The KD Ratio!

Exploring Narratives With Nolan's 'Oppenheimer' and the Latest in Gaming

July 26, 2023 The KD Ratio!
Exploring Narratives With Nolan's 'Oppenheimer' and the Latest in Gaming
The KD Ratio!
More Info
The KD Ratio!
Exploring Narratives With Nolan's 'Oppenheimer' and the Latest in Gaming
Jul 26, 2023
The KD Ratio!

Have you ever wondered how Christopher Nolan's delicate handling of narratives around historical events translates to the silver screen? Prepare to engage in a riveting conversation as we dissect his latest film, 'Oppenheimer,' lauding its fantastic storytelling and acting, while also offering constructive criticism on his sound mixing. We explore how Nolan's filmography influences his newest venture and how the film masterfully encapsulates the intense decision behind the creation of the nuclear bomb.

But it's not all about movies, as we steer the conversation into the thrilling world of gaming. We're bubbling with anticipation for the upcoming mech game from fromsoftware and the new Spider-Man game from Insomniac. Listen as we reflect on past mech games, their limitations, and what we hope to see in this new release. Also, join us in our speculative discussion on the characters and plot of the Spider-Man game, a topic sure to pique the interest of all web-slinger enthusiasts out there.

As we dwell further into our gaming experiences, we share our recent adventures in Fortnite, Warzone, and Naraka Bladepoint. We debate over game aesthetics, express our irritation over rotating game modes, and offer our insights on Naraka's monetization. If you're a Fortnite lover or a Warzone enthusiast, you will find our detailed analysis on Fortnite's popular features and characters, along with our discussion on the potential return of Verdansk, intriguing. So, get ready for a roller coaster ride of discussions and debates as we delve into the enthralling world of films and games!

If you enjoy our episode's content, come check us out on twitter @KDratiopodcast, YouTube as The KD Ratio Podcast! or on Instagram KDratiopodcast



Show Notes Transcript Chapter Markers

Have you ever wondered how Christopher Nolan's delicate handling of narratives around historical events translates to the silver screen? Prepare to engage in a riveting conversation as we dissect his latest film, 'Oppenheimer,' lauding its fantastic storytelling and acting, while also offering constructive criticism on his sound mixing. We explore how Nolan's filmography influences his newest venture and how the film masterfully encapsulates the intense decision behind the creation of the nuclear bomb.

But it's not all about movies, as we steer the conversation into the thrilling world of gaming. We're bubbling with anticipation for the upcoming mech game from fromsoftware and the new Spider-Man game from Insomniac. Listen as we reflect on past mech games, their limitations, and what we hope to see in this new release. Also, join us in our speculative discussion on the characters and plot of the Spider-Man game, a topic sure to pique the interest of all web-slinger enthusiasts out there.

As we dwell further into our gaming experiences, we share our recent adventures in Fortnite, Warzone, and Naraka Bladepoint. We debate over game aesthetics, express our irritation over rotating game modes, and offer our insights on Naraka's monetization. If you're a Fortnite lover or a Warzone enthusiast, you will find our detailed analysis on Fortnite's popular features and characters, along with our discussion on the potential return of Verdansk, intriguing. So, get ready for a roller coaster ride of discussions and debates as we delve into the enthralling world of films and games!

If you enjoy our episode's content, come check us out on twitter @KDratiopodcast, YouTube as The KD Ratio Podcast! or on Instagram KDratiopodcast



Speaker 1:

in three, two, one.

Speaker 2:

Hello and welcome to the Katie Ratio podcast. I'm joined by Dylan and Kyle. Jesus, I am William. Gentlemen, ladies, all the folks of the like, how are we doing?

Speaker 1:

Great, I mean I'm doing good, but it's hard to match that level.

Speaker 2:

Oh listen, we're bringing all the levels because we took some time off. I know we mentioned it last time.

Speaker 1:

I will be bringing this to an atomic level.

Speaker 3:

Oh we're bringing it to a Barbie level. Whoa Just kidding. We didn't see Barbie.

Speaker 2:

Well, let's talk about it. Chris Nolan has his newest film out, oppenheimer, and we saw it.

Speaker 1:

We saw it in opening day Opening day. How's his track record? Is it still amazing Drum roll? Yes, no, I'm just kidding.

Speaker 2:

It's one of my favorite films by him. I don't know if it beats Interstellar. For me I think that's an elite of its own. I like the genre of Interstellar better, but this is an awesome film. I recommend anybody go see it. But your guys' thoughts.

Speaker 3:

Yeah, I thought it was great movie. Interstellar is still top for me and I think it'll always be the top. Just because for me it's the perfect mixture of music and the movie, because I love Hans Zimmer and that soundtrack. But for a person me who doesn't necessarily like biopics I'm not a huge fan of them I really enjoyed this. This one was really good. I thought the acting was great.

Speaker 3:

I thought for the story it told. It told it really well and enough to keep me engaged If you pull back and you think about it. It's a very science-heavy story but it keeps you engaged the whole time with a bunch of other stuff. I would highly recommend it. I would say especially I think it's an important movie for people to see at least once just to understand the message the movie gives. Because I do think and I give credit to the writers and Christopher Nolan I really enjoyed how they portrayed Oppenheimer and the weight of the decision of creating the nuclear bomb. So I really enjoyed how respectfully they handled it and how they kind of approached it. But yeah, I would definitely recommend you go out and see it. What do you think, kyle?

Speaker 1:

100%. This is. I think this is some of the best writing in a Christopher Nolan film.

Speaker 2:

Merve.

Speaker 1:

Merve, it's also hands down. I think this is the best he's ever gotten out of his actors in a Christopher Nolan film. The performance is. I'd be surprised if we not only get a best actor out of this at the Oscars, but, I would even argue, best supporting actor out of Robert Downey Jr. It was phenomenal. The movie itself, I mean, isn't my favorite Christopher Nolan film. Like you guys said, it's not my favorite Christopher Nolan film, but that's because his repertoire is just so insanely good. It's in my top five, though, of Christopher Nolan films, and he has enough now to where even that is hard to pick a top five with just Christopher Nolan films at this point.

Speaker 1:

But I'm with you guys. I think Interstellar is still up there. It's really close between that and that inception for me. But this was this three hour film. To me it felt like an hour and a half at the most it was. There was never a dull moment, it was always moving, moving, moving, the like subject matter was handled with care, like you said, dylan, and it was done in a way that it kept you enthralled, and to a story that I think a lot of people, including myself, knew but didn't really know. You know, I think like it wasn't told. It wasn't this like fleshed out. Ever in any medium that Oppenheimer's ever been in. It was never done to this level. I highly recommend watching this film in theaters. I'm asked if you can. I think you'd be doing yourself a disservice if you waited to watch this on your TV at home.

Speaker 3:

Now I do hope. One thing I do have to say is I think and this happens with Everkiss for Nole movie I don't know why his sound mixing is always off in theaters.

Speaker 1:

He needs.

Speaker 3:

He needs somebody to fix that or somebody review it for him.

Speaker 1:

At this point in time, it feels like it has to be a stylistic choice. It's not one I agree with, but it has to be something he's aware of, because he's been doing this since the dark night rises.

Speaker 3:

So that's one warning when you go to see it, the soundtrack is a little bit louder than the words. Sometimes. Soundtrack's great, but it gets some points. It's a little hard to hear what they're saying because the soundtrack is so grand and going off and then it's like oh, it's like, oh, okay, yeah, I totally understood that, it doesn't it doesn't help that they're not talking like actors or performers either.

Speaker 1:

They're talking like people, if that makes sense, like they're having conversations with each other. That is very realistic in the sense that when you talk to somebody, you're not talking for a crowd, you're talking to that person, and so it gets drowned out. I think really easily. So yeah, I mean just expect that, like any Christian film, this one might take a couple of viewings before you really like grasp everything.

Speaker 3:

But yeah, I mean, even then I would say I was able to understand 98% of the movie and you can pick up what they said by context alone. But just I wanted to add that warning that that's still an issue.

Speaker 2:

Yeah, it's weird that. It's interesting that I didn't really pay attention to notice that. I always feel like in a movie there's always some, there's always like some dialogue, that maybe it's the accent that's tripping you up, or every single one of his movies.

Speaker 3:

Yeah, has that complaint.

Speaker 1:

It's not as bad as Tenet.

Speaker 3:

Tenet was bad. Tenet, the sound mixing was really bad, I think though, that when they did fix that one he actually put out a fix to the audio or something like that. Did he? Yeah, but I don't think any of the others he's ever fixed.

Speaker 1:

And I, even then I still really like Tenet Mm. Hmm, like it's not enough to really discredit him in any way for me.

Speaker 2:

but I saw a tenant in the Drive-In theaters which the audio is already challenged there. That was an impossible movie to understand. I remember going on Reddit afterwards and I'm like I started seeing graphs and charts of people making like to track the timelines and I'm like, okay, it was unique, I'm moving on.

Speaker 3:

I love that movie.

Speaker 2:

It wasn't my favorite.

Speaker 3:

Really, I thought it was great. I love the, I love time, travel like that and I I like the feeling you get when it clicks and you're like, yeah, I understand now.

Speaker 2:

It's a super cool concept and I love it from like an originality standpoint and the film production quality was amazing. But I think, yeah, I mean just seeing it in Drive-Ins and yeah, that's probably not the best. It's just being so kind of wild and unhinged and not being able to hear everything, like I was like OK, all right. My wife was like sleeping the whole time during it. I'm like, ok, this is something else. Well, yeah, I mean definitely recommend it to anybody that wants to see it. Barbie beat it out, though.

Speaker 1:

I think we knew that was going to happen. For one, this is Christopher Nolan's first rated R film in long ass time 20 years, since he's done a rated R film and it's not a subject matter.

Speaker 3:

A lot of people like you know biopics. I you know what you guys. I'll get your opinion here, but in my opinion I do think they're the smaller audience than regular film, like an action adventure film.

Speaker 1:

Absolutely. I don't think that biopics are really what you consider.

Speaker 3:

box office smashes, you know you mean fast and furious is in a biopic.

Speaker 1:

Well, it actually happened. Vin Diesel really did that. The power of family is powerful, powerful.

Speaker 2:

Oh, Hannah, baby.

Speaker 1:

So that, yeah, it's a biopic, it's rated R and it's coming out the same time as Barbie, which I think was always going to be more appealing to the masses, not knocking Barbie in any way. I haven't seen it yet.

Speaker 1:

I heard that it's good, so I'm not going to talk down to that movie, but this is just, I think, on a different level and it's different and it's I don't think it's really the I don't know if it's a movie for everybody. I think I can imagine a lot of people that would probably get really bored in this movie. So you just have to be ready for that.

Speaker 2:

I've had a couple of pretty amazing films, though, come out this summer, like this year asteroid city. I haven't seen that yet, but I have wanted to be heard of it.

Speaker 1:

Is it out?

Speaker 2:

Yeah, yeah, I have not seen it yet. You've seen the trailers though.

Speaker 1:

Yeah.

Speaker 2:

I thought that was like kind of a cool movie to do. And then obviously Oppenheimer and then Barbie, and it's like, oh, there's a lot of actually like decent films.

Speaker 3:

Are you a big fan of Wes, wes, what what's Craven? That is last name. Great, what's this last?

Speaker 2:

West Craven yeah, yeah, is he a director or something?

Speaker 3:

You, you don't know who he is, no, you know, yes. Well, just because, so asteroid city, that is a hundred percent him like. Have you seen? Fantastic, mr Fox. No the aquatic life of Steve's is, oh no nightmare.

Speaker 2:

Now on straight all the screams not West Craven.

Speaker 3:

Oh, I was like West Craven did asteroid city. What's the guy that did? Fantastic, mr Fox.

Speaker 1:

West Anderson.

Speaker 3:

West Anderson. Oh, I know, okay, I know that. So, but you've never seen fantastic mr Fox or any of his movies. Asteroid city is like is him like. He has a very, very specific style and that is a hundred percent a movie.

Speaker 2:

So Okay, I don't know if I'm looking at his All his movies. I haven't seen any one of those, so they're all really good, fantastic.

Speaker 3:

Mr Fox is my recommendation.

Speaker 2:

But I, yeah, I heard asteroid city was really good. I haven't seen it you should watch his old ones, they're good. Grand Budapest. I feel like I might have watched that one's alright fantastic.

Speaker 3:

Mr Fox is the best in my opinion, and then Life aquatic with Steve's is, oh, it's pretty good to Moonrise Kingdom pretty good.

Speaker 2:

But like I feel like we have some, some decent films out there that are you some original ones. Yes, we're the originals, like obviously Barbie's not necessarily original, but it's a hair, it's kind of is yeah, I mean it's taking an IP at a brand and and per money to the masses. So we went to the theater. There was a bunch of people dressed up for Barbie and then, barbenheimer? Yeah, they were following it up with the Oppenheimer, and that's a hell of a movie day.

Speaker 3:

Three hours and then I think Barbie's like two and a half.

Speaker 2:

Yeah, it seems like all movies are two and a half anymore.

Speaker 3:

Five and a half hour.

Speaker 1:

Oh yeah, baby. Everyone I know that has actually done the barbenheimer thing like Really regretted it. They were like why did I do this to myself? It's too much. I'm I'd be able to do it.

Speaker 2:

I come from watching Lord of the Rings in a day instead of this year. We should have done it, guys, 14 hours um. Yeah well, the problem is there was no options for Oppenheimer on release day. But see, so we could have put Barbie before, but it wouldn't work you weren't often time it's on you. Let's get in a gaming here. Armored core, armored core there's been a lot of buzz about it.

Speaker 3:

They they just let a bunch of influencers and online Personalities a bunch of people who's ever expressed interest in a souls game.

Speaker 1:

Yes, they like all got invites to play to play and they played quite a bit.

Speaker 3:

They played, I think, 11 chapters, or they had access to 11 chapters. I have no clue how many there are in the game. From what I've watched, I nobody ever said how many or asked, but there's a bunch of videos out there on YouTube. I watched Vati videos and then I watched the official Konami one. I don't know what. Did you guys watch those?

Speaker 1:

I watched Vati videos and iron pineapple.

Speaker 3:

Okay, what did you?

Speaker 2:

watch Billy. I watched whatever you guys sit in the link, okay but I I'm, so my expectations are met.

Speaker 3:

That's exactly what I thought it was gonna look like, so I'm not disappointed. I'm kind of excited to give it a try, just because I do hope. Have been people been disappointed? No, but I'm just like I don't know. Maybe the Elden Ring community thought it was gonna be more like Elden Ring or something.

Speaker 1:

I mean, they've never shied away of showing what it really is. But I do think that from software kind of back themselves into a corner that they are so like synonymous with defined by. Like the souls, like you know that's. I Don't know that a lot of fans that they won over with, like Elden Ring, who are really hyped about this game, are actually gonna be Satisfied when they play it, because it's not. I mean, they gotta understand that it's not the same thing, yeah.

Speaker 3:

I mean my main excitement for it is because I used to play those mech games and I had fun with them and I'm just excited to play it again. But it like knew, like you know, a current generation Mech game because I really liked them when I was younger. And so I'm excited to see the potential now of Our hardware and our technology for a mech game, because I do think I think we need more of those. It's an underdeveloped area For sure. In my opinion. Mechs are cool. Why don't we have them?

Speaker 1:

last one that came out as mech order five and it wasn't really good.

Speaker 3:

Yeah, and if you look at it, it was like it was kind of swept under the rug. It's not a big deal. Yeah, I want big deal mech games. They had the thing that makes me mad. Right, you guys want to hear my grinds?

Speaker 1:

my gears.

Speaker 3:

No like. So they released a Gundam Overwatch, basically like it's Gundam, but you know it's like a team base shooter. They didn't really market it at all. They shut down the servers because nobody played it, but it's like that sounds so much cooler to me than Overwatch. It just me personally. I would rather play as a bunch of different robots, especially from some. Gundam has a huge history and lineup to pull from, but they didn't care about it, to market it, to do anything. So of course it didn't get popular and it's like that's stupid. I think it was only around for like a year before they shut down the servers. Wow. And who published that game? Probably Konami.

Speaker 2:

Wow, okay, yeah, I don't. I'm not like traditionally into mech games, because I I don't want to feel like I'm just driving around. We'll see a robot or a tank. I want to feel athletic and nimble and and this game has great movement and it has from all I mean bodies. Video had Breakdowns of like how some of those systems and stuff work, and that's it.

Speaker 3:

Looks like it's got interesting build diversity what I would counter that with Billy or not encounter it with. But what I want to add is I want more mech games that aren't that. Take full advantage of what mechs are. We've gotten a very specific type of mech game forever.

Speaker 2:

Percent, and so I would bear big square block.

Speaker 3:

Yeah, it's two legs, slides around exactly if you go watch, break the mold if you watch anime and they, you know, that's like the one area where mechs are doing good. You have all types of different shapes and sizes and they, they're actually agile, they run, they fight with swords, they do cool shit, but no, we just get this the shooter, and so I. That's where my frustration comes with mech games. It's like why do we only get this one subset of mech games like you Make, uncharted, but with mechs? I don't know. That wouldn't work, but you know.

Speaker 1:

The one thing I will say that looks really exciting about this game for me is the boss fights. All the boss fights I've seen looked like it just looks like a ton of fun. I'll be excited. I'm optimistic about this. I'm not letting myself get hyped to, like you know, elden Ring levels of hyper. You know how hype we've been in the past about certain games. But from software has earned my attention always, and so that's that's what I'm taking this with yeah, and I would say I'm.

Speaker 3:

I Don't think I'll ever get hype for this one. I'm Excited to play it but really state. Just it's coming out August, the end of August.

Speaker 2:

Oh, okay, yes real soon.

Speaker 3:

But with my excitement I also I'm pretty sure I know exactly what it's gonna be like and so I know it's not gonna be amazing or like I'm ready for it to Overwhelm like Overwhelm my expectations or over exceed my expectations. My expectations are set pretty low, but I'm still excited to play it.

Speaker 2:

Huh, that's interesting. I I Don't really have any excitement for this type of game because I've never historically liked it, so this is definitely one of those games I'm gonna have to see first before I jump headfirst into it. What about spider-man for PS5?

Speaker 3:

You ready for this?

Speaker 2:

we're gonna get you to rest of the podcast. Take, take over the conversation.

Speaker 3:

Gentlemen, it looks Amazing. So they did. Did we even talk about the just calm everywhere? I did, yeah. Did we talk about the reveal? I don't think we did, did we not in the podcast? No, no, but man, they. They've shown off a Lot of stuff around spider-man. They had a gameplay reveal where we got to see the black suit and it looks just amazing. It's I that one I am hype for and I know that it'll pay off, like I have full faith that the game is gonna be good.

Speaker 3:

We see if you makes it insomniac, Ratchet and clink.

Speaker 1:

Yeah, yeah, yeah it honestly, it looks. If you're a spider-man fan, now is a really good time to be a spider-man fan.

Speaker 3:

Yes spider-verse.

Speaker 1:

We got the spider-man games. We got all the movies coming out Like if you don't like spider-man, I can understand why that's annoying to certain people in this room, billy, but if you like spider-man?

Speaker 2:

you're just coming yes, all the time, because every 15 fucking minutes you get something brand new and they're all so good.

Speaker 3:

I like so good I Mean. So they showed off. They showed off the black suit, they showed off web wings. They showed off that you can play as both Miles and Peter and they showed the technical prowess of using, fully utilizing the PS5 like the.

Speaker 1:

How quickly they render New York is insane because you go so fast in that game.

Speaker 3:

You go through you what it's Brooklyn, queens and Manhattan now.

Speaker 1:

Yeah, it's like the, so Queens in Manhattan were added the original map from the first 2018 spider-man plus they added Queens in. Brooklyn or Manhattan, which I know I don't know enough about New York to yeah but there's two different like Subsidies that they added Queens is one of them.

Speaker 2:

You mean burrows sure, sure, the five burrows of New York.

Speaker 1:

You're I mean you're talking to small town kids, west Coast. Represent, represent, but I was blown away by the game play and I I am so excited to see it. Spite venom looks good man, oh Venom looks real good.

Speaker 3:

And then they, so they came out with that reveal, right, and they showed the symbiote suit. They showed how you can trade between Miles and Peter. And then recently, really recently, they released a, an official Just. Was it just a trailer? I don't know what was it. It was a story trailer, story trailer. There you go, and that one. We got to actually see venom and we got to see some of the story. The story look good.

Speaker 1:

Which is more than likely a Harry Osborn venom. Yes which is different, but I'm okay with that. Who did?

Speaker 3:

you ever play ultimate spider-man? Yeah, was that, harry.

Speaker 1:

No, it's still Eddie Brock, that was still Eddie. Yeah, but in that universe Eddie and Peter were friends. That's right. Yeah, yeah, they're their parents like work together.

Speaker 3:

I, so it'll be interesting to see, especially what they show with the story. I was really excited they changed all the face models and that's all the Reddit can fucking talk about is how they think everybody looks ugly because his face models and such Honestly, I thought they'll look better. They do.

Speaker 1:

they look better, but people hate change they kept Peter's new face, which people are upset about the change, but what I like is they bolted him up actually. Yeah, I feel like they made him look like a little bit more respectable Than the original change.

Speaker 3:

Yeah, and a great point for any people who are still upset about the face change, I would add, is there was never any issue with this with the Arkham games, and if you look at Batman's face and all three Arkham games, they're different each time and he looks like an abomination yeah, each game.

Speaker 1:

So it's I think it's because Batman's face in the Arkham games was hidden. The whole time very minimal. Yeah, exposure versus the spider-man games. There's a lot of Peter in the game and it is hard to argue against the first model. He was so much better. The first face model.

Speaker 3:

I'm gonna just agree with you there. You can, I think you're wrong. We can wow. I'm wrong, it's an opinion.

Speaker 1:

I'd like his new face.

Speaker 3:

But I think this will be fun to put in a recording cow. What are our Predictions for the story?

Speaker 1:

for the story.

Speaker 3:

Yeah.

Speaker 1:

I think that Craven the hunter, mm-hmm. I think that he's going to be the primary villain throughout the whole game Okay, with Harry and Peter's story being like a secondary focus. And then I think that Harry is gonna become Venom after Peter tears off the black his whole black suit crisis thing. That has been done plenty of times before and then he's gonna be like the surprise, quote-unquote surprise, like final act villain.

Speaker 3:

But I do think that the majority of the game is gonna focus on Craven, so I hope so Craven deserves is do yeah, and I definitely I think you're on to something there, because I think Craven, you could even use Venom and Craven, like Craven, decides to go after Venom and you know.

Speaker 1:

I could even see Venom and Peter teaming up. Yeah, being like uneasy allies you know exactly Um.

Speaker 3:

Do you think Miles and Peter are gonna fight?

Speaker 1:

I think that Miles and Peter are gonna fight and I think that Miles is gonna win and it's gonna be a fight around Getting the black suit off of him or so there's a consensus online and I'm really interested in reading this because I Don't know it's interesting to read.

Speaker 3:

But so they think a big part of the fan base wants Peter to beat this shit out of Miles first time Because they don't want Peter to be weak, I guess.

Speaker 1:

Well, I mean, if it's a black suit Spider-Man, it's a symbiote Spider-Man.

Speaker 3:

He would be a lot stronger than Miles, yeah so they want him to beat Miles up the first time and then the second, like maybe it's two fights. The second fight is One Peter is fighting Within himself to to take off the suit and Miles is like fighting him to help him take it off.

Speaker 1:

I want Peter hold him against the wall and I want Miles to say nah, I'm gonna do my own thing, just recreate the scene from the spider-verse.

Speaker 3:

But I do. I do kind of agree, because I think it is a big point that Peter is the one to take off the black suit. So I do hope they handle that yeah.

Speaker 1:

I mean, that's his own triumph, right.

Speaker 3:

Yeah.

Speaker 1:

I. I think that now that you say that it it would lose some of the it would lose something if he wasn't the one to break free. But if they have how famous is that ripping scene that Peter, when he's ripping off the symbiote in the bell tower. Yeah, and the bell tower and he's trying to get up like that's so good.

Speaker 3:

So I think I think what the people on reddit said is a good idea, where they could have two fights one where it's a Clean sweep and then the other, peter, is trying to take it off, mm-hmm, and Miles is like helping him and it's like a fight in that case, and so that way it's still Peter wanting to take it off. But you know, the whole tagline of the game is be better together. Yeah, I would. I.

Speaker 3:

Want so badly for Peter to yell shocker they need I I'm sure they're gonna put that in. Do you think? How do you think they'll handle end game with Peter like?

Speaker 1:

Honestly, I part of me kind of hopes that he gets to somehow keep the symbiote.

Speaker 3:

Well, that's the thing is, how are they gonna handle that? Because I'm sure it has a whole upgrade tree.

Speaker 1:

It has costumes, so they'll just revert it back, they can change the story to whatever they want. Yeah, because they're changing venom all together. Right, they could have Peter stay symbiote. They could have Peter stay symbiote. They could have him maybe develop a Different version or something to venom. It's a venom like I Don't know. Maybe they'll just you lose it in the story, you lose it in the game, and that is what it is.

Speaker 3:

And they give it to you after you beat the game or and after you beat the game.

Speaker 1:

It's a special skin you can use, but it's not cannon, you know Hmm.

Speaker 3:

I wonder how, wonder how, but looks great, looks amazing. We're super hyped to get it and that comes out September, no October, october, october. So that one's real soon as well, and I'm I'm gonna dedicate some time to that baby.

Speaker 2:

If you guys were a tenth as passionate about creating content for this podcast as you are about spider-man, this would be.

Speaker 1:

We'd be doing this for a living.

Speaker 3:

This would be the.

Speaker 1:

Joe Rogan this would be the road, joe ginnix.

Speaker 3:

That's our off-brand name for it.

Speaker 1:

I think we can get passionate about a lot of things. Yeah, you just don't know that I'm in.

Speaker 2:

Dude, I could talk about Elvin ring for days. We did, I could still talk about. So I want to get into the last bit of this podcast with, like what games we're playing right now, because we've been playing kind of a wide breath, yeah, especially together, testing them out, mm-hmm, and I'm curious as to your guys's thoughts.

Speaker 1:

Have you guys heard of fortnight? I Know what. I just started playing it. Whoa, it's a lot of fun.

Speaker 3:

It is check it out if we, so we we finally downloaded fortnight. I Didn't want to play it because of the whole build mechanic and they finally added like a permanent no build playlist and I convinced these two boys here to play it with me and We've been having some fun with it. Good times have been had, we've won a lot, which I think contributes a lot to that fun as well.

Speaker 1:

It's like a. It definitely gives me like those, those feelings not quite on the same level, but I get those same kind of feelings back when we were really into war zone. Yes, you know I I can feel it like kind of pulling me in a little bit. I think the fact that we are, we won so much right off the bat Does take away that hype for me. Like it was cool when we were winning a bunch of matches, but I don't ever remember feeling like, like when you get a win in war zone it's like you're, it just felt different, you know, it just felt like that was something that I overcame.

Speaker 1:

This one felt like we're playing I must have been playing mostly bots and little kids.

Speaker 3:

Here's the thing I'll counter. That with Kyle is maybe we just haven't reached the point in the skill based matchmaking. We're still moving up because we all started brand new. So maybe it's still like you guys, little babies, your level. You just started the game. You can't know, so may, maybe eventually it will. We'll get the pro gamers, because I know there's pro for me. I know there's way better people than we were fighting. Oh, absolutely there had to be. But out of a hundred thousand people playing that one playlist, that's a lot that are making them up.

Speaker 1:

Maybe we're just so elite, though I think we are we just pro gamers.

Speaker 2:

We won six of seven games.

Speaker 1:

Yeah, we, we played seven games and we won six. And, just for clarification, none of us have any kind of real experience with for tonight, ever.

Speaker 3:

No, that was like me and Billy's second time playing, kyle's first time I.

Speaker 1:

I have only played for tonight. Once before that, and that was way back in the day when they first introduced Thanos as a character, and I played it for a grand total of like ten minutes Because I was like that might be kind of fun and I got bored and I stopped playing and I never even completed a full match.

Speaker 2:

Yeah, but the no build has been a lot of fun.

Speaker 3:

It is and I mean it's amazing the amount of stuff and you can also look at it and see like Not necessarily when we're war zone went wrong, but where fortnight is doing it right versus for zone.

Speaker 2:

Yeah, we're zone. I mean their big thing was we have 150 players. Remember when they increased it to 250 for a little bit. Yeah no, I mean its wins are much harder to come by, just by nature of mathematics, but because we're in like hunter player lobbies.

Speaker 3:

But it still feels good nonetheless, and I yeah, I think we're definitely playing against bots right now well, and even then, and you know, besides the people, you're playing against just the diversity of stuff like the, the weapons, the guns, the cars, the Different maneuverability, like the time rifts you can go in, that pop you into the air Fortnight is like 18 games in one.

Speaker 2:

Yeah, I mean, there's like the only up game mode there's you go ride a dinosaur and in the main battle royale they have Like they have NPCs you can hire dude. Yeah, there's so much Random crap that is in that game that you other game modes and stuff. No wonder this game like always wins that like reinventing or like best alive service game because, it just is constantly reinventing itself. I mean, you could play Optimus Prime then Basic operating morning.

Speaker 1:

Thanos, I mean, you can literally play as an insane amount of characters to go play us. It's crazy amount of IP they have.

Speaker 2:

I know game. I don't know how they do it. Real music For some. You ever hear me yeah, music in any game.

Speaker 1:

I Think it felt intuitive when I was playing it too, because I think of my warzone history, like, even though In one aspect it's a completely different game and another. If it just feels like you already kind of know what to do because of playing warzone, yeah, just you're like okay.

Speaker 2:

This is a familiarity with that.

Speaker 1:

Yeah like and that's. I think that's the battle royale thing and I I think that makes sense for a lot of battle royales. But like, for instance, apex, that didn't feel as intuitive to me. That didn't feel like oh, I played a lot of warzone, so I'm good at apex. That felt, yeah, like not the same. This felt like my warzone, like quote-unquote skills Not like I was ever that skilled, but my, my warzone history helped out a lot in fortnight versus I don't think it helped me in apex at all.

Speaker 2:

It's actually totally different game. Do that? The movement in that game is so fundamental it's impossible to get good at Like. You have to put so much effort and energy into just the movement and I tried doing that and I felt like I was losing my mechanics of shooting and rotations and players playing a game. It was so Much effort to get good in that game and I just couldn't. I sucked so bad, world-class bad at that game. What we also played, the game that just went free to play, which is Noraka, noraka blade, point right, yes, what'd you guys think?

Speaker 3:

So I'll start off I'll say that I thought it was fun, but for me personally, there's a mixture of complexity to Simpleness that a game has to have, and that one is way too complex for me. I get intimidated by it and it makes me not want to play it. I Don't know why. It's something, it just some.

Speaker 1:

I got that vibe for me. We're playing it.

Speaker 3:

Yeah, it's like it's too much. Like I understand that, you know that's great for some people because it gives them so much content to go into, but for me it's just like this is a lot and it's kind of, you know, I'm not liking it.

Speaker 2:

The learning curve is heavy.

Speaker 1:

Yes, I'm almost in the same boat as you. I do feel like it's Not easy to just walk into and play that game. I feel like this it's very complex. It definitely did not feel intuitive the way that Fortnight did, but for me it's Intriguing enough to where, between that and fortnight, I'll play any game with you guys and have fun. Mm-hmm, that's the one that I'm a little more interested in right now is actually that, but I Got the vibes from you guys that that wasn't the Billy, I think really like them.

Speaker 2:

I had a fucking blast playing the game. I played as Viper Ning and she was like this massive crowd-controlling, hardcore chick dude. It was so much fun playing her because I had so much control over other players and their movement and I liked how the game handled crowd control and stuns and Effects, like if you silence somebody at the head of silence, tag over their head and so you could see how long they had before their skills came back up. And there was a depth to the combat that I actually appreciate. If I'm gonna dedicate into a game like that, I want there to be like I press three buttons and I'm as good as the next Neanderthal pressing three buttons. Like I don't, that's not. Like there's so many systems, like the tutorial was so overwhelming that I was like where the hell do I even start? And I started watching a couple guides of like simple mechanics like parrying or Combos and how movement works, and I found myself Sort of falling in love with the game.

Speaker 2:

The. The systems go very deep and it's not a very popular game, at least in the west, and so it I. There's not a lot of content on it like guide, guide, wise, and a lot of the content is like kind of misguided, because Some of it starts with like movement and I don't know if that's the best place to start. I think just basic Combat mechanics is probably the best place to start, because the shit that like you watch like I watch a couple professional matches of People going back and forth and playing it and it it's extremely high level, there's no button spamming, there's a lot of camera movement and stuff which I typically don't like. I don't want the game to be like Like a bout of just like who can flick their camera the best. That's. That's not gameplay to me, which that definitely is a part of this game at the higher end which is a little uninteresting, but I mean that's at the very, very, you know, pinnacle.

Speaker 2:

But the combat itself is very fun and like when you're able to pull off team wipes and ganks and a lot of cool creative stuff. Like I really enjoyed our team fights, that we had great communication. My alt is viper was is this like party wide cc for five seconds? So you basically can at least wipe one party, wipe one character with those five seconds and there's a lot of creative ways to use that and also creative ways to counter that. So there was a depth there that I liked. Holy shit, this game is monetization heavy. There's so many different currencies and so many different ways to spend money in the game. If you buy it on PC, which is free on PC, you don't get any of the boosts to your account like console console players or game pass players.

Speaker 2:

They start with 300 hero coins which allows them to purchase three heroes.

Speaker 2:

I think that's fantastic. That's actually very awesome, considering there's only, like what, well, 15 heroes in this game. So it's uh, you know, you could definitely like see a couple guides and get to play different characters that you want to play. I thought of, I thought the parry system, I thought the indications of like what, what the combat was going around. Sometimes I've seen games like this where they try to get creative and deep with their combat systems and then it just becomes, comes so heavy in animation you actually really can't make out what's going on, because everything's just has this crazy animation and so much On-screen effects that you don't can't make out what the hell is actually going on. Yeah, and so I didn't feel like that with this game there, when you break down the combat and you see like okay, If they strike you with a white attack, it's a common attack, it's a blue, it's a special, if it's a red, they're pairing, there's, there's like a. You start to diagnose it and you can pick up on that. That style of combat. It makes it for very interesting fights.

Speaker 2:

I. I Thought it was a very fantastic free-to-play game, monetization heavy, as it should be because it's free to play. I mean, that's what the sack, that's sacrifice you make buying a game like or downloading a game like that. But Overall my enjoyment was very high. I had a lot of fun. I thought the map was really interesting. I loved their spawn mechanics of where you can pick. You see where other people are going and you can piggyback on where they're going so that it's a hot drop. It was very clear which zones had extra or better loot. The loot was a bit much. It wasn't crazy overwhelming, but there was a few things where I was like, okay, that's not really that intuitive, but I feel like you know, with 50 to 100 hours in this game, you could get very confident in how to play your character, how to handle certain types of attack, like situations, and I I think it you could be very competent at this game.

Speaker 1:

It definitely feels like more of a commitment than the.

Speaker 2:

Yes, it feels like, yeah, like.

Speaker 1:

Fortnite feels like you could play it, not play it for a long time and then play it again and you feel like that's for tonight's thing.

Speaker 2:

Yeah, that's what they aim for. Yeah and so it.

Speaker 1:

The fortnight is definitely a lot more approachable and if you're just trying to have a good time, I can see why you lean more towards a BR. Like fortnight versus Naraka blade points feels like when you're playing. It feels like, oh man, I, I need to dedicate at least eight hours to this today to feel like I kind of know what I'm doing until Until like you said 50 hundred hours in, you're like, okay, now I'm, I'm a master, I'm a master.

Speaker 1:

But so yeah, I mean, that's a lot for sure, especially it's a melee based battle royale, so it's not just as simple, as you know point shoot. Yes, every character has like unique sort of Way of doing things. It's definitely a little bit more quote-unquote hardcore as far as as battle royales go.

Speaker 3:

Yeah, and I would. I would say mainly the overwhelming part doesn't come as much from the combat, it's the menus. That's my biggest pet peeve in a game is when I there's 16 menus and I just it's like just simplify it.

Speaker 2:

Yeah, you've got the. You've got your character and you could choose your weapons and your skills not your weapons, your skills and your ultimate. And then you go in and they have a customization where you got the glyphs, but then you've got six glyphs per glyph type. You can level up each one and then those go into a wheel that then you level up just by playing the character and you're like, very quickly you go Whoa, yeah, I'm overwhelmed. Plus, there's three different stores there's.

Speaker 3:

There's different like Special events going on. There's chests that you get but you can't open because they they open at certain times. You have like 20 different currencies that you don't know what they quite do and I to me that's too much. Like that's the. The beauty of like warzone or or fortnight is I do like complex combat, but the beauty of that is that when I go into play those games there's a very simple progression system. That's very easy for me to understand and pick up, but still deep. You know, like in warzone you have you upgrade each weapon. Fortnight doesn't really have a progression system. Like they have no progression system. Basically, besides the battle pass right, but like warzone you level up your favorite guns.

Speaker 3:

It gets different attachments, it gets you know, it changes the gameplay based on those guns and it's to me that's a lot more simple Than than what naraka was doing, but I still, I had fun with it. I just the menu Weirds me out on games. One that's too big, it's hard not to feel good when you get to the game, it's too big.

Speaker 1:

It's hard not to feel good when you get as many wins as we did exactly to it. It is hard not to feel like, damn, I am just a fucking g, I'm a god, you know like, even if that we were playing with just little kids and bots. Yeah, but it just you know it's hard not to have fun when you're winning.

Speaker 3:

You know exactly. I mean we won um a couple naraka games.

Speaker 2:

Me and billy won our first one together right Yep, and I won my first one by myself, which it might have been all bots, but there's definitely. I think at least there was a couple real players that I definitely can't.

Speaker 3:

Well, it does say um, this one tells you for sure. I don't. I didn't say anything like this, a notification in fortnight, but naraka tells you straight up. It says by the way, when you start playing games, you're going to be putting lobbies with bots. As you get better, less and less bots will be added. Um, as you learn the the game.

Speaker 2:

I actually think that's awesome and I it might even be a weakness to. I know it sucks to kill. Maybe it doesn't work in shooters but like Warzone, it was so demoralizing to what the cues took forever, right, yeah. And then you get into a game. It was a 90 second pre lobby and then you finally load in. You. You take this long, slow plane, you go drop to your location and you get your guns, you get your load out, you come across the first team and you die.

Speaker 2:

And you're like fuck me, dude. That was 20 minutes of all prep work and then you dead. You don't have anything with bots. I don't know, maybe your people are really bad at this game, but you know you can beat them. It's your design to beat them. It feels good. Yeah, I got a couple kills. I could loot their bodies and go roll it into something else and you know, all of a sudden you're in the the last two or three circles and you're like oh shit, all right, here we go and with with bots.

Speaker 3:

I think the benefit of having them Is it helps you feel more engaged during the game, during the match, right? Because if it's all real people we experience this with Warzone if it's all real people, a lot of them tend to just bunker up or hide.

Speaker 3:

I mean, we, we did, we did that, so it's like Versus, we have bots that are they're out there trying to hunt you down and that's what they do. So it keeps you more engaged in the game. It makes you active For and and having more fun. In my opinion, I bunkering is fun.

Speaker 1:

You know we had some great conversations, but Warzone for me got its most fun, uh, when rebirth island first came out Mm-hmm, because it still felt like classic warzone, but it was much more fast-paced and much more forgiving to that team wipe initially because, yeah, there was a well like an instant comeback Until a certain amount of time or something like. I forget how it worked exactly, but I do remember thinking like it wasn't the end of the world if you wiped right off the bat, like you could come back in and keep going.

Speaker 2:

The match progressed the longer the timer got to respond and then they cut it off entire. That's what it was.

Speaker 1:

I like that mechanic, because that solved the problem of, you know, wiping on the very first fight and then losing the gulag, and then you're like, okay, well, that was still wasted time.

Speaker 3:

I. What is your guys opinions? Because in, uh, fortnite, I actually don't mind the weight of losing because of how fast the queue is. It's so fast, yeah, and it's like if we wipe in the beginning, that's fine. We just joined another game in, like five seconds.

Speaker 2:

You also get to ready up and then you're spectating the person that just killed you. Yeah, and so you're. That's something to do versus warzone it just goes into a void. You're back at the lobby. You queue up for three minutes, you load in for two minutes.

Speaker 1:

It has terrible 90 second lobby cross system communications. There's whole minutes where you can't even talk to your lobby.

Speaker 2:

You get a preload of a video loading animation of a plane, yeah, and then you're just you're on this plane for a minute, you're floating down for 30 and it's literally like it's at eight to 10 minute turnaround time Between games. If you don't get any kills, you get squad wiped off rip.

Speaker 2:

One person comes back from the gulag, you wait for them to loot up. They die right before they buy back at the buy set and you're just like all right, that was fun 15 minutes here, let's do it again. And we had a lot of phone.

Speaker 1:

But yeah, looking back.

Speaker 3:

There's just a lot of games that do that better and it makes it makes me sad in this game.

Speaker 2:

Has the spirit, not rock a play point. Has the spirit thing when? So if you get, if you have one person alive, still right? No, can you be fully white?

Speaker 2:

I don't know because I I didn't even get to come back as a spirit, which pissed me off, but like you, can you become a spirit and you go to, like you have excellent mobility and you're invisible to the world for all I know. And then you go and you respawn, and Because you have basic set of stuff so you can immediately be effective if you're really good and you're rolling again, yeah.

Speaker 3:

Yeah, and so it makes me sad that warzone, because I I had really good times with you guys and I wish they would have Innovated more or done something to make it To where we didn't burn it, I think what finally did us in was when they did that massive 1980s update and then when we played it and we realized Nothing changed is the exact same game and they hyped it up for so long.

Speaker 2:

Well, hackers were becoming more and more, and hackers became a thing where there was constantly someone under the map there's constantly someone the way out in the gas, not dying or they would just aim bought you.

Speaker 2:

Yeah, I don't know if, like, I don't know what it was, but I, I, I enjoyed the game until they, I don't know, like I don't, it was really just I liked it. I don't know, I just think I just grew it, you know, and it kinda it got a little stale for me but, like, the updates never really bothered me too much. But the hacking, the cheating was so prevalent that it was like I can't even, I can't do this. I mean, that's what it got me.

Speaker 1:

I got mad that they never tried to fix any of the common complaints that people had. Like in the beginning it was like, okay, that's fine, they'll work on that, they'll fix that eventually.

Speaker 3:

Never did. They'll work on it.

Speaker 1:

Like something as simple as like they never worked on the optimization. The fact that it takes like almost 300 gigs to play that game Unacceptable.

Speaker 3:

It's unacceptable, that's ridiculous. You look at Fortnite. You downloaded it in a night in a in a like hour period.

Speaker 1:

And it would have been a lot quicker if my PS, like I, had a connection issue going on and I still downloaded that quicker then.

Speaker 3:

And that's Fortnite Like that has so much more than Warzone Content-wise.

Speaker 1:

There's no excuse for a game to take up so much space that you can only have maybe one other game.

Speaker 3:

Around Warzone. I want to ask what out of those three games out of? I mean, we'll add Apex to it too. Aesthetically Billy, you probably don't care about this at all Aesthetically, what is your favorite Between Warzone, fortnite and Naraka and Apex?

Speaker 2:

Oh, and you're including Naraka huh.

Speaker 3:

Yeah.

Speaker 2:

Well, what type of game, though? Like a shooter, a shooter.

Speaker 3:

I would just say for you.

Speaker 1:

Like, if you prefer to look at a game, which one do you prefer to look at the most?

Speaker 2:

Yeah, probably Warzone. I like the military.

Speaker 1:

I'm based in realism. I think I like Warzone too.

Speaker 3:

I'm gonna say the same thing. That's one of the main points with us playing Fortnite and Naraka that I miss is I like it felt really good to be tactical with the guns and it just felt cool. Versus Fortnite, I'm like I'm a fucking Venom cartoon. Okay.

Speaker 2:

Yeah, exactly.

Speaker 3:

And Naraka. It's like I'm a ninja and somehow I'm equipping this magic armor. But in Fortnite it was cool because when you equip the plates, your guy would you know it felt.

Speaker 1:

In Warzone? Yeah, in Warzone, yeah, do you like? In fighting, you're actually like loading in the plates, the plates and so I would agree with you guys there.

Speaker 3:

I like the aesthetic of Warzone.

Speaker 1:

There's always this little part of me that is always kind of thinking about giving it another shot.

Speaker 2:

We could In its current state, but no it's been so long. Caldera have you ever played Caldera?

Speaker 1:

No.

Speaker 2:

It's basically a mountain of a map and it's all like uphill fights and people really hate it. I'm surprised I haven't gone back to Verdance, dude. I don't. I don't know what the fuck they're waiting for. It would bring back the entire community.

Speaker 1:

If there was a return to Verdance guy probably would download it.

Speaker 2:

Well, warzone two is totally shit the bed. That game nowhere even close in terms of popularity with Warzone one. Now, obviously, warzone one had COVID to support with it. So there's that.

Speaker 3:

But also it was Call of Duty. You know Battle Royale, which at that time the Battle Royale field wasn't. It was fresh, you know. Oh, it was the game.

Speaker 2:

at that time, you know, fortnite was king of the World Warzone tried to claim that throne for a little bit. But yeah, I mean it's Battle Royale's have fallen out of favor a little bit, but I actually would argue that that's because there hasn't been that many great games to drop in that genre.

Speaker 3:

One. I would even argue further that the games that did it good showed how much better they could do it than other ones.

Speaker 2:

And then it's like, creates this disparity between Well, I mean Battlefield tried to do it with their hazard or whatever. Oh God.

Speaker 3:

I was so excited for it.

Speaker 2:

I played it literally. I think my play time in that game is three minutes. I was like what the fuck am I? It was so bad I backed out and never played it again.

Speaker 1:

You got in Battlefield 2042? I didn't know. You actually bought it.

Speaker 2:

I don't. I think I played the beta. That was free for everybody.

Speaker 1:

Oh yeah, that's right.

Speaker 2:

I literally played three minutes and I said what is this?

Speaker 1:

That game was a roller coaster for me. I never bought it, but I went from beyond. I went beyond, like from beyond hyped to just kind of lukewarm, to. I have no interest in buying that game all in the course of like a month, like it was so wild.

Speaker 2:

I had like a friend of a friend but he was like dude, I want to get a team going, I really want to grind this game and get competitive. And he's like I want you on the team, blah, blah, and I'm like all right, man, I'm down. Like, if it's good, neither one of us was playing a week after a week of release. I didn't play at release, so I didn't even sure he bought the game. And that's how bad that whole thing, dude, what a disaster. That is Less than like 2,000 people playing that game at any time on steam or whatever. Whoever EA, is that origin?

Speaker 2:

Wherever they released on steam too. So maybe that's use of numbers, maybe they have it on origin too and most people that played it through there but still regardless flopped hard. And then Warzone 2 flopped, warzone 1 Caldera the new map flopped. And then they've just done stupid things. They like get rid of game modes that people like They'll just cycle out. They'll have solos, trios and quads, but not duos. And you're just like why the fuck do I not have it like this? It was weird. There's hundreds of thousands of people playing this.

Speaker 1:

It was weird in Warzone Like randomly they would just get rid of modes.

Speaker 3:

Yeah.

Speaker 1:

Like we'd have like trios and we'd be like, all right, cool. And then one day we'd wake up and be like, ok, we have to play quads, I guess because trios isn't a thing anymore. I never understood why they did that, why they're trying to keep things fresh, but I don't get why they had to get rid of game modes.

Speaker 3:

Yeah, you look at Fortnite. They're like now. I mean, now, they were guilty of that in the past too, but now they're just like fuck it. Here's all the game modes.

Speaker 2:

Yeah it doesn't make sense and I mean they showed like technically they pulled off a miracle. I mean the PS4 was able to play that 250 person game mode or 240 person game.

Speaker 1:

They played it well too, that's insane.

Speaker 2:

So like technically they could have a huge map and play this like, execute it on a good game. All you have to do is tease for dance and you'll have a surge of players back. You want to make a live service game. Make a live service game Like why did Warzone 2 even need to come out? Like, just you already have a live service game. Like do you not Like World of Warcraft 2 is not a thing. There's not Fortnite 2. Yeah, I mean, they just keep evolving the game.

Speaker 3:

Yeah. Let people play the game and look Fortnite. People always argue graphics. Fortnite did a whole engine change and they're still just Fortnite. Well, yeah, Epic Games.

Speaker 2:

Fortnite is their way of marketing Unreal.

Speaker 3:

Engine Unreal.

Speaker 2:

Engine.

Speaker 3:

thank you, I couldn't say their name, but they didn't say Fortnite 2 for Unreal Engine 5. No, they're just like yeah, we're just in update, yeah, we're going to push Exactly.

Speaker 2:

We're going to show you this and it's flawless of a game dude.

Speaker 3:

It's so flawless but anyway, one more game I wanted to talk about, and I'm going to spend these moments trying to sell you guys on this game.

Speaker 2:

I'm sold. If it's with you, I'm sold. The thing is, unless you have.

Speaker 3:

Game Pass. It's not free, so you need Game Pass.

Speaker 1:

But it's called Exoprimal.

Speaker 3:

I think it'd be really fun to play with you guys. It is a game about robot Like you have a mech suit, not like Armored Core, more like Iron man. You have like an Iron man mech suit and you kill dinosaurs. And there's a lot of dinosaurs like a bunch, so you kill like where the extinction of it Is that where you're here. No, it's a fucking wild game. Story-wise In the future, there's storms that just poop out dinosaurs, and so they have weather forecasts of today's going to be a dino-rific day or whatever, and then a bunch of dinosaurs show up and so we're like a task force dedicated to killing them. There's a whole other story that goes on that I did not expect. It has an AI and it explains why you're able to play with all these other people, but it's a lot of fun. I really enjoyed it. I think we would have a lot of fun together because it's the closest thing it is to and it's not that close, but would be like overwatch, as in you have roles.

Speaker 2:

You play roles.

Speaker 3:

Yeah, so you have, like support, attack or assault and tank. You have those classes. You can be whoever you want, but it works best when you have a mixture and you can either play PvE or PvP Sorry, it's PvPVE Player versus player versus environment. Yes, and so how it works is there's a bunch of different modes. So in just the generic PvE mode it's still competition. So you're competing against another squad and you're trying to basically get to the end of the map the fastest. So what you'll do is you'll go. You go to this one area. You have to kill a certain amount of velociraptors and a certain amount of pterodactyls. Then you go to the next area. You have to kill a certain amount of triceratops.

Speaker 1:

Go to the end and this game sounds like. If you asked a seven-year-old to build a game, this is what they would do Exactly.

Speaker 2:

Sounds like arc unleashed.

Speaker 3:

So then you get to the end and it gives you the ability to take over a dinosaur, go invade their place and blah, blah, blah. And then they start to get really crazy with it where there's a raid and it throws the teams together. I haven't gotten to that point. I didn't play it that much, but I do think it's fun and I wish they would make it free to play for everyone, because I don't know if I'd recommend spending money on it, but I would say for free. On the game pass, it's definitely worth looking at, especially just for mindlessly killing dinosaurs. It's a lot of fun, Is it? How would Kyle play.

Speaker 2:

It is cross play, so he would have to buy it on PS5?.

Speaker 1:

I have a PC.

Speaker 2:

And I have game pass.

Speaker 1:

So he could get.

Speaker 2:

Yeah, how do you play it on your Xbox?

Speaker 3:

Yeah, I download game pass, but it's, and so this is the thing I really I think is really cool about it, right? So in the match you can switch mechs on the fly. There's like a five-second cooldown, like you can switch characters. Yeah, so you could go from the tank to the healer, like that.

Speaker 2:

Depending on what phase of the fight you're in. You could just swap.

Speaker 3:

Yeah, if you're like, you know what, right now we don't need a healer, we need damage, you switch out and then you're that class and how's the combat?

Speaker 2:

I don't know about it being a Capcom game. Is it like a fighting style combat?

Speaker 3:

So it's a shooter with abilities. So it's like, Again, it's close to overwatch. You have an L1, an R1, an ultimate and then a movement ability, For example.

Speaker 2:

Let's see You're playing whatever the class has to offer. Basically Is there any way to design the class in a custom way? Do you get rank points for playing a certain character more and then you can build into that?

Speaker 3:

You get a little bit different abilities from them as you rank them up. For example, there's a close-range combat class. One of his abilities is he dashes into him and he pushes him and he knocks people back. Another is he does a huge kick and everything in the kick. As long as they're light enough, they fly up in the air with him. That's just an example of his abilities. There Do you also have a special weapon to where you can either heal people If you aren't a healing class, you can still heal people or you can use a drill to do single damage or a laser to do line damage. I think it's worth looking at, at least if we can all get it for free. Keep that in mind. I had a lot of fun with it and I think it was worth at least playing a little bit. On Game Pass it's worth it. If it was a free-to-play game, I would say definitely. It's not. I don't know.

Speaker 1:

What I can say is in my opinion.

Speaker 3:

I think it handles the classes. I'm a little bit better than Overwatch, but I've never been a huge fan of Overwatch. I played a little bit of it, but I like this class system better just because I liked how they meshed. It felt like you could assist, but it wasn't essential. You could survive without a healer.

Speaker 2:

Okay, all right. You don't necessarily need the Holy Trinity.

Speaker 3:

No.

Speaker 2:

Tank damage, dps and then healer.

Speaker 3:

Especially in some of the matches I play. A lot of times there's a boss fight against a giant like T-Rex or something.

Speaker 2:

You could self-sustain with a lot of the classes.

Speaker 3:

What a lot of people will do is, when they get the last boss fight, you just do tank or assault Everybody does that. Take out the healer just so you can deal damage as fast as you can.

Speaker 2:

DPS is the way.

Speaker 3:

This is the way. This is the way.

Speaker 2:

We'll have to check it out then, Dylan. What can people find us?

Speaker 3:

They can find us on Instagram, youtube, as well as any podcast listening platform under the KD Ratio podcast your place for all things, nerd. What, what Awesome.

Speaker 2:

All right boys, Remember, be the good KD, Get the dubs. Bye guys, Bye guys.

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