker 3:

didn't 100 skyrim. Now that we joke about this, was it the nerd roots? No, not the nerd roots, the fucking, the gems stones of bernzia.

Speaker 3:

Yeah those yes, there's these random gems. There's no map for it and there's like 20 of them just randomly throughout the. I think there's more than 20, are more than that and you have to collect all of those to complete this one quest line. And it's the dumbest that there's no quest markers. There's no way to fight, you just have to stumble upon it and if you happen to see one of those floating little, tiny pink crystal crystal.

Speaker 1:

You got to pick it up. Sounds like the, like the, the little balls that you're finding in hargore's legacy for that girl, the little what would she call those things? You remember that they get to find the little, the stuff hidden everywhere because, like her, that kids scattered them around and then you got to collect them for her and then you could choose to keep them or you could give a back drum.

Speaker 3:

Yeah, I don't remember. I don't remember where so millennial ghost, it brings up a good point. Actually it wasn't that hard because the time at the time they had a huge group of friends that were all trying to accomplish the same goal. That destiny is much more like it's meant to be played Like and it's socially and it's socially. It's a community-based game. So like, if you're with a group of people that have that mindset, makes it way easier because it makes it fun.

Speaker 1:

Yeah, it makes it fun, um yeah, I remember austin always like he played destiny one one day a week at reset with like his core group. I think at the time you can only have groups of three. I might be wrong and I don't really remember destiny one too well, but like he would go and they would just they would do like they do like a.

Speaker 2:

That's a dungeon tour.

Speaker 1:

I thought it was because raids weren't a thing yet In destiny one, I don't think it did that's not right off, not right off the rip, but like they were, pretty early on.

Speaker 2:

I think it was four was it four yeah?

Speaker 1:

but he would. He would play for like an hour, an hour and a half at reset and then come back the next week, because I just hate weekly resets for groups of three in normal play, six in raids and pvp, so raids were in in uh destiny one.

Speaker 3:

Not not right off the rip. I think right off of the rip.

Speaker 2:

But pretty soon after not it wasn't.

Speaker 3:

You didn't have to wait super long for you. Okay, the first one I remember like having a hard time with, though, and like Was it? The second one was vault of glass, the second raid, vault of glass first. That was the first one. Oh, that's first one I did, but I that's I. The game had already been out by the time I played that, and so vault of glass. I remember beating that, thinking like holy shit, that one was fun.

Speaker 2:

That was, I felt, really accomplished.

Speaker 3:

Yeah, I really liked that one and I and I met up with a random group. I didn't know any of them, but I didn't have any friends that would play it with me, and so I did one of those, like you know. But yeah, lfg, and they like took me into their wing and like told me exactly what to do, because they had done it already.

Speaker 2:

Um, and it ended up being Me and my friends that played destiny. We used to do that all the time. We met these guys from like Boston that were way older than us and it was just fun. It was. I mean, I hold that as a good gaming memory because it's like, absolutely they, they knew what they were doing, they carried, they carried. Well, they didn't carry us because we were good. They knew we were good, but they were willing to teach us. I love that and then they were having fun, you know, yeah.

Speaker 3:

We met up with some questionable people when we when we raid in destiny. I don't know why you weren't there, but billy and I are.

Speaker 1:

We got carried hard.

Speaker 3:

I had no idea what was going on, but the very first thing this guy says to us he goes and I and I quote this guy he's coming. He's like I hope that, uh, none of you are african-american, because I tend to get racist when I'm angry. He said that and we were like who are we playing?

Speaker 2:

with right now. I forgot, I totally forgot.

Speaker 1:

Do you remember that? I do.

Speaker 2:

He had the text speech guy. Oh yeah, and then there was funny because like nobody.

Speaker 1:

It was like it was super chatty in the group and then nobody's like talked after.

Speaker 3:

He said that it was so awesome.

Speaker 1:

It was like that was like completely unnecessary. You didn't have to say that like.

Speaker 3:

Oh yeah, and then we had that, uh, that one guy that didn't speak english, and Whenever we would, like, like, if he would you hear him typing angrily and then, like a little text-to-speech robot, would say what he was saying. It was such an odd group. It took us way longer and needed to at the end, because no one really knew what we were even doing.

Speaker 1:

We had to like max damage this boss and I was throwing down the wrong buff.

Speaker 1:

And so the the well and I was using like the well of some other shit and I'm like I I'd fucking play this game for 15 minutes. Like yeah, you want me to be doing something like we're doing this like Glitch strat. I'm gonna need explicit direction here because I have no idea what you're like fighting this boss Not in the way that you're supposed to. Like I guess he shows up and he's there for like 10 seconds, but you can burst him down for these 10 seconds before you have to do the actual traditional.

Speaker 3:

It's the raid where you're inside that giant beast. At the end you go into his like was it fault of glass? No, no, no, this one was newer, as um. I don't even remember what it was called.

Speaker 1:

I stopped playing destiny a long time ago now, but so millennial goes what, what, what games are you playing then right now? If you've played, the last wish.

Speaker 3:

That's what it was. Sorry, that's the.

Speaker 1:

that's the raid, oh, that's the raid, we okay.

Speaker 3:

And there's yeah, you have to kill that monster. And we were trying to do this like Because you have to figure out where he's gonna go, you know. But like these guys were like oh, here's this, if you, if we can kill him in one blast, then we can avoid all that. It was kind of like a not the right way to do it, but it was like way quicker, yeah. And they were like all right, you're a warlock, so you're gonna throw down a well as soon as we Buff everybody, as soon as we go. And then they were like where's the well? And Billy's just like what?

Speaker 1:

I'm fucking you, what do?

Speaker 3:

you mean we had literally been playing for, like Billy had like all of like two hours Under his belt before we decided to fucking raid.

Speaker 1:

It was so stupid. I was like what is happening? Oh man, I feel like, um yeah, so then something cool. Gaming says guam baby. I think he said he's like 10 or 12 minutes behind. So, um yeah, that was definitely guam was hell of an achievement. Uh, right now I've been playing division two, power world mainly. Oh, power world. Huh, in that grind started another skyrim playthrough last week too. I wish I enjoyed the gameplay more, and uh in destiny, because their raid design is Fantastic.

Speaker 3:

The like, the Well, even their diversity and the stylistic yes, yeah, right to like the every.

Speaker 1:

They feel they all have like a theme and they're long and they feel like rewarding to do like and it's diverse enough to keep you interested. Um, I just wish I liked the the combat better. But like they they have. They do an excellent job with their raid designs very, very good. Destiny, too, is a very In a very long dry spell for content right now. They're coming out the last expansion soon, right?

Speaker 3:

They're. They're changing their model, their approach. It's going to be less season based and more like Small drops, I guess you know, like not drips, full drops, yeah, but they're changing their approach to how they release content and it's not going to be like chunks at a time anymore. It's going to be like patches that are patching and stuff.

Speaker 1:

I wonder how large the active community is in destiny too. I loved watching that. Uh, were you the one that linked that to us where they were doing the Every expansion, they come out and they have like a world's first race to do the. That was very entertaining to see these top teams like really compete and Because they really understand how like bungee has like done the these designs before, so they can kind of adapt that and.

Speaker 1:

And, uh, that was actually really fun. They except, though, like shroud was involved and because he's such a Draw to like the, the popular, like the, you know people watching they kept showing his team and not really like the team in first place and I was like I don't fucking care About, like he's in, like fifth. All right, let's go with who's in first.

Speaker 3:

Who's like two encounters ahead At one point that he was still on the first one and they were on like the third, it's if you watch anybody play something that they're like elita, something that they're like at the top of the you know, top of the score cards. Um, no matter what game it is, it's entertaining. Yes, if you can watch someone that's really good at what they do.

Speaker 1:

Well, especially with destiny, because you can know nothing about the game which I am certainly one of them and you can still appreciate their movement, how accurate their shots are and stuff. I got you know. If you were to watch like the top rating guild and like world of warcraft, you'd be like I don't really know what the fuck's going on, because they've got a million add-ons on the screen. You're like but okay, sure like kicking ass.

Speaker 1:

Like as someone who's never really played world of warcraft like I, sometimes it takes me a while to find where, like the boss's health is at like. Where am I looking? What am I looking at?

Speaker 3:

I kind of felt like that a little bit. And um Um, diablo a little, because I I hadn't played diablo 3 and like At that point, like 10 years probably, and so at diablo 4, I remember like thinking like there'd be so many people on the screen at one time that I'd be like what the I'm just gonna sit here and spin like. I don't even really know what's going on, I'm just gonna whirlwind.

Speaker 1:

Well, that was so broken at launch too that will attack spin to win. Baby Kyle says I'm hardcore. I'm glad I feel like millennial ghosts. You would just reading, like your, your comments here. I feel like you would Get really into mmo's. I feel like you would really get into the competitive side of mmo's millennial ghost. If you like that style of like getting really good at one game.

Speaker 3:

Millennial ghost says I have months of game time in destiny and I'm average at best.

Speaker 1:

Yeah, I don't know, that's when you, when you like, watch streams.

Speaker 3:

Sometimes people think they're average, though, when they're really not yeah, it's just like because you start comparing yourself to that group a much higher echelon. But if you compare yourself to the average player. You're really not average.

Speaker 1:

And then then you take it like to the average person who doesn't play video games and then your imagination shoots way up.

Speaker 2:

Speaking of multiplayer games Kyle, you want to get into Suicide Squad.

Speaker 3:

Do I need to get into that game with you guys? No. I highly doubt I can convince this guy to play.

Speaker 2:

We were talking about, have you been?

Speaker 3:

loving it. No, I haven't even played it. Oh, I refuse. All right, don't treat my characters like shit.

Speaker 2:

I know.

Speaker 3:

Batman. What a disgrace.

Speaker 2:

I was saying to Billy, maybe once it goes on sale we pick it up just because it would be fun.

Speaker 3:

You know any game we play the last time we played through a game together, and be it.

Speaker 2:

I'm ready to play ballers gate.

Speaker 3:

I've been ready for a while. This guy's the one that's holding us up.

Speaker 1:

He is I am not driving the truck, but I am in the back seat.

Speaker 3:

You already said you're too into Gilward right now to play.

Speaker 2:

I told you I would create a character, create a character, and then you guys just fucking play without me carry the character to the end and then I can say I played with you, I am there.

Speaker 3:

That doesn't sound set the time of day. Baldur's gate.

Speaker 1:

Yeah, baldur's gate, I'll just get maybe victory, I'll play with us. We get a whole four some on there. We'll go through it.

Speaker 2:

You can have.

Speaker 1:

Is there mods for that game out yet?

Speaker 2:

I Could you probably, I mean because the I'm not modding in something that makes it more fun for you.

Speaker 1:

You play the game as is All right no saying like mod in a bedroll Could we get like because you can only get four right now, and Divinity Original Sin. I think the Definitive edition allowed you to eat. I think Maybe that was a mod. May? I think the definitive edition Included the option where you could toggle it on and then you could. You could have a party size of eight.

Speaker 3:

I think four is the max and Baldur's gate. I don't. I don't see why they would change the rules for you know it kind of changed the whole dynamic. Yeah, well, the thing is, is Baldur's gates very tied down because it's a D&D game, so it's very tied down to the rules of D&D. Mm-hmm, it can't really be its own thing because it advertises itself as D&D. So, like it's, it's got certain limitations in that regard.

Speaker 3:

So like, if you like a game like Baldur's gate and you have a good imagination, then I can't imagine why you wouldn't like like D&D, because it's essentially the same thing. Yeah, yeah, I think the last game that we played like to completion the three of us is probably actually back for blood.

Speaker 1:

We did yeah.

Speaker 2:

That one was so disappointing. Looking back at it now, I mean we had fun.

Speaker 3:

I don't have a lot of fun. I don't think it was disappointing at all.

Speaker 1:

It just didn't exactly what it was. I think I bought it for I did.

Speaker 3:

I wasn't disappointed with it at all. I just didn't have a lot of replay ability for me. I was disappointed. Really.

Speaker 2:

Did we?

Speaker 3:

you liked it. I want what. I think you're being influenced by the the internet.

Speaker 2:

No, I liked it, but I just I Felt like it should have been better than left for dead, and it felt just like left for dead.

Speaker 3:

Okay, okay, but I guess I wasn't expecting it to be better than left for dead. I was just expecting it to be kind of like a left for dead clone, which that's ultimately what it was, and I would argue that there were instances in that game where I have even more fun Then left for dead. Left for dead. No, we were wrong. Left for dead is amazing, but One thing that back for blood did better than left for dead was like the boss encounters. That was like especially like the final boss, when we, like it was tough, like we had to like really strategize on like how to do it. I think maybe I I Don't know maybe you, your expectations are too high, but I think they met exactly what I was expecting.

Speaker 2:

It probably were.

Speaker 1:

I was playing with you guys, so I had blast. That's all I, that's all I cared about.

Speaker 2:

I Did two Billy.

Speaker 3:

I think we had. I remember us. I haven't a great time and I remember we beat it and like we thought it was cheesy yeah. I'm gonna be ending like the fact that I would. You know, I think it was like, maybe, like it's too close, more than two hours it was fast?

Speaker 1:

I don't, I do. Yeah, that was definitely exaggeration, but do we remember we tried to go back and play it on like a way harder difficulty and we got our asses clapped?

Speaker 3:

We did and I remember we were kind of like is it even worth?

Speaker 1:

it. I think this is having fun, like if we're having fun, you know.

Speaker 1:

But I remember that swamp level. Whether we had to like it would think it was timed right where we had to kill all three of like the swamp monsters. So we had to like split but it was like you have no sustained by yourself. It was just like an absolute shit show and somehow we made it out there like by the skin of our teeth and I remember exactly how it went. But my god, it was. There was a couple levels in there that were challenging.

Speaker 3:

Yes, I think overall it was harder than Left 4 Dead, for me at least, or that I played so much Left 4 Dead that I just got Really good at it. But Left 4 Dead doesn't really present that much of a challenge to me anymore. But, um, but yeah, no, back for blood was I I. I don't have anything negative say about it, other than it's not a game that I would sit and play by myself.

Speaker 1:

Like oh yeah, there's a million games like that that I would never play by myself.

Speaker 2:

So I think if suicide squad does go on sale. Maybe we check it out hundred percent.

Speaker 1:

I would love that.

Speaker 2:

Let's tell on Billy, before you got here, kyle, that my friend Malachi, he is loving it. Supposedly he says that the reviews are wrong, that it shouldn't be at a two, I think is what IGN put it at. He says a two. I didn't put it. Yeah, I didn't put it low.

Speaker 1:

I don't, I didn't know it was physically possible for them to be do lower than a seven. It's like always nine out of ten. Nine out of ten, eight out of ten.

Speaker 3:

I didn't give it a two, though that seems a little extreme.

Speaker 2:

That's like looking now they give it a five. Okay, but for a five for them is they also gave you an isolation of four.

Speaker 3:

Jesus, they really yeah, and it's like notoriously the worst review. It's like neamed on how bad that review is for alien isolation.

Speaker 1:

Man, I don't even know how you can hate on that. That was so much fun.

Speaker 3:

Well, it was the perfect alien game, I don't know, and it's like.

Speaker 2:

Sadly, the thing with that is you get the wrong person to review the wrong game.

Speaker 1:

That's it.

Speaker 2:

That's it, like you have the the main thing on edgy.

Speaker 3:

They were like saying that it was, it was too hard. Yeah, you have like the guy was, so he didn't even beat it either.

Speaker 1:

That sounds like he reviewed. It sounds like the guy day one guys from Elden Ring. Like you can't even beat this ball, that's not like.

Speaker 3:

I remember there's so many articles about like Margaret being too tough. Yeah, they're like. They're like Margaret is unbeatable. It's alienating a huge portion of their audience and I'm like Market is hard if you just be line it to him like no shit, but like that's not how the game.

Speaker 1:

There's like six bosses you could fight before you get to market. You know I mean like and so dumb, that's such a dumb.

Speaker 3:

I'm looking at the. I Think it was a four, that's no, it was a five point nine, but it still was really memed.

Speaker 2:

Alien isolation what well I mean? There's been multiple times where it's like with a dark soul.

Speaker 3:

They give cyberpunk at launch like nine. They gave it a really big score. They only had. There was a lot of controversy around that because they only had, like, pc copies to review or something like that.

Speaker 2:

Yeah, I was like a highly curated environment.

Speaker 3:

Yeah to the point where IGN no longer. They changed the whole review structure because of that. Like they don't they don't review games until launch, or something like. There was a whole thing that they did because of that. Hmm, but yeah, too hard, is what? The one of the complaints on alien isolation? It's like if you can't beat a game, you'd have no right to review it. That's when you tag somebody in and say, can you do this?

Speaker 2:

unless it's unplayable, unless it's broken, yeah.

Speaker 3:

Yeah, but if it's not broken, then then that's on you. That's the hot one. Alien isolation was far from broken.

Speaker 2:

No, that the AI. I watched whole YouTube essay about the enemy AI in that game so fascinating I'd recommend it for anybody. It the AI. What they programmed. They had like a fear level and then they had the enemy AI right and the fear level constantly kept track of, like how scared you were. So if it felt like this is a same game, that I played years ago.

Speaker 1:

Yeah, they had this mechanic in that game.

Speaker 2:

Yeah, so it kept talking.

Speaker 1:

This is like 2014.

Speaker 2:

Yeah, they have that in there, it was insane how you need to look it up to, unlike how complex this AI was. So it would track like, oh I think we've scared the player enough, and it would like the bar would lower and it would send the alien away. It would make a noise for the alien over here that the alien would go, and then it would track and it say okay, you know, it's been a while without the alien, let's bring him, let's bring him a little closer, and it would. It would constantly do fluctuate and it would communicate between that and the alien AI.

Speaker 3:

The AI for the alien was. It was next level and I don't think there's like been in as far as horror games. Yeah there hasn't been like monsters that really Approach and chase you the way that that game did. You know it's funny about Billy is he beat that game and he's not even a horror game.

Speaker 1:

Guys, I don't know what. It might be the only horror game I've ever, but he beat that and he didn't know.

Speaker 3:

I Afterwards I was talking to him about it and he didn't know that there was like noisemakers in that game so you could like distract the alien to get away. So he was straight up, had a wrench and he was fucking. When you were like you told me you had to do that? Oh shit yeah you're like that was wild. I can't believe they built that into the game and it worked and I was like you know you, there's a device for that that you could have been using.

Speaker 1:

Dude, that game was fucking scary.

Speaker 3:

Man, that game was fucking scary what I loved about that game is, if you got good at a certain thing, like the noisemaker or whatever. The alien actually learned from that? And it's not dude, stopped. Look up that video essay how complex this AI was.

Speaker 2:

It's insane, wow. And it's insane that, like, we haven't seen anything else like it.

Speaker 1:

I mean you have space that's a dead space, but even that that's similar.

Speaker 2:

I more look at that as it's like random. Yeah, it's random generation.

Speaker 1:

This is like oh, you walk in the room fogged, now order.

Speaker 2:

Yeah, but. I mean the alien AI was next level. That and that's a good game too.

Speaker 3:

That's a sir.

Speaker 2:

Yeah, both of them.

Speaker 1:

Yeah, they're both good. Well, we're about an hour and a half here.

Speaker 2:

Gentlemen, we're people finance they can find us on YouTube, instagram, spotify, any major podcast listening platform you listen to and we stream every Tuesday at 7 pm Pacific time.

Speaker 3:

On.

Speaker 1:

Tuesday.

Speaker 3:

I didn't know that you were fluent ASL Mm-hmm, nice, wow, I don't. I don't know it, so I can't confirm that, sure enough.

Speaker 1:

And I don't know it either, but so I think I might be doing the right thing.

Speaker 2:

You're saying like FU yeah.

Speaker 1:

Tuesday.

Speaker 2:

Yeah, come check out on. Youtube, where we stream every Tuesday, according to Billy, and come join, come chat with us.

Speaker 3:

As you saw, our chat room was pretty lively, so if you're listening right, now on Spotify or any other podcast listening platform, and it does is weird Because you can't interact and it so there's a lot of things where it doesn't make sense. So by all means please come over.

Speaker 1:

Yeah, check us out on YouTube. I think we do a good job of calling out the comments, though, and like reading them, you know so the people.

Speaker 3:

Have you listened to back one of our episodes? Not great. That's how you right now Sucks.

Speaker 1:

I've listened back to a few of them, a lot of them, actually, not one recently, but that's. It's really the streams, but yeah.

Speaker 2:

Well, remember guys, with a good KD you get the dub. Bye.

The Concept of Distribution in Media
Evolution of Media Consumption
Future of Gaming and Innovation Exploration
Mobile Gaming and Spending Habits
Introducing Kids to Video Games
Gaming Memories and Graffiti Observations
Discussing Game Achievements and Completionist Attitudes
Discussion on Collecting and Completing Games
Gaming and Destiny 2 Raid Design
Discussion About Games and Reviews
Finance Podcast Promotion and Listener Interaction